Spoiler: System (click to see content)
Damage dampener behaviors altered.
-Certain attacks will only add one hit to the dampener calculation.
-Certain attacks will force a specific dampening value.
Charge command time reduced to 20 frames/ticks from 30 frames/ticks; support for down-back charging added.
Superjump bugs fixed.
Direction switching bug after hopping over opponent fixed.
Commands altered for the following characters.
Kaneda
Xia
Hiko
Kai
Ai
High Jump Cancels added to the following characters.
Kaneda
Xia
Kai
Ai
Moves added to the following characters.
Kaneda
Normal attacks altered for the following characters.
Kaneda
Hiko
Reversal windows adjusted.
AI patterns and ramping adjusted slightly, further changes pending.
Throw tech window increased.
Easier to forward or backhop continuously.
Normal air attacks are usable during forward hops, but become mid attacks instead of high attacks.
Hops are not invulnerable to throws during their startup, but jumps are.
Jump arcs reduced.
Jumping heavy normals have less blockstun than before.
Juggle system bugs fixed.
Normal attacks cause soft knockdown on aerial oppponents.
Getup times adjusted to a universal 15f.
Spoiler: Kaneda (click to see content)
New move added: Mountain: Break.
B Forest Storm launches the enemy higher.
Fire Second Step transitions into Fire Third Step much faster.
Fire Second/Third Step and followup Mountain Break commands changed.
Fire Third Step no loner overhead.
Mountain Crush can be high jump canceled, and it has startup invulnerability when you do not use it during Fire Step.
Startup on D Mountain Crush increased. On hit, it launches the enemy higher.
Mountain Crush and Fire Step have less pushback and blockstun when it's blocked.
Hitboxes adjusted on all attacks.
j.LP and j.HK anims changed.
cr.LK timing adjusted.
Spoiler: Xia (click to see content)
High jump cancels added to High Angle Kick and D Rapid Claw.
D Rapid Claw has more recovery frames.
Falling Fang and Smashing Wing commands changed.
st.A/cl.st.A/cl.st.B has less knockback than before.
Cancel window on jumping normal attacks loosened.
Hitboxes adjusted.
Recovery time for C Soaring Wing landing reduced.
Arrow Leg Dive command move added.
Rapid Talon infinite removed.
High Angle Kick is not an overhead any more.
Soaring Wing blockstun reduced.
Twin Palm Strike blockstun increased on second hit.
Spoiler: Tatsuki (click to see content)
A Venus Tackle starts moving earlier in the animation.
C Uranus Swing has less movement forward than D Uranus Swing.
The first hit of Saturn Spiral knocks the opponent up higher.
Pluto Spear movement speed adjusted.
Milky Way Mash hitboxes adjusted.
Mercury Low is now a low.
Pluto Spear less safe on block.
Mars Palm forces the damage dampener to 50% minimum damage.
Spoiler: Kai (click to see content)
Ace Clinch and Two Pair force the damage dampener to 50% minimum damage.
Queen Straight and Queen Upper are charge moves, with slightly faster startup and invul when
not used from Jack Juke.
King Sweep has an OTG property.
Jack Juke speeds and followup start speeds adjusted.
Spoiler: Ai (click to see content)
High jump cancel added to Flintlock Upper.
Cannon Dive hits OTG; HP version has more startup but does not hit overhead, while LP version has less but can be blocked mid.
Beretta Twirl travels in an arc.
HP Pistol Rush infinite removed.
Spoiler: Hiko (click to see content)
Huge Kick, Giant Knuckle, and Titan Knuckle has more pushback on block.
HP Giant Knuckle and Titan Knuckle now have 1 hit of autoguard.
Giant Knuckle distance bug fixed.
far st.HP starts up faster.
close st.LK removed; far st.LK gains its properties.
Giant Sweep is now a hitgrab; still retains its OTG properties. Damage increased.
j.HK causes knockdown on hit against aerial opponents.
Gigas Break command changed.