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Punisher World Warzone (Alpha 1_O) (Read 335053 times)

Started by ELECTR0, May 29, 2016, 06:28:39 pm
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Punisher World Warzone (Alpha 1_O)
#1  May 29, 2016, 06:28:39 pm
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This full game is running on Mugen 1.1. The Punisher game is using beat'em up characters as fighting game characters. The play style is similar to Capcom's VS series but less combo heavy & slower pace. To see the move list hit start while in game. The game has 12 playable characters & 5 unplayable characters. A lot of characters & stages have finishers that you can discover. More to come later & enjoy the update.

Link : https://electroslair.blogspot.com/

Last Edit: March 29, 2023, 09:49:51 pm by ELECTR0
Re: Punisher World Warzone
#2  May 29, 2016, 06:54:04 pm
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Man. Yoy got a really great idea. And this interactivity with stages. XD
Can't give you a feedback, cause didn't saw serious problems. Maybe only probles is I can't throw grenade.
Keep it up!
Re: Punisher World Warzone
#3  May 30, 2016, 01:00:23 am
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Thanks i'm glad you like the idea. I messed up when I posted the move list. The Hyper Grenade is :

Charge back, Forward + two punch buttons
Re: Punisher World Warzone
#4  June 01, 2016, 07:55:29 am
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Hi Sensie is okay to give you a suggestion Idea for the lifebars  :)

I know that Im not a big fan of marvel but I do love old classic capcom arcade game. if I had to make A life bar for the Punisher this IS what I would have done  :thumbsup: you can have these sprite Sensie  :hyo:



also here  suggestion round animation I rip and sprite edit for you  :)

Here the sprite for the rounds
http://www.mediafire.com/download/sc38p8avygou9it/round+sprites.rar

And to make the life bar with some cool sound wave for then. I suggest these type of sounds that I just rip for you :hyo:
http://www.mediafire.com/download/aoaw0cyczsy7myu/sound+rip+by+oldgamer.rar

I don't have no right to tell how to make your full game. but you help me so mush with your video guides I figure I can suggest you the idea for  the life bar  xD even tho Im not  a mind reader haha  :D
But please keep up with the awesome job
your apprentice
OldGamer  :)
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Re: Punisher World Warzone
#5  June 01, 2016, 10:52:18 am
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Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.
Last Edit: June 01, 2016, 11:00:36 am by ELECTR0
Re: Punisher World Warzone
#6  June 01, 2016, 12:30:04 pm
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Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.
Just remember I have my limit too :o so I only know life bars and make screen pack theme and stages. I don't know anything about making a full game or how to code them. so I don't know mush about coding a full games for mugen or coding character for the full game as well Because I'm still learning and I dont want you depend on me too mush because Im no expert of those kind of things  :( but I do want to help out but just remember I only know few things of what I learn for the past 3 years. So I hope you understand where Im coming from. I don't know anything yet on full games at the moment just to let you know off hand because I never done a full game before and I don't know how they work. you have my Skype if you need me you know where to find me :o
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Last Edit: June 01, 2016, 12:45:37 pm by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#7  June 02, 2016, 06:44:18 pm
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OG i'll hit you up tonight and well do some Skype. Anyway here is another update & link is in the first post :



~Update Notes ~

Cody:
Added Cody to roster

Punisher:
Can now air combo into air knife throw.
Added Air Knife throw to AI.
Win quotes added (Even though screenpack is still in bad shape)
New Guard FX.
Fixed Jump Down with Knife Anim after attack.
Fixed Stand Block hitbox.
Various other tweaks.

Interactive Stages:
Added 2 Ninja Warriors stage #2 & # 5 by Vagaz Parrelli.
Fixed Barrel Spawning clone and now spawns a drop.
added music to Sewer Final Fight 3 stage.
added music for Factory Final Fight stage.
added music for Museum Captain Commando stage.


Cody is pretty bare bones like Punisher right now on his move set, but at least he's playable. His rock throw is terrible with low damage and long cool off time. His damage is slightly better than Punisher's on melee attacks. He can also wield the knife from drops.
Last Edit: June 02, 2016, 06:52:56 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1b)
#8  June 04, 2016, 09:42:12 am
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Here Electr0 's Punisher Warzone's lifebar working in progress demonstration  :hyo:
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Re: Punisher World Warzone (Alpha_1b)
#9  June 04, 2016, 10:22:46 am
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Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.
Re: Punisher World Warzone (Alpha_1b)
#10  June 04, 2016, 10:34:15 am
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Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.
oh I see sensei so u dont want no infinity clock on the lifebar if that so I can remove it xD just let me know if that what you want :D

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Re: Punisher World Warzone (Alpha_1b)
#11  June 04, 2016, 10:40:03 am
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Yep, no Infinity symbol. :beatnik2:
Re: Punisher World Warzone (Alpha_1b)
#12  June 04, 2016, 11:07:14 am
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Last Edit: June 04, 2016, 11:10:33 am by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#13  June 05, 2016, 02:32:27 am
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Yep, no Infinity symbol. :beatnik2:
I wanted to ask you a question Sensei How many characters there going to be on the roster ? this way I can see how your roster going to be in the selection but I need a good idea of how many characters going to be on the roster :o

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Re: Punisher World Warzone (Alpha_1b)
#14  June 05, 2016, 03:48:11 am
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I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.
Re: Punisher World Warzone (Alpha_1b)
#15  June 05, 2016, 10:41:46 am
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I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.
Okay Sensei and also Here your Victory Screen and I fix the life bars bit more :hyo:



let me know if you want me to send you the files :hyo:

Also I finish doing the simul lifebars but there is something wrong with the turn lifebars portraits I think have something to do with the color palette with in the both characters coding :o

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Last Edit: June 05, 2016, 01:27:05 pm by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#16  June 06, 2016, 05:06:12 am
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Okay everyone :hyo: Fully completion of the life bars is done only thing the is the character  small portraits on the turn life bars color palette that need to be fix on the mugen character but the life bars is done and completed ...well that if Electro does any more changes to then ... I don't know xD
Here the final life bars completion  video with time over animation and double ko animation :hyo:


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Last Edit: June 06, 2016, 06:34:26 am by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#17  June 06, 2016, 06:08:18 pm
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       ~Update Notes ~

Pretty Boy:
Added Pretty Boy to roster. He can't do anything yet besides walk around.

Cody:
Added Hyper called Street Sweeper
Fixed error in AI going to state 612
Fixed Knee Throw sending opponent to wrong anim.

