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Blazblue Battle Coliseum Extend (Read 52728 times)

Started by GaziraAgain, October 25, 2016, 10:21:36 pm
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Blazblue Battle Coliseum Extend
#1  October 25, 2016, 10:21:36 pm
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Well I start a new topic for this screenpack because it´s a completely new screenpack, and not only images, new mugen 1.1 code. What? Well mugen 1.1 can do a lot of things by itself like scales, rotations, transparencies and more with interpolated codes. With this you don´t need to do the animation, only a good code and with this the height of archives it´s minimum and I can do tons of new animations to create the most like Blazblue screenpack. And working on my old dual core pc! Yes now, if your graphic card can work opengl sure, you can run the screenpack without memory errors.
This one works at 1280x720 resolution like the others and based the select screen on the Calamity Trigger and versus and winner screens with Continuum Shift chapter but converted in a massive screenpack by me. The way to introduce chars it´s easy. Open the select.def and you can find a section for player 1 and other for player 2, copy the name of the char in the two same places.
Well here some videos and images of this work, I hope you like it and waiting your impressions, thanks!



Spoiler, click to toggle visibilty

New versus screen with all the animations of the original. One week of hard work to combine more than 100 actions in perfect tempo. I´m love it!


Spoiler, click to toggle visibilty

And finally new winner screen.


Spoiler, click to toggle visibilty

Blazblue Chrono Phantasma Extend lifebars included... little version.



And finally the link of download, more than 100 mb less than the old version.

http://www.mediafire.com/file/ni5fe8gbsdkge33/Blazblue+Battle+Coliseum+Extend.7z
Re: Blazblue Battle Coliseum Extend
#2  October 28, 2016, 03:45:45 pm
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AMAZING! Also, can we add more slots, though? <3
Re: Blazblue Battle Coliseum Extend
#3  October 28, 2016, 11:06:40 pm
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AMAZING! Also, can we add more slots, though? <3

Thank you! Yes, you can add more slots, but for this you need to modify the cursor image. Here I put all the templates that you need to create all the portraits of the game, and you can find .psd files with every char that appears on it. By this way you can change chars easy or entire games as you want. Tomorrow I start with the portraits for the screenpack with a little surprise included, see you then.
http://www.mediafire.com/file/irgajb0y8trxh8d/BBBCExtendTemplates.7z
Re: Blazblue Battle Coliseum Extend
#4  October 29, 2016, 02:33:35 pm
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Well time to start with the portraits for the screenpack. I release for all the chars that I include for default and something more. But not only portraits, for evry char I create an intro with characters profile, well let´s start with Ryu and Iori:



Ryu:

http://www.mediafire.com/file/4d07s1j45gkk4pc/BBBCRyu.7z

Iori:

http://www.mediafire.com/file/rpykgc8tp1qlx82/BBBCIori.7z

Winner portraits soon! See you next with new portraits and intros, bye!

Ah! Here the intro sound file:
http://www.mediafire.com/file/4uj6uuou8eczled/intro.mp3
Last Edit: October 29, 2016, 02:37:32 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend
#5  October 30, 2016, 01:09:25 pm
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Re: Blazblue Battle Coliseum Extend
#6  October 30, 2016, 02:01:35 pm
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Re: Blazblue Battle Coliseum Extend
#7  October 31, 2016, 06:32:26 pm
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First of all , AMAZING Screenpack this will be my new screenpack for now!! Few questions..maybe too many ..
1)How do remove / change games? I see the template but how do i put it?
2) Im very confused about the small portraits?Am i suppose to fill all them up first or smth ( in  the template given)
3) How do i even put the select portraits or win in the game? Is the sprite group and index given ?
4)After creating the stage port where do i put them ?

