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[OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Read 4723241 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Which Ganondorf would you Prefer?

Ocarina of Time
23 (56.1%)
Tears of the Kingdom
18 (43.9%)

Total Members Voted: 41

Voting closed: October 21, 2023, 06:22:52 am

Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#461  May 06, 2021, 02:09:07 am
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Yang has been updated.

Quote
Yang
-Added CozySquirtile's updated small portrait
-Fixed an error where Fire Cracker isn't rotated for the first frame
-Adjustments to sliding dust effects
-Adjustments to the alignment and custom state for Cold Shoulder
-Minor adjustments to velocities



Hey OHMSBY, how are you doing? Are your projects going well?

Yeah, things are good, projects are going along smoothly.

This happened: (glitch in IKEMEN GO)

https://cdn.discordapp.com/attachments/282927929548210177/839643438172602378/lolwut.mp4

That's k6666orochi's character, not mine.
Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#462  May 06, 2021, 04:04:58 am
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Speaking of IKEMEN GO glitches, I believe that there were a few feedbacks on the Astral Heat.Specifically, there was a bug that it didn't kill the enemy at all, but healed them instead.
I know that the reason behind this is because the value was set by a gigantic number ("-999999999999999"). So I may raise a question: Why didn't you use (enemy,lifemax)*(-1) instead ? By this way, the bug should be completely fixed and it can only occur when the enemy is set by a ludicrous amount of health.
Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#463  May 06, 2021, 04:15:27 am
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It seems that I missed a few things on Yang that slipped last night:
-The opponent's get hit animations on her 66B, jC and Too Hot to Handle looks very janky (If you try hitting the opponent with them, they suddenly on liedown before air gethit transition and doesn't flow properly).
-2C has the wrong hit sound (I just realized it's not the same one used on Fire Sweep).
-The last hit of Raging Inferno and Cold Shoulder during her Empowered State could use envshake similar to Perfect Bombshell.
-The sliding dust on her running animation could be a few pixels higher as it's not aligned to her front foot.

Speaking of IKEMEN GO glitches, I believe that there were a few feedbacks on the Astral Heat.Specifically, there was a bug that it didn't kill the enemy at all, but healed them instead.
I know that the reason behind this is because the value was set by a gigantic number ("-999999999999999"). So I may raise a question: Why didn't you use (enemy,lifemax)*(-1) instead ? By this way, the bug should be completely fixed and it can only occur when the enemy is set by a ludicrous amount of health.
Did he fixed that already? I remember him doing a just single update that only fixes that. Unless it still does it after that specific update, then I don't know.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#464  May 06, 2021, 04:57:28 am
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All fixed.

Quote
Yang
-Fixed gethit states for 66B, jC, and Too hot to handle
-Changed hitsound for 2C
-Added envshake to the last hit of raging inferno and cold shoulder while semblance is active
-Adjusted dust effect for run stop


Speaking of IKEMEN GO glitches, I believe that there were a few feedbacks on the Astral Heat.Specifically, there was a bug that it didn't kill the enemy at all, but healed them instead.
I know that the reason behind this is because the value was set by a gigantic number ("-999999999999999"). So I may raise a question: Why didn't you use (enemy,lifemax)*(-1) instead ? By this way, the bug should be completely fixed and it can only occur when the enemy is set by a ludicrous amount of health.
Did he fixed that already? I remember him doing a just single update that only fixes that. Unless it still does it after that specific update, then I don't know.

Yes, all of my characters have been updated with a fix to this that lowers the number of digits in the targetlifeadd value and the Astral Heats now work as intended in GO. Using enemy,lifemax instead may be something to consider in the future though.
Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#465  May 06, 2021, 06:53:42 pm
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ah gotcha. sorry about that, Neo was in fact made by k66666. Do you know how I could possibly fix this issue? Like something wrong with the finisher move?
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#466  May 07, 2021, 05:34:51 am
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The quickest solution would be to mess around with the hitdefs, but the best solution would probably be to add "targetstate" controllers to put the opponent into a custom state on each hit, this way there will be much more control over the opponent.
Re: [OHMSBY Thread]: Yang Updated (5/5/21)
#467  May 09, 2021, 09:34:52 pm
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Hi OHMSBY, so I was looking at Yang and I noticed something about her Ember Elbow move. So I see that this move can override specials and supers, with the weakness being the Achilles heel type of thing.





So the answer is clear that she can be punished low, but I think the current CLSN2's you have set for her does not make her reachable at all. In a sense, her weak spot is the Achilles heel but what does it mean if you cannot reach it by conventional means?

I'll provide a CLSN2 edit I made for the AIR, maybe this will be useful for someone. But now she's at least able to get hit low. All you gotta do is extend the lower CLSN2 so they can actually be hit.