Punisher:
Fixed a warning about move having no root.
Fixed Rifle Finisher from performing finisher in air.
Fixed Knee Throw sending opponent to wrong anim.

Interactive Stages:
Added two Teenage Mutant Ninja Turtles stages.
Fixed some issues with FF Factory stage finisher.

Screenpack:
Lifebars, Fonts & Victory Screen updated by OldGamer!!
Re: Punisher World Warzone (Alpha_1C)
#18  June 06, 2016, 06:35:51 pm
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Really nice one.

Some quick feedback...

 - toon style hitsparks need to be mirrored on p2 side
Spoiler, click to toggle visibilty

 - Codys knife is miscoloured
Spoiler, click to toggle visibilty

 - lifebar should be in front of the stage elements
Spoiler, click to toggle visibilty
Re: Punisher World Warzone (Alpha_1C)
#19  June 06, 2016, 06:56:28 pm
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Much thanks Staubhold! I will get those in the next update.
Re: Punisher World Warzone (Alpha_1C)
#20  June 06, 2016, 08:30:46 pm
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- lifebar should be in front of the stage elements
Spoiler, click to toggle visibilty
I did  my very best to fix that but its wont do any good that if Electro make the life bars coded in the character because I did try to put the layerno =1 for every setting on the fight def and still giving me the same result :(

You can clearly see that the life bar is already is on the front covering The Character. I think the only way is to  take the life bars and coded inside the characters to be fully in front or make new stages with no layer elements at all. that only way I can think of atm :(


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Re: Punisher World Warzone (Alpha_1D)
#21  June 14, 2016, 10:23:45 pm
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              ~Update Notes~

Pretty Boy:
Added Special - Jack Hammer.
Added Hyper - Cyber Slam.
Added standing medium punchs/knife slashs.
Added standing medium kicks.
Added Intro.
Fix walk at different transformations.
Attempted to add get hit tranformations, but so far it's a mess.

Cody:
Added weapon drop anim to taunt.
Fixed Knife color on palette

Punisher:
Added Special - Pistol
Added Hyper - Rifle Unload
Fixed FX with words reading backwards.
Head Pop finisher now has an alternate animation.
Pistol Finisher is set to random on whether or not it will play.
Changed Rifle to be slower on the draw, but increased the speed of the bullet.
Changed Rifle from punch to kick buttons.

Screenpack:
Fixed discolor on turns partner portrait for normal res version.
Started to convert finished stuff from normal res screenpack to 720P version.
720P version available for download.
Re: Punisher World Warzone (Alpha_1D)
#22  June 15, 2016, 08:37:42 pm
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Started playing around with Palette ideas, instead of palettes with diff colored pants etc..., let's ratchet it up a notch by introducing outfits. If people are ok with my resizing the sprites and touching them up a little then I could make alternate costumes instead of palette swaps. Idea worth pursing or waste of time for all those transformations?

Re: Punisher World Warzone (Alpha_1D)
#23  June 15, 2016, 08:41:00 pm
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Love the idea!
Re: Punisher World Warzone (Alpha_1D)
#24  June 15, 2016, 08:57:05 pm
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So it looks legit Staub! Doesn't look awkward being resized or touched up? The goal being an unnoticeable difference unless your a wierdo like me and can tell. It's pretty obvious I simply redrew legs on the original Haggar instead of using the FF2 sprites, but the FF3 Haggar I think is pretty close to the original were most folks wouldn't notice. That's really were I want to be before pursuing.
Re: Punisher World Warzone (Alpha_1D)
#25  June 15, 2016, 09:08:08 pm
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I think the knee pads on #1 have to be more up... Looks kinda strange to me.

What about Haggars FF3 pony tail?
Re: Punisher World Warzone (Alpha_1D)
#26  June 15, 2016, 09:13:59 pm
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Hags Ponytail is in on the FF3 sprites. Just can't see it on the stance. Thanks for the feedback on the knee pads & I agree after looking at the image again with your perspective. I'll raise the knee pads a pixel or two & see what that looks like.
Re: Punisher World Warzone (Alpha_1D)
#27  July 01, 2016, 09:50:19 am
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About to jet out for the Fourth. Before I do I want to release an update. Haggar has joined the roster. Some of his melee attacks have placeholder animations till I can get around to spriteing some more attacks.

Haggar:
Added Haggar to roster.
Some moves have temp sprites. I'll update as I go along.

Cody:
Fixed Hyper attack to have the correct guard flag.
Changed when Cody is twirling around in his hyper attack from not being hit by anything to not hit by standing or crouching normal attacks and throws.
Hyper KO FX now plays if killed by Tornado during hyper.
Decreased the Tornado damage.
Changed Vs/Win Screen portrait.
Started to implement stage awarness for moves. So far only Cody and Haggar recognize the TMNT Pirate Ship stage. Cody Throws Waterballs instead of dirt, but missing some FX anims right now. Haggar does water splash FX for slams instead of dirt FX.

Interactive Stages:
Changed sound of health pickup.
Last Edit: July 01, 2016, 10:50:03 am by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#28  July 07, 2016, 12:57:48 am
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Havok concept. I kept the colors light so I could see what i'm painting. He's a mix of Punisher and Nick Fury sprites.

Re: Punisher World Warzone (Alpha_1E)
#29  December 21, 2016, 01:30:41 am
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This game is still in progress. The roster looks like this right now. I'll have another alpha update shortly into 2017. I'll be posting more info soon on what is in the next update.

Re: Punisher World Warzone (Alpha_1E)
#30  January 09, 2017, 04:59:54 am
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Here is an Early look at Blaze. I got most of her basics completed, as well as a few specials. She is also the first character to introduce strikers.





Last Edit: January 09, 2017, 06:15:44 am by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#31  January 09, 2017, 05:46:53 am
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Looks cool!
Interested to see some ninja action
Re: Punisher World Warzone (Alpha_1E)
#32  January 09, 2017, 10:52:17 am
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look amazing dude, keep it up !
Re: Punisher World Warzone (Alpha_1E)
#33  January 10, 2017, 08:32:44 am
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Thanks guys! I've got some free time on my hands this week, so i'll use it to work on the game and release an update this weekend. I decided to drop Pretty Boy from roster for the next update & release him when he's a bit further along in development. Focus my attention to the other 4 characters & have the alpha start to play more like a real game & less like a buggy mess.
Re: Punisher World Warzone (Alpha_1E)
#34  January 14, 2017, 08:17:34 am
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                                                              ~Update Alpha 1F~

Added/Removed :

Blaze added to the roster.
Syrian Desert Oil Refinery stage added.
Removed Pretty Boy from the roster until he is furthur along in development.

