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[Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Read 1395708 times)

Started by Formerly Hoshi, April 21, 2010, 09:49:06 pm
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#741  February 03, 2023, 04:39:21 am
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#742  February 04, 2023, 09:18:12 am
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Felt like animating this sprite the other day.


Superb, man. Subtle breathing animations are so damn hard for me.... not a lot of space to move the body parts around (I mean, the character's standing still, so there's a limit to how much he can grow/shrink), but the alternative is little to no movement. You nailed it.
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#743  February 05, 2023, 10:55:17 am
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#744  February 05, 2023, 11:53:19 am
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Yes, very impressive animation.
To me these subtle kind of animations are the hardest to make.

He literally managed to split in parts one pixel move.
Not something very common, but it works perfectly.
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#745  February 08, 2023, 08:15:54 am
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Felt like animating this sprite the other day.


Looks sick! This makes me wonder if someday we'll see a proper version of "player-sized" Apocalypse in mugen/Ikemen.

Excellent job!
- Want to commission me for a artwork? Just come here
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#746  February 08, 2023, 09:33:53 pm
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I made the whole enemy gang from Final fight 3, now I will move on to the Final Fight 2 gang.

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#747  March 16, 2023, 02:44:37 am
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Felt like animating this sprite the other day.


I have seen some of mugenized attempts on apocalypse that took inspiration with his other capcom marvel game Marvel WARS of the GEM in SNES

mainly the trying to put the extending drill arm,

if you guys feel expanding more on apocalypse like his mechanical shapeshifting capabilities

you could take inspiration from

Dynamite Bomb!! /INAHO TOWN DYNAMITE BOMB  character named Yozo/Youzou Ohta his a cyborg with shape shifting mechanical arm



which is perfect for some Apocalypse's special move inspiration


https://twitter.com/mrmkl_/status/1630222982768390146

and also this unused sprite from cutting room wiki


Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#748  March 16, 2023, 03:19:53 am
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I have seen some of mugenized attempts on apocalypse that took inspiration with his other capcom marvel game Marvel WARS of the GEM in SNES

mainly the trying to put the extending drill arm,

I think you meant X-Men: Mutant Apocalypse. He wasn't in War of the Gems.
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#749  March 16, 2023, 03:24:16 am
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#750  March 17, 2023, 10:03:30 pm
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The Apocalypse animation sure makes a huge difference:



 :bjugoi:
"Remember kids; Curiosity created MUGEN!"

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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#751  March 23, 2023, 07:55:05 pm
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yup he suddenly turn intimidating
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#752  April 13, 2023, 07:32:14 pm
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#753  July 13, 2023, 09:42:29 pm
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I started looking more into the Alpha Style, and I wanted to remake a character I did months ago, Stray from Final Fight 3

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#754  July 16, 2023, 04:10:30 pm
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Found a severely incomplete sheet on my terradrive that was meant to be a CPS2 capeless Bison, and just did one frame of it. This was back when I considered Bison and Kefka as the final bosses for CvSE.

Oh well.



I suddenly was looking up for bison and googled a Capeless version then stumbled on an old comment on this thread

Was there a Cape less Bison in mugen back in the early 2ks(2003-2005) that exist?

So far Alpha Bison cape less exist only on GBC Alpha?

He could interesting turn into serious Bison that is a second form a grappler that lift his enemies with one handed, then something that also WALKS and RUN than floats




Last Edit: July 16, 2023, 04:43:04 pm by The Shakunetsu
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#755  July 16, 2023, 04:39:28 pm
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I suddenly was looking up for bison and googled a Capeless version then stumbled on an old comment on this thread
Was there a Cape less Bison in mugen back in the early 2ks(2003-2005) that exist?
So far Alpha Bison cape less exist only on GBC Alpha?

You know, there actually was. Shin Bison by B.Skryo-Rextrion. I don't guarantee the quality is perfect though...

P.S.: video shows edit.
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#756  July 16, 2023, 04:45:55 pm
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I was thinking something like EX2 Bison



You know, there actually was. Shin Bison by B.Skryo-Rextrion. I don't guarantee the quality is perfect though...
[youtube]https://www.youtube.com/watch?v=-yLWxdHoPZE[/youtube]
P.S.: video shows edit.

thank you very much, I was trying to remember I know I had that back in the day in dos, I thought I was misremembering it.


Last Edit: July 16, 2023, 05:02:20 pm by The Shakunetsu
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#757  July 18, 2023, 08:34:49 am
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I tried a rough sprite edit draft of dictator in static state

capeless and with cape

floating and foot on ground standing



Trying SFV stand pose





POST MERGE


I tried the Bison's anime projectile ki blast



something that would work like Bai Hu


Spoiler: references, SF2 Movie (click to see content)
Last Edit: July 23, 2023, 02:16:04 pm by AlexSin
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#758  July 21, 2023, 02:16:46 am
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Version 2

would try his teleport and telekenesis

Spoiler: references (click to see content)


POST MERGE



is the arm too short or too long?
Last Edit: July 23, 2023, 02:17:55 pm by AlexSin
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#759  July 23, 2023, 02:14:48 pm
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Refrain from posting 4 times in a row, try to condense your posts in one or two at most if you don't have enough updates. I'm going to merge some of your posts now.
Also posting gifs might slow down the page loading times. I'm going to put those in spoilers.

Done.

As for your question about the arms being too long or too short, you need to consider the resolution the games (Street Fighter Alpha, MvC series) have and use references from those games to be really sure, after that, it's just guessing.
At a first glance I think the length is correct.
Last Edit: July 23, 2023, 02:22:09 pm by AlexSin
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#760  July 23, 2023, 08:16:37 pm
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As for your question about the arms being too long or too short, you need to consider the resolution the games (Street Fighter Alpha, MvC series) have and use references from those games to be really sure, after that, it's just guessing.
At a first glance I think the length is correct.

To further illustrate on the old Capcom arcade aspect ratio topic, hopefully this image can be of some help:



(As you can see from the difference between sprites like the sun, and other circular shapes from the screenshot, sometimes not even the original Capcom staff were sure which scale would be the "correct" one... :S)


If you're in doubt about the proportions of something in your sprite, try resizing the canvas using any of the values from the image above as a base - or simply multiply it's width by 1.2, that's pretty much all it comes down to. :P



Slightly related: the character graphics from Capcom vs. Snk and Capcom Fighting Jam/Evolution are actually based on a 320x224 aspect ratio, multiplied by 2. This means that, not only the previous CPS-2/3 sprites have their width reduced, but all the characters graphics (including the ones exclusively made for these titles, aka. the "CvS style" sprites) also have their height slightly stretched when displayed on a 480p screen...! :ninja:)