Yes, Mugen has a no draw shadows option but for all characters. I was wondering if a character could have a no draw shadow option during a move. For example, the character grows Invisible when idle and transparent while moving/attacking for a set amount of time. I was thinking the draw shadow would be a dead give away of their position. Thanks.
Assertspecialflag = noshadowCharacter has no shadow. This is different to Globalnoshadow which applies to everything.
And with all AssertSpecials, you'd have to specify the amount of ticks you want it to be active for, as AssertSpecials are only active for 1 tick by default.