Characters updated :

Punisher = can now fire his pistol multible times. Pistol uses power after the first shot & will not fire once power is below 100, until holstered again.
Punisher = Fixed bullets giving power when they spawn.

Haggar & Blaze = instantly drop the knife if they try pick it up. I decided to do this until all thier animations are ready.
Haggar now has finisher animations.

Stages updated :

Subway Station, Subway Train stages changed floor tension.

Screenpack updated :

Widescreen (720) version the lifebars are correctly placed for all modes.

Interactive Stuff :

Syrian Oil Refinery stage has two stage finishers. Activate by defetaing your opponent with any normal melee attack while standing or jumping in the right area of the stage.






Last Edit: January 17, 2017, 09:50:25 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#35  January 15, 2017, 12:45:10 pm
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Someone with high cholesterol just entered the fray & will be in the next update.

Last Edit: January 15, 2017, 01:37:58 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#36  January 29, 2017, 08:05:10 pm
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Preview of Blob.

Re: Punisher World Warzone (Alpha_1E)
#37  January 30, 2017, 11:16:50 pm
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That is looking Great man. You should give Blob a little darker palette as it will make him fit better with all other Characters in The Game.
Re: Punisher World Warzone (Alpha_1E)
#38  January 31, 2017, 01:40:41 am
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You doing one character per series? I'd even personally learn this style if Guy or Lucina are in it. Also agree with the pal suggestion, but that may be obvious. Never really liked the character personally, but interesting non the less I'm sure you'll come up with something dope. Your ryu as a guest character? lol
Also.. Perhaps you could grasp something from this.

Will make more videos as you progress
Re: Punisher World Warzone (Alpha_1E)
#39  February 03, 2017, 01:34:32 am
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Showing off Blob's new kick, throw, hyper & finisher moves.




@ReixSeiryu: Thanks for the exposure on your channel Rei! I'll include some darker pallette's eventually.

@Omega: Thanks for your suggestion!
Re: Punisher World Warzone (Alpha_1F)
#40  February 05, 2017, 10:24:21 pm
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While you are online I wanted to ask you. Would it be possible to knock a character through a wall? Oops like me clarify. To add on basically go from one stage to the next akin to the og MK games. Similar to the whole Akuma Vs. Chameleon. The SF VS MK actually had that same stage in the game where they fall through the bridge, floating in mid air & fighting until they hit the ground. I want to do some stuff like that. They however no matter how many times I'd ask would share the stage with me. I don't mind doing the extra work, never have. I want to take interactive to the next level.
Last Edit: February 05, 2017, 10:40:01 pm by ReixSeiryu
Re: Punisher World Warzone (Alpha_1F)
#41  February 05, 2017, 11:28:02 pm
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While you are online I wanted to ask you. Would it be possible to knock a character through a wall? Oops like me clarify. To add on basically go from one stage to the next akin to the og MK games. Similar to the whole Akuma Vs. Chameleon. The SF VS MK actually had that same stage in the game where they fall through the bridge, floating in mid air & fighting until they hit the ground. I want to do some stuff like that. They however no matter how many times I'd ask would share the stage with me. I don't mind doing the extra work, never have. I want to take interactive to the next level.


Yes & I am working on something similar to that now. I was playing an old 2D game called Riot City the other day and noticed that when the characters are on the roof, they jump down to different levels during the fights. I was going to steal this idea and make something from it similar to what your asking about Rei. I will let you know what I come up with in PM. I'm working on it now so a few days is needed to see if I can pull it off.
Re: Punisher World Warzone (Alpha_1F)
#42  February 05, 2017, 11:53:14 pm
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Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.
Re: Punisher World Warzone (Alpha_1F)
#43  February 26, 2017, 11:13:58 am
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The next update will be next Friday. I'll be showing videos through the week of what to expect.



Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.

I can do the stage transitions from one level to another, but the problem is it has to be in a full game because I have to use a Var in the character & I have to make the Var carry over to the next round, which means messing with the Var index of the characters. So I can't put it in my generic Interactive pack. Since you make full games as well you could possibly use it too, but you will need to make Var 59 in your characters not able to reset between rounds. Not sure you want to go threw all that jazz, but i'm going to use it the Punisher game.







Re: Punisher World Warzone (Alpha_1F)
#44  February 26, 2017, 03:01:10 pm
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well since you mentioned  about vars,there is a guy who hacked 1.1

In descrtiption it says that count of variables is increased from 59 to 101
Re: Punisher World Warzone (Alpha_1F)
#45  February 26, 2017, 06:13:08 pm
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@Mete122: That's interesting & i'll take a look at it.
Re: Punisher World Warzone (Alpha_1F)
#46  March 03, 2017, 05:39:42 am
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Showcasing the splash effects for this stage & how it changes Blob's gameplay a little. I'm on schedule to release the update tomorrow.

Re: Punisher World Warzone (Alpha 1G)
#47  March 05, 2017, 05:15:33 am
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This is perfection ...
Re: Punisher World Warzone (Alpha 1G)
#48  March 05, 2017, 07:25:36 am
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Re: Punisher World Warzone (Alpha 1G)
#49  March 12, 2017, 11:46:06 pm
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The next update will be next Friday. I'll be showing videos through the week of what to expect.

[youtube]1jAIDdXEjAg[/youtube]

Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.

I can do the stage transitions from one level to another, but the problem is it has to be in a full game because I have to use a Var in the character & I have to make the Var carry over to the next round, which means messing with the Var index of the characters. So I can't put it in my generic Interactive pack. Since you make full games as well you could possibly use it too, but you will need to make Var 59 in your characters not able to reset between rounds. Not sure you want to go threw all that jazz, but i'm going to use it the Punisher game.









I want to do it, just show me how.
Re: Punisher World Warzone (Alpha 1G)
#50  January 08, 2018, 10:05:03 pm
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Showing off a few new moves for Cody & Punisher. Cody now has a tornado upper special, 2 new hypers and Jessica as his striker/team member. Punisher has a quick scope new hyper. In this battle you can see that the AI has been improved a little for both characters, but still needs work.

Re: Punisher World Warzone (Alpha 1G)
#51  February 23, 2018, 04:18:31 pm
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The next update will be released this Saturday 2/24/2018. Here's a preview of the new character Poacher Joe from Cadillac's & Dinosaur's.

