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Asura (Read 10336 times)

Started by The Lord of the Flies, December 24, 2009, 05:36:08 am
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Asura
#1  December 24, 2009, 05:36:08 am
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:O
:O

Yeah, started on this guy, which is suppposed to be Gouki overtaking Rugal's body (CvS2 ending), something smoked up like that. LOTS OF CREDIT to Marancv because he made every single sprite of this :P.

I suppose this guy will play more less like a blend from Rugal and Gouki, with some added stuff WHICH IS SECRET AND YOU'LL HAVE TO WAIT FOR IT HAHA.

Will be updating, but not these days. For now, he's just a good punching bag, which you can see in these screenies :):




Sig made by TempesT :)
Re: Asura
#2  December 24, 2009, 05:37:40 am
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No pre-1.0 version makes me a sad panda

Though the fact that he ended up in the hands of a actually GOOD coder is good.
Re: Asura
#3  December 24, 2009, 05:42:15 am
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the hell@ the two last screenshots
Re: Asura
#4  December 24, 2009, 06:12:06 am
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It was explained in the WIP thread. Since both baddies are "fused" (think DBZ) when they're hit, they kinda split in 2.
Re: Asura
#5  December 24, 2009, 06:56:27 am
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Finally!  ;D
Re: Asura
#6  December 24, 2009, 07:04:18 am
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Great, good to see that he's in good hands. I'll bother you with a biblical long list of insignificant imperfections in the release thread  :)
Last Edit: December 24, 2009, 07:08:51 am by Satan's Burning Piñata
Re: Asura
#7  December 24, 2009, 07:41:39 am
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Oh god yes.

Wait, will he get a release for old Mugen?  :wacky:
Re: Asura
#8  December 24, 2009, 07:52:09 am
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Nah, AFAIK. Ehh, but you were probably asking LOtF huh?
i cant count the reasons i should stay

one by one they all just fade away...


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Re: Asura
#9  December 24, 2009, 09:06:43 am
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It would be cool if, when he fights Gouki or God Rugal, he comes out of Asura first as a ghost-like image.
Like the battle is a metaphor or something for the stronger soul slowly taking control.
Re: Asura
#10  December 24, 2009, 10:55:23 am
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I thought this legendary project was dead.
But, now it's back to life, AMEN! This project was a big inspiration to me and it's nice to see that the ultimate character will be coming to my M.U.G.E.N.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Asura
#11  December 24, 2009, 11:02:32 am
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Nice to see some progress has been made on this badass character.
Re: Asura
#12  December 24, 2009, 11:31:28 am
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the screenshots said:
Info: Asura loading in pre-1.0 compatible mode
LotF's posts said:
nothing saying it would be for 1.0 only
Someone explain to me why people flip out about it not having a pre-1.0 version.

Looking forward to it.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Asura
#13  December 24, 2009, 11:39:13 am
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Is this char being coded by both TLoF and Warusaki3 ?

Anyway, happy to see some progress on this one. :)
Good one.
Re: Asura
#14  December 24, 2009, 12:10:38 pm
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not that I don't beileve in Marancv's sprites, but why am I seeing beads in some pics and no beads in others...?
Re: Asura
#15  December 24, 2009, 12:16:50 pm
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Last Edit: December 24, 2009, 12:49:52 pm by Cybaster
Re: Asura
#16  December 24, 2009, 02:14:57 pm
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the screenshots said:
Info: Asura loading in pre-1.0 compatible mode
LotF's posts said:
nothing saying it would be for 1.0 only
Someone explain to me why people flip out about it not having a pre-1.0 version.

There are a few reasons why people probly wish for pre-1.0 compatibility:
-Wont work with xmugen (I myself am an xmugen user which is the only reason why I'd like a pre-1.0 version)
-Some people have slow computers that cant run 1.0 at full speed
-Some people have computers that can't even run 1.0 (probly very few by now since all the 1.0 RC updates)
-Some people dont feel like switching to 1.0 until all the bugs are worked out and is fully compatible with all old mugen creations
-Possibly other reasons that I'm not aware of.

I myself would enjoy a pre-1.0 version but a 1.0 version is just as good. Can't wait for this character.
Re: Asura
#17  December 24, 2009, 04:22:31 pm
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This char will be for 1.0. I think that being pre or post 1.0 is really no big deal  :S. Dunno why so much drama because of it.

Is this char being coded by both TLoF and Warusaki3 ?
This one is only by me. Although Warusaki is supposed to be coding/will code his own (with his style of course) somewhere in the future. So expect a loose gameplay, infinites and stuff like that  ;P.

I'll bother you with a biblical long list of insignificant imperfections in the release thread  :)
>:(

not that I don't beileve in Marancv's sprites, but why am I seeing beads in some pics and no beads in others...?
Lemme explain quickly. When Asura gets hit, Gouki's...spirit or whatever pops out of the body for a second, that's what you see in those hit screenies. I think it was a cool and original idea by Marancv.



And thx for the comments, I'll try to make this character good.

Oh, and Merry Christmas to all.

Sig made by TempesT :)
Last Edit: December 24, 2009, 04:27:08 pm by The Lord of the Flies
Re: Asura
#18  December 24, 2009, 06:53:07 pm
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This char will be for 1.0. I think that being pre or post 1.0 is really no big deal  :S. Dunno why so much drama because of it.
Because 1.0 isn't fixed yet... Are you sure you're saying "for 1.0" ? As in, using SFFv2, using 1.0 ONLY triggers and sctrls (AILevel...) ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: December 24, 2009, 07:05:10 pm by Byakko
Re: Asura
#19  December 24, 2009, 06:55:05 pm
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Re: Asura
#20  December 24, 2009, 06:57:47 pm
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Think != Works exactly as in