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"Cheapness" in fighting games (Read 20480 times)

Started by Retro Respecter, August 18, 2009, 07:47:02 am
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"Cheapness" in fighting games
#1  August 18, 2009, 07:47:02 am
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So how do you "break" a game, ladies and gentlemen?
Last Edit: August 18, 2009, 10:39:21 am by OG [PotS]
Re: The Best of the Fighting Crossovers
#2  August 18, 2009, 08:04:47 am
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Things that take away the competative aspect from the game. IE X-men vs. Street Fighter is broken because almost every character has really easy infinites that you can lead in to with minimal effort. In Super Turbo Akuma is broken when played correctly since he can leave characters in infinite block stun never letting the opponent  do anything no matter what happens on their joystick. SvC although not as broken as those two has some characters with big unblockable set ups that skilled players are able to bust out with ease, death loops etc. Characters are incredibly unbalanced where some are awesome and others SNK just didn't know what to do with.

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Re: The Best of the Fighting Crossovers
#3  August 18, 2009, 08:19:57 am
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Re: The Best of the Fighting Crossovers
#4  August 18, 2009, 08:36:30 am
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^Jojo in a nutshell.
Re: The Best of the Fighting Crossovers
#5  August 18, 2009, 08:43:20 am
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Except Petshop, he's more broken than everyone else.
Re: The Best of the Fighting Crossovers
#6  August 18, 2009, 08:58:03 am
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And yet... It's hilarous how infinites that rely in Stand-off Install/Maha Tandem aren't banned.
Re: The Best of the Fighting Crossovers
#7  August 18, 2009, 10:03:58 am
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There are degrees of brokenness. Ivan Ooze is more broken than say XvSF Cyc. In XvSF certain characters have more easy ways to lead into mid screen infinites like wolverine.

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Re: "Cheapness" in fighting games
#8  August 18, 2009, 10:40:12 am
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And yet... It's hilarous how infinites that rely in Stand-off Install/Maha Tandem aren't banned.
"Mahas" don't really add infinites to characters who wouldn't have them otherwise I think.  But anyway, there's some sort of etiquette rule where you can't use more than one Tandem in a row unless the first Stand Crushed, so I guess the infinites they cause are banned in a sense (or at least soft banned).
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Re: "Cheapness" in fighting games
#9  August 18, 2009, 10:58:36 am
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Correct, but Mahas lead to some unblockable setups... which lead to your generic combo into a YET another lenghty Tandem/infinite.

The Tandem limit is new to me though! I only knew of the extremely obvious Petshop ban.
Re: "Cheapness" in fighting games
#10  August 18, 2009, 11:11:13 am
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As much as any tandem, having the Stand do a low attack while you do an overhead (or vice-versa) doesn't require the install.  And there are already so many unblockable setups outside of tandems that one can't blame it on them.

In fact that's one of the things I love about JoJo, you're given two good mechanics to relieve block pressure (advancing guard and free guard cancels), but the attacker is also given such setups and a lot of mixup potential (KOF-style jumps + craziness) - to me it has just the right amount of brokeness. :laugh:
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Re: The Best of the Fighting Crossovers
#11  August 18, 2009, 03:01:21 pm
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There are degrees of brokenness. Ivan Ooze is more broken than say XvSF Cyc. In XvSF certain characters have more easy ways to lead into mid screen infinites like wolverine.
Speaking of XMvSF, you know how broken it is? The fucking AI did an infinite against me. And no, I couldn't get out of it, no matter how hard I tried.


Who was it? Ken.



What was it?



SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN
Re: "Cheapness" in fighting games
#12  August 18, 2009, 03:29:06 pm
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Flowchart Ken must be canon.


In SF4 yes, but in XvSF the second Shoryuken still hits so you get stuck in a flowchart loop.
V
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Re: "Cheapness" in fighting games
#13  August 18, 2009, 03:30:13 pm
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No, flowchart Ken is shoryuken shoryuken jump back hadouken
Re: "Cheapness" in fighting games
#14  August 18, 2009, 08:17:35 pm
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Shoryus leave you with techable frames. They're as easy to get out of as they are in MvC1 o.o

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Re: "Cheapness" in fighting games
#15  August 18, 2009, 10:49:44 pm
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Akuma's LK Tatsumaki in XvSF does like 1/3 a bar LOL

Now THAT shit is broken.
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.

Re: "Cheapness" in fighting games
#16  August 19, 2009, 12:25:01 am
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But it isn't as good as his crouch short as that leads into his crouch fierce for 28, 5jab, 5strong, 8roundhouse, \/, (8jab, 8roundhouse)xn for full health.

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Re: "Cheapness" in fighting games
#17  August 19, 2009, 12:28:59 am
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Not all of us use that format for moves, jesus, it's like trying to decode hieroglyphics.
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.

Re: "Cheapness" in fighting games
#18  August 19, 2009, 12:32:08 am
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what the hell did he say.

it's fucking worse than calculator motions (QCF IS 236, QCB IS 214, ETC.)

GT

Re: "Cheapness" in fighting games
#19  August 19, 2009, 12:36:17 am
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LOL
Yeah Titiln, in fact, You Made Him
Re: "Cheapness" in fighting games
#20  August 19, 2009, 12:54:09 am
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Any game where you need to use individual directions with a joystick for varied purposes works best with numbers whether it be GG, BB, or some versus games things.

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