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Cyber Ryu by Soy Sauce Released!! (Read 40803 times)

Started by Soy Sauce, February 10, 2022, 05:59:50 am
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Cyber Ryu by Soy Sauce Released!!
#1  February 10, 2022, 05:59:50 am
  • **
    • Japan
    • www.mediafire.com/folder/el7c5jc9gghl5/MUGEN
Re: Cyber Ryu by Soy Sauce Released!!
#2  February 10, 2022, 09:13:14 am
  • **
  • Hyper Rainbow!
    • Canada
I have been looking forward to your next character :) Thank you for this amazing surprise (Mecha Ryu?! Who would have thought?)
Re: Cyber Ryu by Soy Sauce Released!!
#3  February 10, 2022, 07:16:19 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
I love this character. Kudos to you and the spriter. There's not much to complain about because he's very well made, but here are some things:

- State 1350 needs statetype = A
- I feel like you should be able to combo after a properly spaced Tenma Kujin Kyaku
- Tenma Kujin Kyaku has no weak/strong variation. You could make the weak one have less startup, and the strong one have more frame advantage
- It's weird that close light kick hits low, but far doesn't. I'd leave them both at mid but it's just my opinion
- Hadouken is unblockable in the air at some distances. Leaving Ryu in movetype = A a bit longer would fix this
- Rocket Seiken Tsuki could use a better kiai voice, I think
- I think damage scaling should be more severe. Jumping Hard Punch, Standing Hard Punch xx Tatsumaki, Shoryuken xx Rocket Punch is a basic combo and does 516 damage
- I feel like he gains meter a bit too slowly
- Maybe your code could be optimized to not need 5 permanently active helpers. Not a big issue though
- You could use the C and Z buttons for shortcuts as many KOF creators do
- His win poses only work if you hold a button

Debug messages encountered:
- [State 1010, Explod] needs a ceil or floor in the explod position
- State 1810 uses invalid animation 1811
- State 3000 uses invalid animation 3001
- State 3100 uses invalid animation 3101

(Tested in Mugen 1.0)
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: February 10, 2022, 08:08:39 pm by PotS
Re: Cyber Ryu by Soy Sauce Released!!
#4  February 10, 2022, 11:15:35 pm
  • ***
  • "Forgeddaboudit"
  • Squawkabilly
    • Romania
    • wf4123.neocities.org
This is what I ever needed for those who build for.
Re: Cyber Ryu by Soy Sauce Released!!
#5  February 11, 2022, 01:04:30 pm
  • **
    • Japan
    • www.mediafire.com/folder/el7c5jc9gghl5/MUGEN
Thank you for playing, everyone!!

I love this character. Kudos to you and the spriter. There's not much to complain about because he's very well made, but here are some things:

- State 1350 needs statetype = A
- I feel like you should be able to combo after a properly spaced Tenma Kujin Kyaku
- Tenma Kujin Kyaku has no weak/strong variation. You could make the weak one have less startup, and the strong one have more frame advantage
- It's weird that close light kick hits low, but far doesn't. I'd leave them both at mid but it's just my opinion
- Hadouken is unblockable in the air at some distances. Leaving Ryu in movetype = A a bit longer would fix this
- Rocket Seiken Tsuki could use a better kiai voice, I think
- I think damage scaling should be more severe. Jumping Hard Punch, Standing Hard Punch xx Tatsumaki, Shoryuken xx Rocket Punch is a basic combo and does 516 damage
- I feel like he gains meter a bit too slowly
- Maybe your code could be optimized to not need 5 permanently active helpers. Not a big issue though
- You could use the C and Z buttons for shortcuts as many KOF creators do
- His win poses only work if you hold a button

Debug messages encountered:
- [State 1010, Explod] needs a ceil or floor in the explod position
- State 1810 uses invalid animation 1811
- State 3000 uses invalid animation 3001
- State 3100 uses invalid animation 3101

(Tested in Mugen 1.0)

I fixed bugs firstly. About other advices, I hear opinions from my friends.
Re: Cyber Ryu by Soy Sauce Released!!
#6  February 11, 2022, 06:15:04 pm
  • **
    • Mexico
Last Edit: February 11, 2022, 06:46:58 pm by Smoker5
Re: Cyber Ryu by Soy Sauce Released!!
#7  February 11, 2022, 09:30:28 pm
  • *****
  • Hick-spanic
  • the dawn away
    • Puerto Rico
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Cyber Ryu by Soy Sauce Released!!
#8  February 11, 2022, 10:15:26 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: February 11, 2022, 10:18:30 pm by PotS
Re: Cyber Ryu by Soy Sauce Released!!
#9  February 11, 2022, 10:49:23 pm
  • **
    • Mexico
Re: Cyber Ryu by Soy Sauce Released!!
#10  February 13, 2022, 01:11:02 am
  • **
    • Mexico
I'm already maybe the download was wrong
Re: Cyber Ryu by Soy Sauce Released!!
#11  February 24, 2022, 03:30:25 pm
  • *****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Cyber Ryu by Soy Sauce Released!!
#12  March 09, 2022, 02:57:52 am
  • **
  • Ore no kobushi ga MAKANI MOERO!
    • USA
    • www.facebook.com/aznpikachu215
I like this version of Cyber Ryu, he plays so different.
Re: Cyber Ryu by Soy Sauce Released!!
#13  March 09, 2022, 06:46:06 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
After watching that video I think you should reduce the size of the Clsn1 in the back portion of Tatsumaki.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Cyber Ryu by Soy Sauce Released!!
#14  March 09, 2022, 09:55:20 pm
  • ***
    • USA
    • https://jthesaltyy.wixsite.com/jthesaltyymugen
unironically one of my favorite mugen characters. keep up the quality of these chars they're very well made.