; FD except not really[Statedef 1315]type = Sctrl = 0anim = 1315velset = 0,0movetype = Iphysics = Ssprpriority = 2[State 1315, 1]type = ChangeStatetrigger1 = !command = "holdXY"value = 0ctrl = 1[State 1315, 2]type = ChangeAnimtrigger1 = command = "holdXY"value = 0elem = 1[State 1315, 3]type = PowerAddtrigger1 = command = "holdXY"value = -25ignorehitpause = 1[State 1315, 4]type = NotHitBytrigger1 = command = "holdXY"value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT[State 1315, 5]type = ChangeStatetrigger1 = power = 0value = 0ctrl = 1For Controls:[State -1, Not FD]type = ChangeStatevalue = 1315triggerall = statetype = Striggerall = ctrltriggerall = stateno != 100triggerall = power >= 100trigger1 = command = "yz"[Command]name = "yz"command = y+ztime = 1[Command]name = "holdXY";Required (do not remove)command = /$x+ytime = 1
Why would you post a tutorial for bad code you got on accident? I think people already know about NotHitBy.Quote[Command]name = "holdXY";Required (do not remove)command = /$x+ytime = 1$ only works for directions.