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Saltyy's WIPs: CvS2 Strider (Read 86379 times)

Started by jay_ts, September 13, 2020, 08:58:01 pm
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Re: 【 JtheSaltyy's WIP Thread 】: Khan
#121  March 13, 2021, 08:44:55 pm
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With some nice palette to get rid of black outlines he can be a nice looking character.
Good luck, buddy. I know you will do something fun about him!
Re: 【 JtheSaltyy's WIP Thread 】: Khan
#122  March 13, 2021, 10:49:07 pm
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YAY KHAN

I'm very excited to see what comes of this lmao
Re: 【 JtheSaltyy's WIP Thread 】: Khan
#123  March 14, 2021, 03:09:54 am
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palettes and small portrait finished.

I’m thinking of how Khan’s gameplay would be like. In source, his only good normals were 2A (crouching light attack) and j.C (jumping heave attack). I’ll definitely make all of his buttons have some use, though I’ll have to make a few custom sprites to accommodate for the fact that he’s 6 buttons.

He’s going to be a neutral/rushdown oriented character and his buttons will have favorable frame data. I will still make 2A (which will by crouching light punch) and j.C (air hard punch) his best buttons to stay true to khan’s form, though his other buttons won’t be completely useless like in source. His combo game will still be the same, that being very limited to only a few combos and hit confirms. Also his counter move will be an interesting challenge for me.
Basically if you counter a move, you learn that move. If you block that same attack afterwards you can press an attack button in blockstun and counter it with the button you pressed. It’ll involve a lot of variable storage, though I can figure it out.

He will have more than a few custom supers to give a bit more variety to his move set. I haven’t really thought fully on that yet but he will have a fair amount of supers instead of just 2 like in source.

His mobility will get nerfed, but it will still be pretty high. His aerial spinny funny allowed him to move around the stage with ease, so aerial spinny funny’s mobility will be toned down. He will still have good mobility, not as much as source though.

That’s my initial plan for khan. I think this is a good start for the time being and I’ll build upon these initial ideas as character creation furthers in the process
Re: 【 JtheSaltyy's WIP Thread 】: Khan
#124  March 14, 2021, 07:46:02 pm
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Before I end up taking a long break from mugen, I plan to have these characters made before then:
- Khan
- Scorpion
- Rubber Soul
- Peter Griffin
- Chang
- KOF Haohmaru
Re: 【 JtheSaltyy's WIP Thread 】: Khan
#125  March 14, 2021, 08:47:23 pm
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Khan, better choice than so many Ryu's, Kyo's or Akuma's. JoJo deserve the attention more that I hope for, thanks to the anime.
Re: 【 JtheSaltyy's WIP Thread 】: Khan
#126  March 15, 2021, 09:10:34 pm
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https://streamable.com/dldanp

Khan normals are near finished.
His normal strings are rather limited like in source. His cr.LP is cancelable into st.LP, st.MP and cr.LK. cr.LK is cancelable into itself only, and that's about it.

Crouching LP and Aerial HP are still his best buttons, with cr.MK being arguably the worst button of the bunch, however it retains it's range while being able to low-profile some attacks due to how the hitboxes were made on it.
Re: 【 JtheSaltyy's WIP Thread 】: Khan
#127  March 17, 2021, 05:24:23 pm
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Khan specials finished, including his unique counter move.
I'll see what custom super moves I can make to give more variety to his move-set since his specials are sort of lacking in said variety.
His combo gave is sort of enhanced by his EX moves but still overall simple and nothing too crazy.
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#128  March 27, 2021, 04:41:50 am
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normals, small portraits and palettes finished.
his normals will be rather average at best, exchanging good range for a majority normals having either low plus values or somewhat high minus values. he will still use these normals throughout his pressure, a key aspect of his game, with the normals that involve fake Hierophant being his better normals, however the normals that dont involve fake Heirophant are a crucial part of his combos. So basically one half of his normals are meant for his pressure game, and the other half is used for combo starters and set-ups. I'll try to get to his more advanced bits of his gameplay with his specials when I get to it.
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#129  March 28, 2021, 03:09:30 pm
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This looks fabulous.
Rero rero rero rero rero!
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#130  March 28, 2021, 03:32:09 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
good stuff! like every time !
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#131  April 02, 2021, 11:59:52 am
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big news for rubber.

huge thanks to xcheatdeath, as thanks to him, rubber soul has received a proper color separation, removing his outlines and giving him more color separated areas, such as separated pants, hands, jacket, hair, shoes and goo.


Spoiler, click to toggle visibilty

if you wish to make palettes using this cs by all means go for it, i'd like to see what others would do with a brand new cs like this anyways.
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#132  April 02, 2021, 03:35:38 pm
  • ****
Made 5 palletes for Rubber.


Claude Speed


Eddie Brock and his symbiote


Mister Sinister and Warlock


Dexter and bubblegum


A boy and his blob
Last Edit: April 03, 2021, 01:02:27 pm by GTA
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#133  April 02, 2021, 05:21:03 pm
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  • commissions open bang my line
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I'm just Tay here too :P

those pals looks incredible gta!

this was super fun glad to collab with you man

I'm excited to see what y'all come up with for him
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: 【 JtheSaltyy's WIP Thread 】: Rubber Soul
#134  April 30, 2021, 09:55:50 pm
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Cletus Kasady and Carnage.


Chicken and Copy-Chicken.
Re: 【 JtheSaltyy's WIP Thread 】
#135  June 22, 2021, 08:27:50 am
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definitive list of characters that will be made before i take a fat break:

chang (current wip)
hisomi
dio
scorpion
Re: 【 JtheSaltyy's WIP Thread 】
#136  July 01, 2021, 02:14:50 am
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen

hisomi's current state.

her normals are fairly versatile. she has anti airs, pokes, air-to-airs and more. her more notable normals are st.HP for anti-airing, cr.MK for poking, cr.HK for meaties that can be cancelled into safe specials, j.LP for jumping in, j.HP for crossups, j.MP/j.MK for air-to-airs, and cr.HP for meaties, blockstrings, and poking.

im working on fine tuning the normals for now but i know what direction im going to head in with the way i design these normals.
Re: 【 JtheSaltyy's WIP Thread 】
#137  July 10, 2021, 01:25:03 am
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cool palettes...
Re: 【 JtheSaltyy's WIP Thread 】
#138  July 15, 2021, 10:14:45 pm
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen
hisomi specials
Re: 【 JtheSaltyy's WIP Thread 】
#139  July 27, 2021, 07:50:25 am
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the majority of dio is finished or close to being finished, due to having my old shitty dio as a base to work off of, although most of his stuff is almost entirely overhauled and remade to be not shit. he's built to mainly be a rushdown combo freak, as his neutral and defense are only afterthoughts. sure his overall combo damage and mobility are significantly weaker than in his HFTF appearance, but its for the better. His Stand On is strong but not as essential to his game as Stand On was to vanilla ice. he also has a stand on attack, which is the equivalent of 236S in HFTF. instead of 2k, press 3k and the stand on attack activates. for dio, this is very important to his neutral, as it's 2f startup -3 ob fd makes it a very good poke. vanilla ice and boss ice will be updated to also have stand on attacks. that's mainly the gist for dio, i'll keep working on him and see what else i can do with him.
Re: 【 JtheSaltyy's WIP Thread 】
#140  July 28, 2021, 08:51:02 am
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Looking great so far, Dio is my favorite character :truestory:

when will this personal crises ends? it just won't stop!