Re: Punisher World Warzone (Alpha 1H)
#52  June 29, 2018, 07:55:40 am
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Check it out! It's Musashi from Captain Commando. I started out making him an unplayable character. Just a boss to battle during arcade mode, but then I started messing with the sprites & now he's a full 6 button playable character. Going to make some more moves soon. Just wanted to show him off.





Edit :

A preview of interactivity with the characters & stage. Playing on the Amazon stage will change your moveset with some characters as seen here with Blob & Musashi. You can jump on the rocks & splash around in the water. The code for the rocks still needs improvement.

Last Edit: July 01, 2018, 07:44:01 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1H)
#53  October 04, 2018, 07:22:34 am
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Things are feeling a little more solid now with the gameplay. Since I have to make a full moveset for these beat'em up chars it's been a lot of trial and error with hits and misses, but has kept me interested throughout the process without feeling like a boring task to complete. I'll be posting more details soon about what to expect in the next update. Until then I hope you enjoy this preview video.

Re: Punisher World Warzone (Alpha 1H)
#54  October 10, 2018, 12:46:11 am
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In the next update you will be able to fight against the first non-playable character named Kruel Kurt from a game called Vendetta. His anchor attacks do a decent amount of damage & his weakness is his anchor sometimes gets stuck in the floor. Kurt's team-up partner is a diver with a harpoon. Also note that Cody has his classic spin kick added to the moveset which can also be performed in the air.

Re: Punisher World Warzone (Alpha 1H)
#55  October 15, 2018, 10:38:17 pm
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Rocking the outfit he wore in the Street Fighter Alpha series. Cody is fresh out of jail & ready to put the smackdown on some street scum. Musashi now has another hyper attack added to his moveset. The next Punisher : World Warzone update will be released next Saturday 10/20/2018. Till then I hope you enjoy this preview video.

Re: Punisher World Warzone (Alpha 1H)
#56  October 30, 2018, 07:33:51 am
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Previewing Haggar in his Final Fight 3 outfit. He can now pick up the knife & has a new hyper attack with a pipe. When Haggar is wielding the knife his headbutt throw is now replaced with a knife stab.

Re: Punisher World Warzone (Alpha 1J)
#57  October 30, 2018, 10:59:53 am
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Looks solid,always appreciate your work.you always give more life to these retro games to create an even greater experience
Re: Punisher World Warzone (Alpha 1J)
#58  October 30, 2018, 04:44:38 pm
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Well said KofHero77.

Re: Punisher World Warzone (Alpha 1J)
#59  November 07, 2018, 12:22:18 pm
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I finally get to show off Missing Link. He is another non-playable character that you will Vs in arcade or survival modes. The character is strong, has some decent throws & is always advancing with leap attacks. His team-up partner is a Doberman which can either grab your leg or leap around with bite attacks. Also this is the first time Haggar in his FF3 outfit has been shown in a battle.

Re: Punisher World Warzone (Alpha 1J)
#60  January 08, 2019, 03:49:13 am
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The next update will be released on 1/18/2019. The new playable character in this update will be Ninja from the game Ninja Warriors.



Re: Punisher World Warzone (Alpha 1J)
#61  January 17, 2019, 01:59:52 am
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New interactive intro as well as transformers that explode at random when a character passes by in a gethit state. It keeps the tension high when in that area of the stage. I still need to add a couple of power-up canisters to bust open.

Re: Punisher World Warzone (Alpha 1J)
#62  January 17, 2019, 12:48:23 pm
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Wow amazing!But sadly i cant use this stage.Because my char roster is too big for adding code for them.
Re: Punisher World Warzone (Alpha 1J)
#63  January 17, 2019, 05:11:29 pm
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Thanks! There is no code to add because this is for a full game only. The Punisher World Warzone game.
Re: Punisher World Warzone (Alpha 1J)
#64  January 23, 2019, 11:22:19 pm
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Revealing Punisher's team-up partner Wolverine as well as some new smart palette costumes. The preview shows all of Wolverine's moves as well as finishers. Punisher is getting a complete overhaul & will be previewing that later.

Re: Punisher World Warzone (Alpha 1_K)
#65  February 12, 2019, 10:43:27 pm
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I know a lot of people wanted Mizuki as a playable character & now that's a reality. Enjoy the preview.

Re: Punisher World Warzone (Alpha 1_K)
#66  February 12, 2019, 10:47:49 pm
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She's looking good. What game is she from? (And whats Musashi from, for that matter)
Re: Punisher World Warzone (Alpha 1_K)
#67  February 12, 2019, 10:51:28 pm
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The progress looks great. Good luck!

BTW maybe you should control the size of the cars in the foreground because they seem smaller than the characters
Re: Punisher World Warzone (Alpha 1_K)
#68  February 12, 2019, 11:23:19 pm
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She's looking good. What game is she from? (And whats Musashi from, for that matter)

Mizuki is from the Punisher Arcade & Musashi is from Captain Commando Arcade.

The progress looks great. Good luck!

BTW maybe you should control the size of the cars in the foreground because they seem smaller than the characters

I'll look into it, but probably nothing that can be done about that.
Re: Punisher World Warzone (Alpha 1_K)
#69  March 28, 2019, 10:39:46 pm
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Chester Scully is now in the game, but I haven't decided if he will be playable or non-playable. Scully's not in high demand to be playable so i'm leaning more towards being just another boss you fight against in arcade mode.

Re: Punisher World Warzone (Alpha 1_K)
#70  May 15, 2019, 12:21:36 am
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After taking a break from mugen for a month or two I've decided it's time to jump back in. I've been working on Pretty Boy for awhile now & he's getting close to being ready for the next game update. Stuff I still want to add to him are gun attacks & a few more moves for his team-up partner Bone Breaker. This is easily the hardest character I've made so far because of all the transformations & sprites he requires. There are still some transformation bugs which you might notice in the video.

Re: Punisher World Warzone (Alpha 1_K)
#71  May 15, 2019, 06:13:51 pm
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excited to try the new alpha, pretty boy looks like an interesting dhalsim analog.
Re: Punisher World Warzone (Alpha 1_K)
#72  May 18, 2019, 04:35:15 pm
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A new stage finisher (pit style) has been coded into the game.



excited to try the new alpha, pretty boy looks like an interesting dhalsim analog.

Yeah he's basically Dhalsim, just a little more clunky. He has the lowest health in the game because of his range.

Re: Punisher World Warzone (Alpha 1_K)
#73  May 27, 2019, 01:02:39 am
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Preview of updated Blob. He has a few new moves like a hyper that headbutts you & then tosses you into a cruching smash. Blob can also now call upon Pyro to make a flame Golem which you can control. The Golem doesn't have a whole lot of moves but it's fun to play in a different style for a round or two.