Looks like making ports for this will prove quite the challenge until i figure it out
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Last Edit: October 31, 2016, 06:52:56 pm by TwiistedLife
Re: Blazblue Battle Coliseum Extend
#8  October 31, 2016, 10:12:33 pm
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Thank you very much! About your questions:
1) Games images are in chars/games folder and it´s based on kfm but with order=0 in the select .def. To put new games create the new one with the template and add the image in the 9000,1 group like a big portrait.
2) Small portraits are in the cursor image. You can find all the images in .psd files. Just create the new image and replace in the template. Add the new image at the cursor and this at the system.sff It´s a little of work I know... jeje
3) Coords are correct. Winner portraits it´s a 1280x720 image, group 9000,2 coords 0,0, very easy, but you need to create image and fonts. Select portrait it´s more difficult because you need to do one for player 1 and other for player 2 with a horitzontal flip. My english it´s very bad, I put a video with a little demo for this part ok?
4) Add in the stage.sff in the font folder.

I hope I can respond some of your questions. And now new portraits, Ky Kiske and Asuna Yuuki:



Ky:

http://www.mediafire.com/file/v0mfx9fd346f3rx/BBBCKy.7z

Asuna:

http://www.mediafire.com/file/pwhpzu45bza5j66/BBBCAsuna.7z

See you soon.
Re: Blazblue Battle Coliseum Extend
#9  November 01, 2016, 07:54:02 am
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Thank you very much! About your questions:
1) Games images are in chars/games folder and it´s based on kfm but with order=0 in the select .def. To put new games create the new one with the template and add the image in the 9000,1 group like a big portrait.
2) Small portraits are in the cursor image. You can find all the images in .psd files. Just create the new image and replace in the template. Add the new image at the cursor and this at the system.sff It´s a little of work I know... jeje
3) Coords are correct. Winner portraits it´s a 1280x720 image, group 9000,2 coords 0,0, very easy, but you need to create image and fonts. Select portrait it´s more difficult because you need to do one for player 1 and other for player 2 with a horitzontal flip. My english it´s very bad, I put a video with a little demo for this part ok?
4) Add in the stage.sff in the font folder.

I hope I can respond some of your questions. And now new portraits, Ky Kiske and Asuna Yuuki:



Ky:
[youtube]https://youtu.be/OlL67t2hs_E[/youtube]
http://www.mediafire.com/file/v0mfx9fd346f3rx/BBBCKy.7z

Asuna:
[youtube]https://youtu.be/rFndGBC9Uu0[/youtube]
http://www.mediafire.com/file/pwhpzu45bza5j66/BBBCAsuna.7z

See you soon.


Regarding the small portraits am i suppose to duplicate and flip it? because in the sff they only show one side.
[Edit] = whats the group for the selection portrait ? I used the TemplateSelect.psd and used code 9000,1 but nothing shows up..
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Last Edit: November 01, 2016, 08:29:29 am by TwiistedLife
Re: Blazblue Battle Coliseum Extend
#10  November 01, 2016, 11:11:00 am
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Yes, you need to flip horizontal for player 2. When you add the player 2 cursor image you need go down Y axis 720 every game that you add. If you see cursor and Y axis have the same value, 720 x 21 games.
About the select portraits, yes first you need to create with TemplateSelect.psd the size and position of select and versus portraits.
Spoiler, click to toggle visibilty

Once you have save and open TemplateSelect2. Take a point (the green one) to reference in the left-up part of the saved portrait and use the lines to acomodate like this. You need to flip horizontal for p2 select portrait, versus it´s the same for both players.
Spoiler, click to toggle visibilty

Then you need to create name fonts with similar procediture and add finally to select portraits images. With a little of practice it´s very easy. Any doubt just ask me ok?
Well and now new portraits with Ryu and Kyo Kusanagi:



Ryu (SF3):

http://www.mediafire.com/file/al3doawdo6u8c8t/BBBCRyu3.7z

Kyo (2002):

http://www.mediafire.com/file/wrhcrg53dtk70c8/BBBCKyoNets02.7z

See you next with more material for the screenpack.
Re: Blazblue Battle Coliseum Extend
#11  November 01, 2016, 11:40:23 am
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Re: Blazblue Battle Coliseum Extend
#12  November 01, 2016, 12:53:55 pm
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I did this  and used the group 9000,1 yet nothing showed up.


