Hey guys!I have a problem bugging me: for my character, the hit sound for the light punch is on 2,0, and the guard sound on 3,0. I change these values in the statedef of the punch, but when I playtest it, the sound doesn't play. Can someone help me?
By default, the HitDef pulls sounds from the common sound file. To use one of the character's own sounds, precede the sound value with S, like S3,0.