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[OHMSBY Thread]: Mitsuru Kirijo Released + Hyde Quick Update (4/18/21) (Read 221223 times)

Started by OHMSBY, August 09, 2020, 05:26:17 AM
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Total Members Voted: 3

Voting closes: April 23, 2021, 10:07:18 PM

Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#341  February 16, 2021, 01:48:23 AM
  • ***
  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#342  February 16, 2021, 05:16:57 AM
  • ***
  • Guilty Gear XRD Rev Mugen Stages
  • We live in a society
    • Dominica
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#343  February 16, 2021, 05:27:04 AM
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
OK, back to the Touhou character idea. It appears that if we're going with official, Tenshi (ironically) is the only one with sprites that show them standing.
Sigh.
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#344  February 16, 2021, 07:09:22 AM
  • **
  • Let's Dance!
    • Philippines
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#345  February 16, 2021, 07:57:49 AM
  • *
  • オレの力……見せてやる!
    • Indonesia
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#346  February 16, 2021, 02:11:48 PM
  • *
  • ooohh slap slap mmm mmm ayyyop ayy oobadoobee mmm
    • Greece
It's time to say goodbye for Websta Hyde~

By the way, i know this is off topic from Hyde & Thief Arthur,
but would anybody be interested in a SND patch for OHSMBY's Kirby
that adds extra victory/KO jingles & such from across the series' history?

l would love to!

Ah, sweet! ^w^
Is there anything specific you would like me to add?

Nope, the extra victory/KO jingles stuff is good enough for me.
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#347  February 17, 2021, 12:29:06 AM
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


He's so damn great to play. Such amazing work on this one OHMSBY.

Also, little feedback. And yes, tested with the updated version.
- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.
Kinda the same problem he had before with his Astral Heat.
Re: [OHMSBY Thread]: Hyde Updated (02/14/21)
#348  February 17, 2021, 04:20:18 AM
  • ***
  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
Nope, the extra victory/KO jingles stuff is good enough for me.

Alright, sounds good.
Now i just need to separate the sound clips & amplify them in Audacity,
hopefully without FF3 crashing 100 times. =/
Re: [OHMSBY Thread]: Hyde Updated (02/16/21)
#349  February 17, 2021, 04:38:29 AM
  • ***
    • USA
Also, little feedback. And yes, tested with the updated version.
- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.
Kinda the same problem he had before with his Astral Heat.

Fixed. Go ahead and redownload him.

Quote
Hyde
-Fixed an error where Hyde could move during his win pose after KO'ing the opponent with Pale Bringer.

Re: [OHMSBY Thread]: Hyde Updated (02/16/21)
#350  February 17, 2021, 05:41:14 AM
  • ***
  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
Fixed. Go ahead and redownload him.

Will do. Thank you for the update. ^w^

By the way, OHMSBY-
and i don't really consider this to be an issue with the character in the slightest-
But i was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.
Re: [OHMSBY Thread]: Hyde Updated (02/16/21)
#351  February 23, 2021, 04:39:27 PM
  • **
I just did a small experiment on Adachi.
Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.

[ https://streamable.com/xiwll7 ]
Re: [OHMSBY Thread]: Hyde Updated (02/16/21)
#352  February 23, 2021, 05:48:48 PM
  • ***
  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
I just did a small experiment on Adachi.
Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.
[ https://streamable.com/xiwll7 ]

Oh, that's really cool, Ichida!
And yeah, i think that would be cool to have,
especially since Cross Tag itself has push block (reject guard).
Re: [OHMSBY Thread]: Hyde Updated (02/16/21)
#353  February 24, 2021, 03:18:05 PM
  • **
  • it was an honor to meet you~
    • Indonesia
Anyway, I also made my own customize palettes

Naoto Kurogane


Childe Tartaglia


Leafa
Re: [OHMSBY Thread]: Hyde Updated (02/16/21) 7 Characters Updated (2/28/21)
#354  February 28, 2021, 07:56:01 PM
  • ***
    • USA
7 Characters have been updated with some adjustments to their reversals.

Quote
Iori and Nanase
-Effects for reversal moves are now bound to the character's horizontal position
-Cornerpush and Trajectory adjustments for reversal moves
Yang, Mika,  Kokonoe, Yu, and Susano'o
-Cornerpush and Trajectory adjustments for reversal moves



i was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.

It's mostly due to an issue with MUGEN's playerpush. If there is a blue hitbox present, but not covering the character's width, then the opponent will start to jitter when they push them, which can also lead to them phasing through the character sometimes. In Mai's original 5C, the blue hitbox is above the width, which causes the aforementioned issue.

Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.

I think having access to both Dead Angle Attack and Reject Guard at once would be a bit much, but having a config option that lets you choose between the two could work.



Re: [OHMSBY Thread]: Hyde Updated (02/16/21) 7 Characters Updated (2/28/21)
#355  March 01, 2021, 03:53:19 AM
    • Philippines
Hello~ By any chance you can update Misaka Mikoto's sprites? For the longest time I've noticed there's a missing patch of colors around her loose socks. Is it possible to spriteswap the current sprites with S.Y.'s Misaka Mikoto? I would love to see that happen so I can make custom palettes for this character in the near future.

Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)
#356  March 07, 2021, 09:49:52 PM
  • ***
    • USA
Thief Arthur has been released.

This makes the second MA:AB character that I worked on, that is on unless you count Iori as an MA:AB character.



Spoiler: More Screenshots (click to see content)

Get Thief Arthur here:
https://drive.google.com/file/d/1QbtJXWhBHwRS80v-vJhzc_cwAwFk_-tY/view?usp=sharing

7 other Characters have also been updated:
Quote
Shantae
-Hitsparks emitted from storm puff are now positioned according to the opponent's Y position
-Changed layering of shockwave on Opponent after being hit by jC
Isaac
-Changed the layering of the wall bounce effect for Brimstone and Devil's Advent
Bisclavret
-Changed the effects that play during the first and second wall bounces after hitting the opponent with Strong Hammer
-Fixed an error where Bisclavret was still controllable during the first frame of the astral heat winpose
Kuroko
-Fixed an error where the envshake plays more than once after hitting the opponent with 5C or jC
-Fixed an error where Kuroko was still controllable during the first frame of the astral heat winpose
Wagner, Heart and Nanase
-Fixed an error where the character was still controllable during the first frame of the astral heat winpose

Spoiler: And my next character is... (click to see content)

Have fun.



Hello~ By any chance you can update Misaka Mikoto's sprites?

This will need to be done in a later update, going through each and every sprite to fix up some coloring is going to take quite some time.

Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)
#357  March 07, 2021, 10:32:48 PM
  • ***
    • Italy
    • mark.nar@hotmail.it
Awesome work!

Your Lambda-11 will have a different moveset than Nu-13?
Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)
#358  March 08, 2021, 05:46:51 AM
  • **
I have a little feedback is that Thief Arthur can perform dashes on her 2nd jump.
Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)
#359  March 08, 2021, 05:51:57 AM
  • *
Good stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.

Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.
Last Edit: March 08, 2021, 05:56:24 AM by waspennator
Re: [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21)
#360  March 08, 2021, 07:19:16 AM
  • ***
    • USA
Good stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.

Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.

Fixed.

Quote
Thief Arthur
-Fixed an error where Catch and Barrage Daggers whiff on certain characters



I have a little feedback is that Thief Arthur can perform dashes on her 2nd jump.

That's how it works in the source. Thief Arthur has access to a second air dash that can be used after either double jumping or air dashing from the first jump.

Your Lambda-11 will have a different moveset than Nu-13?

Yes.