Im making a POTS version of Hon Fu from Fatal Fury, and one of his throws is Keiraku Randa, where he climbs you and start punching you in the head.the throw works as it should, but I had a question, there's a way to make Hon Fu to be higher for big characters?Because the move in short characters looks finebut not so much in big characters
My Sakura has a similar throw where she grabs the opponent's head, I use bindtotarget with pos = head:[State 810, BindToTarget]type = BindToTargettrigger1 = Anim = 810trigger2 = Anim = 811trigger2 = AnimElemTime(5) >= 0pos = -20, 5, HeadYou can also get head.pos.y from the target to calculate jump heights:Target, Const(size.head.pos.y)
DeathScythe said, May 27, 2023, 08:13:52 pmMy Sakura has a similar throw where she grabs the opponent's head, I use bindtotarget with pos = head:[State 810, BindToTarget]type = BindToTargettrigger1 = Anim = 810trigger2 = Anim = 811trigger2 = AnimElemTime(5) >= 0pos = -20, 5, HeadYou can also get head.pos.y from the target to calculate jump heights:Target, Const(size.head.pos.y)It broke the entire move, suddenly they float in the air and after that the second player clip through the floor.
You can't use the exact values he gave you. Those are for Sakura. You need to bind your character to p2 based on the parameters you need. Binding to their mid.pos looks like it'd work better for this move imo.
DW said, May 27, 2023, 09:02:55 pmYou can't use the exact values he gave you. Those are for Sakura. You need to bind your character to p2 based on the parameters you need. Binding to their mid.pos looks like it'd work better for this move imo.Ohh I see, I did that and now it works as it should, Thanks to both!