Haha, it's the one day of the year that I'm most likely to release anything on. Sure would be nice if I could make something other than a throwaway joke for once, wouldn't it? If you're interested, I've written a little article on this that summarises what it does and how it does it.Hey everyone, it's Uncle Plas here to rupture your anus with this massive cock of a release!I've been working hard modifying the M.U.G.E.N 1.1 beta to allow for native online functionality without the use of Parsec or having to port everything over to I.K.E.M.E.N. It's in its early stages at the moment, so be aware that while it may crash (albeit very rarely), I'm still working on it and will likely fix those issues by the next release; additionally, the menu GUI is incredibly basic, a special version of Kung Fu Man is the only playable character, and Netplay is the only option at the moment.Screenshots:Spoiler, click to toggle visibiltyBecause it's not possible to configure your controls in-game, the default controls are as follows:Up = Up ArrowDown = Down ArrowBack = Left ArrowForward = Right ArrowA = AB = SC = DX = QY = WZ = EStart = TabPlease DO NOT attempt to add your own characters or stages as they will not work without EXTENSIVE modification; although I have implemented rudimentary countermeasures to prevent you from doing this, I imagine some of you will try to bypass it. Seriously DON'T do it.I can't wait to see you guys online!Download: https://mega.nz/#!zMMzBQTJ!6l0LFfLKBmswHUpP-SWaCAHMW7D91vCo1XO_oI3aHII
I can't get the program to work. Every time it connects to someone, the game crashes. And if it does, the animation is really slow and eventually crash. Is the program crashing supposed to be an April Fools joke?If so, "r/whoosh" me.
I'm still working the kinks out! The netcode isn't going to be great at the moment, but keep trying!!
I might have to port over my I.K.E.M.E.N games to this now! This works rather well over here, mind DMing me the source code?
Quite the fascinating proof of concept.Feedback:One of the crashes is caused by a ChangeAnim in NFM's intro state that has a chance of taking him to the crash animation that's only meant to trigger if you use debug keys in an online match. Accidental copypastes like that can really screw you over.The netcode induced lag issues seem to be caused entirely by a few typos, I tested a modified build I made with my friend with good internet and it worked better than IKEMEN.
What would happen if I took Net Fu Man and plopped him into my standard MUGEN? Would my roster ascend to unseen heights?
It's not recommended you do that since he's been extensively modified especially for N.E.T.G.E.N.jenngra505 said, April 02, 2019, 01:08:34 amQuite the fascinating proof of concept.Feedback:One of the crashes is caused by a ChangeAnim in NFM's intro state that has a chance of taking him to the crash animation that's only meant to trigger if you use debug keys in an online match. Accidental copypastes like that can really screw you over.The netcode induced lag issues seem to be caused entirely by a few typos, I tested a modified build I made with my friend with good internet and it worked better than IKEMEN.Thank you for your feedback! I'll try and amend these when I can! Please DM me your changes!
PlasmoidThunder said, April 02, 2019, 01:31:33 amIt's not recommended you do that since he's been extensively modified especially for N.E.T.G.E.N.Can you give me a detailed list of side effects?
Dawn de Era said, April 02, 2019, 02:51:58 amPlasmoidThunder said, April 02, 2019, 01:31:33 amIt's not recommended you do that since he's been extensively modified especially for N.E.T.G.E.N.Can you give me a detailed list of side effects?I'll give it to you, basically after you remove the non-existent Statedef elem types and open Mugen you have to navigate an invisible version of Netgen's character select whilst not being too quick as skipping the intro triggers the anti-debug key measures. because like that one Mortal Kombat full game it uses a character select screen built into the character which is partially based on system sprites, afterwards you have to press an input on Player 2's side to trick it into thinking another player has connected once that happens, you have to hope he doesn't crash in the intro. (The aforementioned copypaste issue will be fixed tomorrow) and after all that he's just normal KFM with a few extra frames of input lag and odd bugs.
Bannana said, April 03, 2019, 04:41:14 amIt had to be a joke because who the hell uses QWE and not ZXCWho indeed. Eheheh...