[edit] Nvm it was something to do with localcoords lel
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Last Edit: November 01, 2016, 01:00:31 pm by TwiistedLife
Re: Blazblue Battle Coliseum Extend
#13  November 01, 2016, 01:45:39 pm
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Some errors in the position of the portraits, here the correct way:
Spoiler, click to toggle visibilty
It´s very strange that the ports not appears... I do a lot of them and all shows up. Do you see the versus portrait? Don´t use localcoord for chars. Just tell me something ok? I hope you can find the solution, see you.
Re: Blazblue Battle Coliseum Extend
#14  November 01, 2016, 03:19:19 pm
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Some errors in the position of the portraits, here the correct way:
Spoiler, click to toggle visibilty
It´s very strange that the ports not appears... I do a lot of them and all shows up. Do you see the versus portrait? Don´t use localcoord for chars. Just tell me something ok? I hope you can find the solution, see you.

YEAP! Localcoords was the problem but ty on correcting the positions! it looks ok now! Last question for the Game Template u dont have the font?Because in the template its Red but in the actual game the Text ( name of the Game) is in blue.In my eyes the text for the Name of Game has a blue gradient but the template was Red only
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Re: Blazblue Battle Coliseum Extend
#15  November 01, 2016, 03:38:09 pm
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Gazira Again, remember: For the small portrais, keep the blue background in it: Like that if the big portrait is bigger and overlap on the small portrait location, it'll not appear as the blue background will be part of the small portrait. :)
Re: Blazblue Battle Coliseum Extend
#16  November 01, 2016, 04:24:27 pm
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Congratulations TwiistedLife you can enjoy the screenpack now! About the game fonts, it´s in Template Character Select folder, but here I upload separately:
http://www.mediafire.com/file/o1sgiwtoqia97mp/TemplateSelectFonts2.psd
I know Hephaistos, but remember that there are 2 layers and one have transalpha. The better way it´s layerno=2 but doesn´t work with png images... or clean big portraits, or... any idea to add layerno=2 in the cursor image? Thank you.
Re: Blazblue Battle Coliseum Extend
#17  November 01, 2016, 04:30:03 pm
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AAAAH!!
No sorry, I'm idiot!!
This is how I removed this issue! :)

You just remove the parts that overlap the small portraits, indeed because we have th issue you mentioned above.

With F12, take a screenshot of the select menu, put it in the template at the exact location and then you can crop the big portrait when the part overlap the small portrait location. :)
Last Edit: November 01, 2016, 04:34:18 pm by Hephaistos31
Re: Blazblue Battle Coliseum Extend
#18  November 01, 2016, 04:50:48 pm
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t's a good job but it's a shame that functions well by the weight of images to many pc good job anyway
Re: Blazblue Battle Coliseum Extend
#19  November 01, 2016, 06:04:05 pm
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AAAAH!!
No sorry, I'm idiot!!
This is how I removed this issue! :)

You just remove the parts that overlap the small portraits, indeed because we have th issue you mentioned above.

With F12, take a screenshot of the select menu, put it in the template at the exact location and then you can crop the big portrait when the part overlap the small portrait location. :)

Good!

t's a good job but it's a shame that functions well by the weight of images to many pc good job anyway

This time I create 90% of the animations with interpolated codes, with this way you can run the screenpack without problems because not looots of images on the .sff. For example the old versus screen have 125mb, the new one only 40mb and with too much animations on it.  I test it in my old dual core pc and runs well without chars. You can try what´s happen. Thank you very much.
Last Edit: November 01, 2016, 06:07:40 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend
#20  November 01, 2016, 06:41:37 pm
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