:O :OYeah, started on this guy, which is suppposed to be Gouki overtaking Rugal's body (CvS2 ending), something smoked up like that. LOTS OF CREDIT to Marancv because he made every single sprite of this .I suppose this guy will play more less like a blend from Rugal and Gouki, with some added stuff WHICH IS SECRET AND YOU'LL HAVE TO WAIT FOR IT HAHA.Will be updating, but not these days. For now, he's just a good punching bag, which you can see in these screenies :
No pre-1.0 version makes me a sad pandaThough the fact that he ended up in the hands of a actually GOOD coder is good.
It was explained in the WIP thread. Since both baddies are "fused" (think DBZ) when they're hit, they kinda split in 2.
Great, good to see that he's in good hands. I'll bother you with a biblical long list of insignificant imperfections in the release thread
It would be cool if, when he fights Gouki or God Rugal, he comes out of Asura first as a ghost-like image.Like the battle is a metaphor or something for the stronger soul slowly taking control.
I thought this legendary project was dead.But, now it's back to life, AMEN! This project was a big inspiration to me and it's nice to see that the ultimate character will be coming to my M.U.G.E.N.
the screenshots said:Info: Asura loading in pre-1.0 compatible modeLotF's posts said:nothing saying it would be for 1.0 onlySomeone explain to me why people flip out about it not having a pre-1.0 version.Looking forward to it.
Is this char being coded by both TLoF and Warusaki3 ?Anyway, happy to see some progress on this one. Good one.
not that I don't beileve in Marancv's sprites, but why am I seeing beads in some pics and no beads in others...?
Because of this :KOFC [walt] said, December 24, 2009, 06:12:06 amIt was explained in the WIP thread. Since both baddies are "fused" (think DBZ) when they're hit, they kinda split in 2.You see the necklace when you see Gouki's face.
Byakko said, December 24, 2009, 11:31:28 amthe screenshots said:Info: Asura loading in pre-1.0 compatible modeLotF's posts said:nothing saying it would be for 1.0 onlySomeone explain to me why people flip out about it not having a pre-1.0 version.There are a few reasons why people probly wish for pre-1.0 compatibility:-Wont work with xmugen (I myself am an xmugen user which is the only reason why I'd like a pre-1.0 version)-Some people have slow computers that cant run 1.0 at full speed-Some people have computers that can't even run 1.0 (probly very few by now since all the 1.0 RC updates)-Some people dont feel like switching to 1.0 until all the bugs are worked out and is fully compatible with all old mugen creations-Possibly other reasons that I'm not aware of.I myself would enjoy a pre-1.0 version but a 1.0 version is just as good. Can't wait for this character.
This char will be for 1.0. I think that being pre or post 1.0 is really no big deal . Dunno why so much drama because of it.Cybaster said, December 24, 2009, 11:39:13 amIs this char being coded by both TLoF and Warusaki3 ?This one is only by me. Although Warusaki is supposed to be coding/will code his own (with his style of course) somewhere in the future. So expect a loose gameplay, infinites and stuff like that .Satan's Burning Piñata said, December 24, 2009, 07:04:18 amI'll bother you with a biblical long list of insignificant imperfections in the release thread Godbilla of All Cosmos said, December 24, 2009, 12:10:38 pmnot that I don't beileve in Marancv's sprites, but why am I seeing beads in some pics and no beads in others...?Lemme explain quickly. When Asura gets hit, Gouki's...spirit or whatever pops out of the body for a second, that's what you see in those hit screenies. I think it was a cool and original idea by Marancv.And thx for the comments, I'll try to make this character good.Oh, and Merry Christmas to all.
The Lord of the Flies said, December 24, 2009, 04:22:31 pmThis char will be for 1.0. I think that being pre or post 1.0 is really no big deal . Dunno why so much drama because of it.Because 1.0 isn't fixed yet... Are you sure you're saying "for 1.0" ? As in, using SFFv2, using 1.0 ONLY triggers and sctrls (AILevel...) ?
KOFC [walt] said, December 24, 2009, 06:12:06 amIt was explained in the WIP thread. Since both baddies are "fused" (think DBZ) when they're hit, they kinda split in 2.that never happened in dbz O_O