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Saltyy's WIPs: CvS2 Strider (Read 86384 times)

Started by jay_ts, September 13, 2020, 08:58:01 pm
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Saltyy's WIPs: CvS2 Strider
New #1  September 13, 2020, 08:58:01 pm
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
I've been starting out on my first real attempt at an SNK character, and I wanted to start out with Geese. I thought it would be nice to have another "boss" character in my MUGEN comp, so I'm starting to work on him. I've already made 12 palettes for both his regular and nightmare modes, but this time around I want to interact with the community.

Here is a template image of Geese. It would be incredibly epic of you all if you had the time, patience, and will to make some Geese pals. I'll include them in my Geese and credit you all for doing so. That's all. I hope you enjoy this character when I eventually release him.
Last Edit: April 16, 2022, 11:57:18 pm by JtheSaltyy
Re: JtheSaltyy's WIP Thread : Geese Howard
#2  September 13, 2020, 09:22:59 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Did you do the CS or did you borrow Flowrellik's (The one that I know did a CS)?
WIP Schedule:
The next Street Fighter All-Stars update
Re: JtheSaltyy's WIP Thread : Geese Howard
#3  September 13, 2020, 09:24:42 pm
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
I didn't do the CS (that will be credited) but I did make the CS palette
Re: JtheSaltyy's WIP Thread : Geese Howard
#4  September 14, 2020, 07:41:49 am
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
https://streamable.com/se5yp3
his High Counter, supers, and throws are still missing. I'll add some other external mechanic but for now this is what he's at.
Re: JtheSaltyy's WIP Thread : Geese Howard
#5  September 14, 2020, 08:29:30 am
  • **
  • I try to do palettes.
    • Venezuela
Here's a little something.



Might do more later.
Re: JtheSaltyy's WIP Thread : Geese Howard
#6  September 14, 2020, 08:44:14 am
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
Thanks! I can’t wait to see them.
Re: JtheSaltyy's WIP Thread : Geese Howard
#7  September 14, 2020, 09:17:51 am
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Yet another Geese. Not that's a bad thing. (Cheap edits would be awesome).
Re: JtheSaltyy's WIP Thread : Geese Howard
#8  September 14, 2020, 10:33:22 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I don't know what's with the overusage of the Double Reppuken Projectile (Mainly for the Shippuken) but he looks nice enough as of now.
WIP Schedule:
The next Street Fighter All-Stars update
Re: JtheSaltyy's WIP Thread : Geese Howard
#9  September 16, 2020, 05:28:21 am
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
https://streamable.com/309luo
Raging Storm and Deadly Rave are finished. Geese has a few more supers and he will be done, along with a few refinements and AI of course.
Re: JtheSaltyy's WIP Thread : Geese Howard
#10  September 16, 2020, 09:29:53 am
  • **
  • I try to do palettes.
    • Venezuela
2 more!

Spoiler, click to toggle visibilty
Re: JtheSaltyy's WIP Thread : Geese Howard
#11  September 16, 2020, 04:48:42 pm
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Ma boi Geese!
Deadly Rave looks neat. :)
Re: JtheSaltyy's WIP Thread : Geese Howard
#12  September 19, 2020, 12:07:49 pm
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
Last Edit: September 19, 2020, 12:13:54 pm by JtheSaltyy
Re: JtheSaltyy's WIP Thread : Geese Howard
#13  September 19, 2020, 07:53:47 pm
  • ***
  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.
Regular Geese is finished. All I need is Nightmare Geese and he is finished. Here is just a showcase of his moves and AI.

Ah, sounds like he's coming along well.
What's Nightmare Geese's moveset like?
Re: JtheSaltyy's WIP Thread : Geese Howard
#14  September 19, 2020, 07:58:24 pm
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
Nightmare Geese will have overall faster movement, a higher defense and attack stat, and modified special moves and super moves. He won’t gain new moves this time around but will instead have modified, more powerful versions of his existing move set.
For example, the double reppuken is actually a double reppuken, meaning he shoots 2 reppukens. The Jaei-Ken is now a command grab. The shippuken is much faster, and overall Nightmare Geese will be much stronger and much more powerful than normal Geese, fitting for a final boss.
Re: JtheSaltyy's WIP Thread : Geese Howard
#15  September 19, 2020, 08:01:31 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Will he have the FFWA Raging Dead End or something like the 2K2UM HSDM version?
The custom counter super with the explosion is decent but it isn't the same.
WIP Schedule:
The next Street Fighter All-Stars update
Re: JtheSaltyy's WIP Thread : Geese Howard
#16  September 19, 2020, 08:27:07 pm
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
I'm thinking that as well, and I think that's a good idea for one of Nightmare's modified supers.
Re: JtheSaltyy's WIP Thread : Shaquille O’Neal
#17  September 22, 2020, 09:10:45 am
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen

For my next character I’ll be doing Shaquille O’Neal. Sounds stupid, but take into account I may have hit my head too hard while playing a basketball game when driving in for a layup. Of course, there’s only one set of sprites to use, and that is the Shaq Fu ones. The problem is that they’re just too small and too low definition to really be fitting of the style of character I am going for. Due to this, I will have to do one of two things. One, I commission someone to make higher quality sprites based off of the Shaq Fu ones, or alternatively buckle in and do them myself. At the moments it’s TBD, so here’s his small portrait. I uploaded this from my phone so it’s a jpeg. As of now I’m still wondering the route that this project will go, but as of now I feel confident that this can be done. This could very well change once I start really getting the scope of this project through my head, so I wouldn’t guarantee this character’s release right now. I’ll update you on the progress as soon as I can. Stay epic everyone.
Re: JtheSaltyy's WIP Thread : Shaquille O’Neal
#18  September 22, 2020, 10:31:45 am
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
https://docs.google.com/document/d/19v0nvSRyO0v2MQmTgh4GzoTXZ4F271S3CD0syk0eI9k/edit
If you wanted to see an idea of what Shaq’s move set will be, I’ve provided a link to a document that shows you his command normals, throws, specials, and supers. This is how it will be for now. I might make slight changes to these specials later on once I actually put them in practice, but in theory I’m fine with them at the moment.
Re: JtheSaltyy's WIP Thread : Shaquille O’Neal
#19  September 22, 2020, 11:21:50 am
  • **
    • USA
there is Shaq Fu : A Legend Reborn for Ps4, don't think sprites are ripped
 I found this cool pic of Shaq under search, those are not how it looks though, the actual game model doesn't look like him
Re: JtheSaltyy's WIP Thread : Shaquille O’Neal
#20  September 22, 2020, 03:10:32 pm
  • ***
  • In a few minutes, bitch
    • Germany
lmao what the fuck

If he doesnt have natural input lag on every single move he does, I'll riot.

Good luck :)