Re: Punisher World Warzone (Alpha 1_K)
#74  May 29, 2019, 06:01:39 pm
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Wrapping up production on Blob & Pretty Boy for this update. I've squashed most of the problems with their transformations & am pretty happy with the outcome. I'll probably spend the next few days tweaking their damage, energy & compatibility with the rest of the roster. The next update for the game should be ready for release in 2 to 3 weeks.

Re: Punisher World Warzone (Alpha 1_K)
#75  June 15, 2019, 04:15:28 pm
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Here are two new interactive stages that will be in the next update. If all my bug testing goes well the next update should be ready next weekend. I'll also release the Streets of Rage 2 stage that's in the video on Tuesday if anyone is interested in it.

Re: Punisher World Warzone (Alpha 1_K)
#76  June 15, 2019, 10:41:48 pm
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Excited to play the new alpha Electro. I remember you were trying to get in touch about Parsec. We can try and get that running at some point so you can have some hands-on pvp to test your new updates.
Re: Punisher World Warzone (Alpha 1_K)
#77  June 15, 2019, 10:48:53 pm
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Once again with this. Very dedicated to your stages ain't ya? Keep at it kiddo.
The Shark fatality really has this old Western arcade look to it and I appreciate it.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: June 15, 2019, 11:17:12 pm by RagingRowen
Re: Punisher World Warzone (Alpha 1_K)
#78  June 16, 2019, 03:46:08 am
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@Umezono: Next Saturday I've got some people lined up to play after the release. So if you or anyone else wants to join then PM me.

@RagingRowen: Lol I wish I was a kid again. Starting to become an old man. Thanks for the comment.
Re: Punisher World Warzone (Alpha 1_K)
#79  June 16, 2019, 04:02:59 pm
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Nice progress!
This game is full of features.
Re: Punisher World Warzone (Alpha 1_K)
#80  June 29, 2019, 03:00:51 am
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New playable character R. Bear from Streets of Rage 2.

Re: Punisher World Warzone (Alpha 1_L)
#81  August 04, 2019, 08:43:11 pm
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Finishing up production of R. Bear so I thought i'd post another preview video of the progress. Only thing that needs to be added is a team-up hyper with his partner Jet.

Re: Punisher World Warzone (Alpha 1_L)
#82  August 04, 2019, 09:04:47 pm
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Would punisher be a bit op with ranged attacks?
Re: Punisher World Warzone (Alpha 1_L)
#83  August 04, 2019, 10:11:15 pm
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Sure every fighting game has characters that are better than others, but it depends on how you handle the moves. While firing he's stuck in animation. If you jump over or charge under certain ranged attacks then he's open for a combo. No different than Ryu VS Balrog. Plus Punisher is not very combo heavy & has weaker melee attacks, while R. Bear has decent combos & does more damage. Try the last update & play through arcade mode with Punisher & see what you think.
Re: Punisher World Warzone (Alpha 1_L)
#84  August 04, 2019, 10:43:09 pm
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Sure every fighting game has characters that are better than others, but it depends on how you handle the moves. While firing he's stuck in animation. If you jump over or charge under certain ranged attacks then he's open for a combo. No different than Ryu VS Balrog. Plus Punisher is not very combo heavy & has weaker melee attacks, while R. Bear has decent combos & does more damage. Try the last update & play through arcade mode with Punisher & see what you think.

That actually sounds balenced. Pretty cool.

9mb

Re: Punisher World Warzone (Alpha 1_L)
#85  August 08, 2019, 05:43:03 pm
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v  cool :muttrox:
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Re: Punisher World Warzone (Alpha 1_L)
#86  October 15, 2019, 09:24:18 am
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A preview of Sodom for the next update. I don't know yet if he will be a playable character.

Re: Punisher World Warzone (Alpha 1_L)
#87  October 25, 2019, 11:35:16 pm
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Another playable character in the update will be Mustapha. Just need to tweak a few things, add some death sprites & he will be finished. I'm planing on releasing the next update on 11/15/2019. I have a few more surprises coming like the return on some Final Fight stages that were previously removed because of reworked interactive code, as well as some new finishers for bladed characters like Sodom. Try to get some video footage of those posted soon.

Re: Punisher World Warzone (Alpha 1_L)
#88  October 26, 2019, 04:25:43 am
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any word on if sodom is gonna be a playable character?
Re: Punisher World Warzone (Alpha 1_L)
#89  October 28, 2019, 09:51:40 am
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If Sodom is playable then he might not have any kick sprites. Those will probably come later.
Re: Punisher World Warzone (Alpha 1_L)
#90  November 02, 2019, 10:47:57 pm
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R. Bear is finished. Here is a spotlight video showcasing all of his moves & finishers.

Re: Punisher World Warzone (Alpha 1_L)
#91  November 09, 2019, 03:42:48 pm
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The return of Belger Mansion stage to the game. Changed the position of the starting area & made the stage smaller. Before it was a little to large & the chances of seeing the stage finisher was low. Now it starts close to the window for easier access.

Re: Punisher World Warzone (Alpha 1_L)
#92  November 16, 2019, 08:58:48 pm
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Had to delay the release of the update until next weekend because I wanted to add Edi. E into the game. He is almost ready, just need to add a few more moves. Here is a preview of what I have so far. Finally getting a working Mugen 1.0 version of the game. So if I have enough time i'll get that released as well.

Re: Punisher World Warzone (Alpha 1_L)
#93  November 25, 2019, 05:35:16 pm
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Edi. E full move set as a playable character.

Re: Punisher World Warzone (Alpha 1_L)
#94  November 25, 2019, 07:30:59 pm
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Nice work
Re: Punisher World Warzone (Alpha 1_L)
#95  December 01, 2019, 11:32:53 pm
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Mustapha move list video. Unfortunatly Sodom will not be playable in this update. Need more time to make custom sprites, but him & Mizuki will be playable in the following update. Also had to delay the release another week to finish up the Mugen 1.0 version because I want to release them all at the same time. The holidays kinda slowed me down.

Re: Punisher World Warzone (Alpha 1_M)
#96  February 02, 2020, 02:53:27 am
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Introducing Lash as a playable character for the next update. Been on a break from Mugen for a few months & it's nice to get back to it again.

Re: Punisher World Warzone (Alpha 1_M)
#97  March 27, 2021, 10:37:40 am
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Back working on the game again & have a few announcements. The character Jigsaw is far enough in production to announce him as a playable character. He will be replacing Poacher Joe on the roster & Joe will be going to the non-playable pool, but might return as playable later. Last announcement is that the game is changing from 6 buttons to 4 buttons. The reason for the change is to make the game simpler to play.