Code:
; Burst of Embers (dash)
[Begin Action 1001]
Clsn2Default: 3
  Clsn2[0] = -59, -345, 210, -91
  Clsn2[1] = 65, -408, 138, -331
  Clsn2[2] = -124, -169, 287, 0
Clsn1: 2
  Clsn1[0] = -7, -352, 238, -118
  Clsn1[1] = -61, -146, 176, 8
1000,4, 0,0, 3
Clsn1: 2
  Clsn1[0] = -7, -352, 238, -118
  Clsn1[1] = -61, -146, 176, 8
1000,5, 0,0, 5
Clsn1: 2
  Clsn1[0] = -7, -352, 238, -118
  Clsn1[1] = -61, -146, 176, 8
1000,6, 0,0, 5
1000,7, 0,0, 3
1000,8, 0,0, 4
1000,9, 0,0, 4
Clsn2Default: 3
  Clsn2[0] = -64, -419, 126, -158
  Clsn2[1] = -3, -502, 69, -419
  Clsn2[2] = -84, -158, 143, 22
1000,10, 0,0, 4
1000,11, 0,0, 4
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Last Edit: May 09, 2021, 09:41:14 pm by extravagant
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#468  May 09, 2021, 10:31:30 pm
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Meta Knight has been released.

This is the first Character who consists of new sprites that were rendered through blender.



Spoiler: More Screenshots (click to see content)

Get Meta Knight Here:
https://drive.google.com/file/d/1VihBLiyG19WS2iegHr_7H3Db9WP-Nmdx/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Also Yukiko, Faust, and Yang have been updated.
Quote
Yukiko
-Added Special intro against Carmine
-Aerial specials can now be Tiger Knee'd
Faust
-Added Special intro against Carmine
-Aerial specials can now be Tiger Knee'd
-Increased 5C's frame disadvantage on block
Yang
-Adjusted Hitboxes and Hurtboxes on Burst of Embers

Alchemist of Atlas has also updated his Japanese patch for Yukiko's new special intro:
https://mega.nz/file/LE8TUA5b#vSEZl7XHlee-qubN-wjdmLvMwd4tt2nJ1nPfPGe4b1o

Have fun.
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#469  May 09, 2021, 11:12:29 pm
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Tried visiting your site to pick up the updates for the other characters and i'm getting a "This site has been reported as unsafe" warning when using Edge.
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#470  May 10, 2021, 12:04:48 am
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Okay, so obviously that warning is false. I can confirm that no warning shows up on any other browser, but if you prefer to keep using Edge, then click "more information" and click "report that this site doesn't contain phishing threats" and follow the instructions on the new tab, then click on "Continue to the unsafe site (not recommended)", you can just go straight to that link if you want.

I have no idea what would cause this in the first place.
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#471  May 10, 2021, 12:38:37 am
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Looks bit off, perhaps may need a little palette job to blend slighty better with the usual 2D (luckily, easy to do)

Method does sound promising, so does makes me wonder: if have plans for another 3D char converted to 2D?
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#472  May 10, 2021, 03:39:13 am
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He who is brave is free! - Lucius Annaeus Seneca
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#473  May 10, 2021, 06:12:50 am
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Oh wow, didn't think a Japanese voice patch would be released this soon, neat.

Looks bit off, perhaps may need a little palette job to blend slighty better with the usual 2D (luckily, easy to do)

Method does sound promising, so does makes me wonder: if have plans for another 3D char converted to 2D?

Yes, there will definitely be more characters made this way. The method will most likely evolve as I do more projects with it as I'm still learning more about how to use blender
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#474  May 10, 2021, 09:01:29 am
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Hello again OHMSBY, I have a request.
Can you update the links of my JP Voice patches? I reuploaded them on Google Drive because Mediafire is blocked in my country.
Here are the links:
4-in-1 (Akatsuki, Heart Aino, Yu Narukami, Tohru Adachi): https://drive.google.com/file/d/1aQx9gfALikTqbHQDVskI_jOBAEQwb97p/view?usp=sharing
Susano'o: https://drive.google.com/file/d/14pU5tiv8hSMHWiwOUGFMj3I0qFqh6VND/view?usp=sharing
Mika Returna: https://drive.google.com/file/d/1g0VvY-pUTj_8ezUr0raoWfz39ktNWPrs/view?usp=sharing
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#475  May 11, 2021, 12:39:34 am
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Done.
Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)
#476  May 11, 2021, 05:15:36 am
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Thanks again! ^_^

One more thing and it's about Meta Knight: when you land j5C hit on Muteki's Guilty Gear characters, the ground bounce sound plays multiple times.
Re: [OHMSBY Thread]: Meta Knight quick update (5/10/21)
#477  May 11, 2021, 06:25:12 am
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Got it fixed. Go ahead and redownload him.

Quote
Meta Knight
-Fixed an error where jC could cause certain characters to create multiple shockwave sounds and effects at once upon getting slammed into the ground

Re: [OHMSBY Thread]: Meta Knight quick update (5/10/21)
#478  May 11, 2021, 04:15:23 pm
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Hey OHMSBY, what is the name of the background music and the stage that was presented in the Meta Knight video?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Meta Knight quick update (5/10/21)
#479  May 11, 2021, 05:43:38 pm
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Got it fixed. Go ahead and redownload him.

Quote
Meta Knight
-Fixed an error where jC could cause certain characters to create multiple shockwave sounds and effects at once upon getting slammed into the ground


Jesus Christ has some weird powers...
Re: [OHMSBY Thread]: Meta Knight quick update (5/10/21)
#480  May 12, 2021, 03:33:24 am
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