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KOFE 2019 Feedback and Glitches (Read 128622 times)

Started by swipergod, August 05, 2018, 06:22:07 pm
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Re: KOFE 2019 Feedback and Glitches
#41  November 02, 2019, 03:28:59 pm
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  • (>owo)><(owo<)
Terry's HK's case for KOF 98 is hard to tell whether its intentional or not given that he still retains it even up until KOF 98 UMFE so it's hard to say if it's actually intentional (they woulda fixed it already if it wasn't intentional).

Also, Terry's far HK for KOFE is based on KOF2002 so it's different to KOF 98's version, which is the reason it can hit at point blank
KOF98: http://wiki.shoryuken.com/File:Terry98_stD.png
KOF2002: http://wiki.shoryuken.com/File:Terry02_stD.png

Anyway, just mentioning about how Chun's far HP might be based off of 98 Terry's far HK in terms of how Chun's far HP currently works here in KOFE.

Just realized that Duolon also had something similar to Chun's so I think this should be fixed given that Duolon can still hit you at point blank with his far HP
Last Edit: November 02, 2019, 03:33:12 pm by krudelu
Re: KOFE 2019 Feedback and Glitches
#42  December 16, 2019, 06:59:12 am
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    • Brazil
Hi!
I've been playing the latest version for some time already and i'm having so much fun!
However, i had to make some adjustments in the .cmds of the characters i use because i was not being able to do half circle commands.
I think the likes of "D, DB, B, DF, F" are not very keyboard-friendly, so i wonder if you could also add simpler commands to the characters?
I'm manually adding some to the characters i use. But that'll make think twice before starting to use a "new" character.

P.S: When i say "simpler", i don't mean dumbed down commands, just something like D, B, F as opposed to D, DB, B, DF, F or something like that.
Re: KOFE 2019 Feedback and Glitches
#43  December 16, 2019, 01:47:17 pm
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  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Thanks for the feedback. This is definitely something I can do. I forget that some people use keyboards. It will be for the next release. :)

Also I caught a bug in Tung's hitstates. One sprite wasn't renamed. I may have found another 1 or 2 as I do new coding. If you see characters randomly disappearing for a split second, let me know.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 2019 Feedback and Glitches
#44  December 28, 2019, 05:14:03 am
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  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
A few notes to keep me on track:

- Tung missing mid and head binds for standing hitstate
- Andy missing mid and head binds for state 5070
- Vanessa, Maxima and Mary updated for Ramon special intros
- Shiki getting new blowback attacks and sprite fixes to run, air block and dive kick
- Shiki gets her old follow up attack after rush in attack
- Fixed Leona's follow up attack to her dash slash
- Ryu basics changed for Gouki update
- Fixed Nakoruru glitch that allowed her to use bird moves during bird recovery
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: January 07, 2020, 06:31:40 am by swipergod
Re: KOFE 2019 Feedback and Glitches
#45  November 25, 2020, 05:50:05 pm
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Love this game! The new moves.
The ballencing of characters like adelheid
I like the moves combo from lights. Like Ryo can combo LP to Fwd+LP.My only issue is with
this game is standard kof combos don't work for characters like K'. He should be able to do P to fwd+LK to qcb+K. Or jumping K to air qcb+LK. ECT. Thanks for your hard work
Re: KOFE 2019 Feedback and Glitches
#46  February 10, 2021, 04:35:39 am
    • Brazil
A few notes to keep me on track:

- Tung missing mid and head binds for standing hitstate
- Andy missing mid and head binds for state 5070
- Vanessa, Maxima and Mary updated for Ramon special intros
- Shiki getting new blowback attacks and sprite fixes to run, air block and dive kick
- Shiki gets her old follow up attack after rush in attack
- Fixed Leona's follow up attack to her dash slash
- Ryu basics changed for Gouki update
- Fixed Nakoruru glitch that allowed her to use bird moves during bird recovery

Any News About Raiden???!?!?
Re: KOFE 2019 Feedback and Glitches
#47  February 11, 2021, 12:10:48 am
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  • SNK is life
(His sprites are still being worked on!)
Re: KOFE 2019 Feedback and Glitches
#48  June 26, 2022, 11:23:10 pm
  • De volta para o Mugen
    • Brazil
Greetings from Brazil and from a KOF player since the 95's in the arcades. I really liked this KOF and its more classic style. Most got used to the modernity of these super mega ultra combos nowadays but I prefer the style of this one where a special level 3 defines the fight fast. Congratulations on the work with the new moves and screens. Any news predictions? I want Ryuhaku!