Re: Punisher World Warzone (Alpha 1_M)
#98  March 27, 2021, 11:32:34 am
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I'm glad to see the project is still alive!
Hope to see more great unusual characters!
Re: Punisher World Warzone (Alpha 1_M)
#99  March 27, 2021, 08:38:36 pm
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great choice making it 4 buttons, but ill really miss poacher joe
Re: Punisher World Warzone (Alpha 1_M)
#100  March 28, 2021, 08:48:43 pm
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Re: Punisher World Warzone (Alpha 1_M)
#101  April 27, 2021, 12:38:11 am
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Early preview of Andore. I figured it was a good idea to invest in this character seeing how I can use the base to make Abigail. Right now he is unplayable, but I'm trying to make his combat good enough to be a playable character.

Re: Punisher World Warzone (Alpha 1_M)
#102  June 03, 2021, 03:48:02 am
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Finished up Punisher's smart palette for more costume options & reworked his moveset. He has 2 new specials which are a rolling shotgun & a new throw. The rolling shotgun was a way to give Punisher a launcher move. The new throw has a variety of attacks which you can see in the preview video. I also gave Punisher a new air hyper, since he has a new launcher move with the rolling shotgun I thought it would be cool to have these moves potentially combo. Older hypers have also been updated to look cooler or be more effective.

Re: Punisher World Warzone (Alpha 1_M)
#103  June 15, 2021, 07:17:52 pm
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The game update will be released sometime next month. Punisher character is now complete. I like the way he plays & don't see a need a to add anymore moves. However I will be adding more to him in the way of intros, win poses, costumes & little stuff like that. Punisher's Hit & Run hyper has been altered if your on a stage where is Van can't drive. For example, in the video the Van should not able to drive on top of the elevator. Instead an alternate hyper will play.

Punisher costume options:

1 = Smart palette
2 = Classic
3 = Thunderbolt
4 = Warzone
5 = What If (Punisher was an agent of Hydra)
6 = Captain America

Wolverine Costume options:

1 = Smart Palette
2 = Classic
3 = X-Force
4 = Brown suit
5 = What If (Wolverine was an agent of Hydra)
6 = Blue & Yellow



Re: Punisher World Warzone (Alpha 1_M)
#104  June 15, 2021, 09:10:24 pm
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good stuff!!
I'm always glad when I see an update of your project!
I can't wait for the next one! Hopefully Blaze news as well :)
Re: Punisher World Warzone (Alpha 1_M)
#105  June 16, 2021, 12:52:01 am
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When the characters got converted to the new 4 button layout they also got updated, but nothing as significant as Punisher. Blaze has some new moves & can pick up the knife now.
Last Edit: June 16, 2021, 01:02:05 am by ELECTR0
Re: Punisher World Warzone (Alpha 1_M)
#106  June 16, 2021, 02:55:07 am
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When the characters got converted to the new 4 button layout they also got updated, but nothing as significant as Punisher. Blaze has some new moves & can pick up the knife now.
that great news for this update, Im so happy to help out with the lifebar and your doing good job with your full game )

Join My JUSMUGEN Community.
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Re: Punisher World Warzone (Alpha 1_M)
#107  June 28, 2021, 05:25:09 am
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Mardia is guarding the Ninja House. Not sure if she will be playable or not. I started this character as quick nonplayable character to fight early in the arcade mode. After a couple of days work it's starting to look like she might be playable. The melee attacks are going to be limited of course, but other than that she's got a good amount of moves.

Re: Punisher World Warzone (Alpha 1_M)
#108  July 05, 2021, 11:49:39 pm
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Yamato is a new playable character. He's got some decent range with his melee attacks which do good damage. His smoke bombs can keep opponents trapped & his ninjas provide good support.

Re: Punisher World Warzone (Alpha 1_M)
#109  July 06, 2021, 03:16:45 pm
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  • Why,
How can 6->4 is called "update"? I not get =O .
Hey, can i help, or maybe i need help
Re: Punisher World Warzone (Alpha 1_M)
#110  July 06, 2021, 08:50:25 pm
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Impresssive work! :O

Sorry for bothering you here, Electr0, but I've written you a PM a while ago; did ya get it?

Nice to know you are doing fine!
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Punisher World Warzone (Alpha 1_M)
#111  July 07, 2021, 11:40:36 pm
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Now that Mardia & Yamato are in the game it was time to give Musashi a badly needed update. All his old moves have been overhauled to work differently. He can now throw his sword in Bishamon fashion to pull enemies close or lunge to his sword. He has a new hyper called Ancestors Wraith where he summons his ancestors to slice up his opponent.



@EgyLynx The game is being converted to 4 button setup because I think it will make the game easier & more fun to play. The combos are still the same but instead of pressing light, medium & then strong buttons to do a 3 hit melee combo you instead hit light, light, strong buttons to do a 3 hit combo. If you've played Marvel VS Capcom 2 then you know what to expect from this new update. The control system is the same.

@Lasombra Demon Yeah sorry I never got back to you. I don't use Ikemen though I really should. Hear a lot of good things about it. All my stuff is open source so you can convert or use anything you want of mine for Ikemen. The only thing I don't like is people hosting my stuff on their sites since I'm active & have a place for people to download my work. Other than that anyone can release edits, conversions, use sprites, etc..
Re: Punisher World Warzone (Alpha 1_M)
#112  July 24, 2021, 10:27:58 pm
  • *****
  • WIP: Tons and tons of IKEMEN stages
It's okay! If you ever want to do a collab, lemme know. Nice to know you are fine with your stuff being edited/used. :)

Good luck with the rest of the project!
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Punisher World Warzone (Alpha 1_M)
#113  July 25, 2021, 01:55:33 pm
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
The update will release on 7/30/2021. In this last preview video you can see that Mizuki is now fully playable. This update is the largest one so far & almost everyone has been tweaked to play better. I'll put the update notes below the video if anyone cares to look at them.





Added/Removed :

Changed characters from a 6 button layout to a 4 button layout.
Added Atop the Eleavtor stage.
Added Jigsaw unplayable character.
Added Mine stage.
Added Lash as a playable character.
Added Airplain Heist stage.
Added Andore as unplayable character.
Added missing blood puddle for certain finishers.
Added 2 Final Fight Arena stages.
Added 3 Ninja House stages.
Added Mardia as unplayable character.
Added Yamato as playable character.
Changed Poacher Joe to unplayable character.
Changed Mizuki to playable character.
 
