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easy way to line up your throws more accurate. (Read 4179 times)

Started by BC, December 08, 2008, 01:54:46 pm
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BC

easy way to line up your throws more accurate.
#1  December 08, 2008, 01:54:46 pm
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Ive heard some people use Fighter Factorys throw creator for some of their throws.. others pause the game at certain points of the throw and its guess work(making little adjustments) mayb you all have your own methods... i use a good method i think what i do is basically its making little adjustments in the targetbind like you do but i like to use pause sctrl and have the trigger (gametime%2) and time = 20   this way it ticks each frame of the throw(what ever state your in, typically i use it in p1 throw success animation)

then this gives you a good look to see if every frame is lined up with p2...and make adjustments accordingly.

the only reason i hate the offset rule button and throw creator is because it doesnt flip sprites so its hard to line it up that way.


but yea i hope this helps.


[state blah]
type = pause
trigger1 = (gametime%2)
time = 20


as it plays each frame slow it allows you to also pause the game on the required frame far better.(pausebreak button to those who dont know how to pause mugen) but yea its alot easier than real time IMO.
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Re: easy way to line up your throws more accurate.
#2  December 08, 2008, 05:25:20 pm
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    • www.justnopoint.com/lbends
But you can already set MUGEN to run as low as 10 FPS in mugen.cfg  ???

BC

Re: easy way to line up your throws more accurate.
#3  December 08, 2008, 08:16:15 pm
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i actually never knew that lol

im just going by what ive taught myself... both ways would be effective though.


but this is just for that specific move, so everything is full speed till you get to that move, then it slows down...where as setting mugen to 10fps would slow everything down wouldnt it? just less hassle my way i thought. anyhow thanks for dropping that one in.
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Re: easy way to line up your throws more accurate.
#4  December 13, 2008, 07:39:07 pm
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    • http://vans.trinitymugen.net/
Pause => Scroll Lock for stepframing.