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Ken Masters SFIII/SFV (Read 3028 times)

Started by vyn, September 25, 2021, 05:22:46 am
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vyn

Ken Masters SFIII/SFV
#1  September 25, 2021, 05:22:46 am
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Last Edit: September 25, 2021, 03:07:00 pm by vyn
Re: Ken Masters SFIII/SFV
#2  September 25, 2021, 05:23:21 am
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Re: Ken Masters SFIII/SFV
#3  September 25, 2021, 10:36:38 am
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Feedback Time:

- Hitsparks could be bigger for specials and supers.
- Ryusenkyaku isn't an overhead? Not alot of purpose to it if it doesn't. Also why not give it the charged variant from SFV with plus frames?
- I may suggest adding Juggle Limits to specials as Light Shoryuken and Light Tatsumaki can cause infinites if they're repeated.
- Super Shinryuken is miles better than V-Trigger Shinryuken for the Power Cost because of the damage difference. One suggestion would be making VT Shinryuken launch a little at the end so you can juggle after it.
- No Guard Sound on Skuhachi.

The whole V thing just feels forced when he doesn't have a V-Gauge. I feel like Heat Rush would've been a more worthwhile V-Trigger.
I'm not too mad about the rest of him though, I like the fast Dodge Roll.

Update:

- V-Trigger Shinryuken lacks a fire sound.
- Shippu Jinrai Kyaku would be nice with the EX Tatsumaki Fire Spin FX for the Tatsu segment.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: September 25, 2021, 01:39:07 pm by RagingRowen

vyn

Re: Ken Masters SFIII/SFV
#4  September 25, 2021, 05:56:01 pm
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Feedback Time:

- Hitsparks could be bigger for specials and supers.
- Ryusenkyaku isn't an overhead? Not alot of purpose to it if it doesn't. Also why not give it the charged variant from SFV with plus frames?
- I may suggest adding Juggle Limits to specials as Light Shoryuken and Light Tatsumaki can cause infinites if they're repeated.
- Super Shinryuken is miles better than V-Trigger Shinryuken for the Power Cost because of the damage difference. One suggestion would be making VT Shinryuken launch a little at the end so you can juggle after it.
- No Guard Sound on Skuhachi.

The whole V thing just feels forced when he doesn't have a V-Gauge. I feel like Heat Rush would've been a more worthwhile V-Trigger.
I'm not too mad about the rest of him though, I like the fast Dodge Roll.

Update:

- V-Trigger Shinryuken lacks a fire sound.
- Shippu Jinrai Kyaku would be nice with the EX Tatsumaki Fire Spin FX for the Tatsu segment.

Noted. On the shinryukens though, the trigger version is a combo starter just like in sfv, the super version is a combo finisher. I would argue the trigger version is superior because of that.
Re: Ken Masters SFIII/SFV
#5  September 25, 2021, 06:24:58 pm
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Noted. On the shinryukens though, the trigger version is a combo starter just like in sfv, the super version is a combo finisher. I would argue the trigger version is superior because of that.

If that's the case, I'd suggest raising the hit y.velocity on it so it's easier to (and more clear that you can) combo from it.

I also think he could do with a second Level 1, I think an Air Super would be nice. Multiple Level 2s is always a lil' odd to me.

I tested his AI and my only real suggestion is making him use his V stuff and the rest of his supers because it's sorta repetitive in its current state.
WIP Schedule:
The next Street Fighter All-Stars update

vyn

Re: Ken Masters SFIII/SFV
#6  September 25, 2021, 09:16:32 pm
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Many minor updates implemented for whoever wishes to re-download. Nothing major yet.
Re: Ken Masters SFIII/SFV
#7  September 25, 2021, 10:44:15 pm
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Very nice job!!!
Im working on a SFV sprited version of KEN. Maybe you can help/guide me with some codes.
Re: Ken Masters SFIII/SFV
#8  September 26, 2021, 05:50:02 am
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