Characters updated :

Blaze = Can now pick up the knife weapon.
Blaze = New knife hyper when holding knife.
Blaze = Changed the standing close strong kick.
Blaze = Added crouching weak & medium attack animations.
Blaze = Added jumping medium kick attack animation.
Blaze = Added jumping punch animations.
Blaze = All helpers now have ownpal = 1.
Blaze = All attacks now properly change the statetype to Idle after attack hitboxs.
Blaze = Updated AI.

Blob = Team Flame Demon special now shoots 2 demons.
Blob = Rubble attacks are quicker & the cooldown time has been reduced.
Blob = Added dash forward & backward.
Blob = Added screen shake to more moves.
Blob = Adjusted hit spark on Team Scorcher hyper.
Blob = Added missing win KO FX to team hyper Scorcher.
Blob = Changed all fire palfx to look better.
Blob = All attacks now properly change the statetype to Idle after attack hitboxs.
Blob = Updated AI.

Cody = Added missing hitbox to Rock Toss throw animation.
Cody = Added new team hyper called Revenger.
Cody = Fixed Jessica's palette.
Cody = Fixed issue with hyper FX background.
Cody = Changed Dead End Irony hyper to not follow into the air if enemy is not in a hit state.
Cody = Can now use Rock Toss quicker.
Cody = All helpers now have ownpal = 1.
Cody = All attacks now properly change the statetype to Idle after attack hitboxs.
Cody = Updated AI.

Edi. E = Changed how bullets make enemies react.
Edi. E = Fixed an issue where Electric Baton attack would run forever.
Edi. E = Law Enforcment attack now puts enemies in death state 5150 if life is zero.
Edi. E = All attacks now properly change the statetype to Idle after attack hitboxs.
Edi. E = Updated AI.

Haggar = Dean will now run away during team hyper Metro Spiral if Haggar is hit.
Haggar = All attacks now properly change the statetype to Idle after attack hitboxs.
Haggar = Updated AI.

Kruel Kurt = Fixed enemy changing to the wrong state after Archor's Away hyper.

Missing Link = Added screen shake to more moves.
Missing Link = All attacks now properly change the statetype to Idle after attack hitboxs.
Missing Link = Crush You special move now preforms better.
Missing Link = Added missing hyper KO FX to slam hyper.
Missing Link = Added more palettes.

Mizuki = New melee attacks added.
Mizuki = Added new special called Assasin Strike.
Mizuki = Added new Hyper called Vertigo Strike.
Mizuki = Changed close teleport slam to slam opponent on ground behind her.
Mizuki = Added missing finisher sprites.
Mizuki = Saxon Karate Kick now properly bounces enemies off the wall.
Mizuki = Cut to Ribbons hyper now preforms better & has slight damage buff.
Mizuki = All attacks now properly change the statetype to Idle after attack hitboxs.
Mizuki = Updated AI.

Musashi = Changed how Samurai Rush hyper works.
Musashi = Added screen shake to more attacks.
Musashi = Added special move called Cursed Sword.
Musashi = Changed some moves commands & updated move list sprite.
Musashi = Added a dash forward.
Musashi = Updated palettes to look better.
Musashi = Adjusted damage levels. Overall Musashi does more damage.
Musashi = Added new hyper called Ancestors Wraith.
Musashi = All attacks now properly change the statetype to Idle after attack hitboxs.
Musashi = Updated AI.

Mustapha = Changed how bullets make enemies react.

Ninja = All attacks now properly change the statetype to Idle after attack hitboxs.
Ninja = Updated AI.

Poacher Joe = Fixed intro.
Poacher Joe = Changed how bullets make enemies react.
Poacher Joe = All attacks now properly change the statetype to Idle after attack hitboxs.

Pretty Boy = Fixed an issue were you could walk during intro.
Pretty Boy = Minor tweaks to play better.
Pretty Boy = More compatibility issues resolved.

Punisher = Added smart palette & made new costumes.
Punisher = Added special attack called Rolling Shot.
Punisher = Added special throw called Warrior Instinct.
Punisher = Added air hyper called Bullet Rain.
Punisher = Changed victory dialog.
Punisher = Changed how bullets make enemies react.
Punisher = Changed Hot Lead hyper to preform differently.
Punisher = Changed Grenades hyper to preform differently.
Punisher = Run slightly faster.
Punisher = Wolverine team-up lunge attack triggers farther away from oppenent.
Punisher = Wolverine team-up Hit & Run, Punisher will now wait until the van drives away before attacking again.
Punisher = Fixed some compatability issues with Hit & Run hyper.
Punisher = Hit & Run hyper has alternate attack for certain stages.
Punisher = Adjusted hitshake on alot of moves.
Punisher = War Path hyper now has hyper KO FX.
Punisher = All attacks now properly change the statetype to Idle after attack hitboxs.
Punisher = Updated AI.

R Bear = Slight damage buff.
R Bear = Cannot be hit by normal attacks for a breif time while doing uppercut special/hyper.
R Bear = Fixed hyper KO FX for team-up Rocket Punch hyper.
R Bear = Added more interactive FX for water stages.
R Bear = Updated Hypers to preform better.
R Bear = Changed some hit FX & adjusted positions.
R Bear = Fixed select screen stance to show original costume colors.
R Bear = All attacks now properly change the statetype to Idle after attack hitboxs.
R Bear = Updated AI.

Scully = Added new move called Scatter Shot.
Scully = Fixed Shone's win pos to have no velocity.
Scully = Changed how bullets make enemies react.
Scully = All attacks now properly change the statetype to Idle after attack hitboxs.
Scully = Fixed enemy changing to the wrong state after Stomper special.

Sodom = Fixed state type that was causing Sodom to get stuck in the air.

Interactive Stuff :

Added Barrels & telephone booth to Bay Area Dusk stage.
More bug fixs for stage finisher on Syrian Desert Refinery.
Health and Power boosts now stay on the battlefield longer.
Removed spark FX & sound from player 2 hitting boxs, barrels, etc..
Fixed error with changeanim2 with with some helpers.

Screenpack :

Added Lightning to VS screen.
Last Edit: July 29, 2021, 06:46:35 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_M)
#114  July 25, 2021, 04:33:10 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Good news!
i'll wait for the update!
Re: Punisher World Warzone (Alpha 1_M)
#115  July 31, 2021, 09:49:14 pm
  • ****
  • NINJA COP SAIZOU
    • Mexico
Just passing by to say thanks, I'm having a blast playing this fullgame, in fact, I got hooked up for hours lol, keep up the good work ELECTR0!
Re: Punisher World Warzone (Alpha 1_M)
#116  February 15, 2023, 08:16:03 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.

Last Edit: February 15, 2023, 01:10:24 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_N)
#117  February 20, 2023, 05:32:55 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Another preview of Kingpin. He now has 2 new hypers. The first one is a team hyper where Kingpin calls in a super villain to attack. For now the villain is Crossbones, but more will be added in the future. The second hyper is an air grab and then Kingpin slams the opponent onto the ground then stabs them with the sharp end of his cane. I've also added a new throw special where Kingpin charges the opponent and then tosses them against the wall. I forgot to mention in my last post that Kingpin will be playable.

Last Edit: February 20, 2023, 05:38:17 am by ELECTR0
Re: Punisher World Warzone (Alpha 1_N)
#118  February 28, 2023, 08:29:15 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Last preview of Kingpin before release. I've added a stage finisher trap to Kingpin. It activates if you do a standing or crouching melee attack for the final hit of the match. This trap only works if your on one of Kingpin's 3 stages. Planning on releasing the game update in mid March. I've also decided to release a normal Mugen version of Kingpin like I did with Punisher and Haggar for those who don't want to play this game, but still would like to use Kingpin.

Re: Punisher World Warzone (Alpha 1_N)
#119  March 11, 2023, 05:10:55 pm
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Added a dinosaur stage finisher & a vapor chamber stage finisher to the game. I've also gone back over the older stage finishers and tweaked them to play/trigger better. I've also added a few new stages to the game, so every character on the roster should now have a proper stage when playing through the Arcade mode. I've also made Jigsaw & Sodom playable characters. My plan is to release the update next Friday 3/17/2023.



Last Edit: March 11, 2023, 05:27:01 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_N)
#120  March 11, 2023, 09:28:55 pm
  • ****
  • NINJA COP SAIZOU
    • Mexico
The Eternal Champions stage fatalities are sick! fantastic work as usual ELECTRO!
Re: Punisher World Warzone (Alpha 1_N)
#121  March 29, 2023, 12:01:47 pm
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Captain Commando is being added and is playable. Going to try and add most of his moves from MVC2, but I also want to give him a few unique moves to keep things fresh. Thanks to O Ilusionista, who let me use his Captain Commando sprite edits.



The Eternal Champions stage fatalities are sick! fantastic work as usual ELECTRO!

I'm glad your enjoying the game. ;D
Re: Punisher World Warzone (Alpha 1_O)
#122  March 30, 2023, 04:58:44 pm
  • ****
    • Argentina
    • matrerog@yahoo.com.ar
Great addition to the roster  :thumbsup:
Re: Punisher World Warzone (Alpha 1_O)
#123  April 05, 2023, 07:03:14 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Final preview of Captain Commando. I added his throw from MVC2 which you can see early on in the preview. He now has a Mech hyper attack which does a variety of different attacks. The original Captain Corridor attack is now a special move. Finally the Captain Storm hyper will now do either electric or flame for the last attack.

Last Edit: April 05, 2023, 07:08:02 am by ELECTR0
Re: Punisher World Warzone (Alpha 1_O)
#124  April 11, 2023, 09:39:22 pm
  • **
  • For me, it was Tuesday.
    • Ireland
That Captain Storm hyper looks amazing! Keep up the good work!

Your powers shall feed my ambitions nicely!
Re: Punisher World Warzone (Alpha 1_O)
#125  April 12, 2023, 11:52:48 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
The next update will come with another playable character which is Bludge. He is from the game Cadillacs and Dinosaurs and kinda looks like Blanka so I gave him Blanka's voice. His moveset will be pretty limited, but it's still cool to have another character to mess around with in the game. This preview is also showing off a new interactive stage where a Brontosaurus is trying to step on you if you come on land. The water on both sides will splash when in or near it. The Brontosaurus can also squish the fighters for stage finisher if it's the finial hit of the match.



Re: Punisher World Warzone (Alpha 1_O)
#126  April 19, 2023, 10:10:34 pm
  • **
  • For me, it was Tuesday.
    • Ireland
Interesting.

EDIT: By the way, are you going to add more characters from Cadillacs and Dinosaurs? Just asking.

Your powers shall feed my ambitions nicely!
Last Edit: April 19, 2023, 10:33:38 pm by Mr. Grunt
Re: Punisher World Warzone (Alpha 1_O)
#127  April 26, 2023, 04:49:34 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
@Mr. Grunt  Yes there will be more.


Last preview of Bludge. He has a few new moves which are a special that uses his tongue to throw enemies. He also has a hyper version of the throw which you will see in the preview video. There is also another throw hyper where he uses his tail to trip the opponent and then whips his tail repeatedly on them. Unfortunately that move didn't show up in this preview, but you will get to see it soon because the next update release will be in May.



Select Screen :
I've also been updating the select screen because the game has way more characters in it than I originally planned on making and I still want to add more. So it needed to be updated to make room. The standard Mugen 1.0 and 1.1 versions unfortunaly had to have the portraits cut way down in size, but it also makes it to where I could add back in the characters standing on the screen again which is cool. The 720P version of the game will still keep the original portrait sizes.

Standard Mugen 1.0 and Mugen 1.1 version.



720P Widescreen version
Last Edit: April 26, 2023, 02:22:29 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_O)
#128  May 25, 2023, 10:46:36 am
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
The update to the Punisher game will be delayed for maybe two months. I simply need more time. Till then here is another video of Bludge.


Re: Punisher World Warzone (Alpha 1_O)
#129  June 02, 2023, 10:59:34 pm
  • **
  • For me, it was Tuesday.
    • Ireland
:omg:
Well, you do you, man.

Your powers shall feed my ambitions nicely!
Re: Punisher World Warzone (Alpha 1_O)
#130  June 27, 2023, 11:02:05 pm
  • ****
  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Sorry for the delay! The update will be out this Friday 6/30/2023. In this update I will be introducing hyper cancels for the first time in any of my characters. This feature has been suggested to me for years, but this is the first time I'm getting around to adding it. Right now only Bludge and Captain Commando will have this feature but I'll slowly be updating older characters to also have it. At the end of the Bludge spotlight video I demonstrate a couple of hyper cancels. Lastly I made two spotlight videos for Cap and Bludge demonstrating their full move set.

Captain Commando spotlight.


Bludge spotlight.
Last Edit: June 27, 2023, 11:05:29 pm by ELECTR0