Shana has been fixed.QuoteShana-Fixed an error where Gouka and Gurren No Odachi were flagged as normal attacks-Fixed an error where Shinpan No Hien only hits the opponent once after breaking a projectileLittle Fox: Tres Truenos said, November 12, 2021, 10:06:52 AMHey OHMSBY, how you doing? Have you had any luck in extract any files from Guilty Gear Strive, like the models for example? I've tried searching for any downloads of the models themselves, but I could only find photos of the models already extracted on a Deviantart account by a guy named "o-DV89-o", who also extracted models from other games like Granblue Fantasy Versus and One Piece.I haven't actually tried to extract them yet since I've been preoccupied with other projects, but don't think it's going to be too much trouble for me to do.ZolidSone said, November 12, 2021, 01:20:07 PMHowever, I don't how to get the exact colors of those characters. Do you get the references from an stock image? Consider this a way for me to learn how to make better palettes instad of using existing recolors. If I do them correctly, maybe I'll do more in the future.I always look for a character sheet to use a reference whenever I'm making a reference palette. If the character that is being referenced happens to have indexed sprites, I would pull up one of the sprites in the other panel of fighter factory's palette editor and take the colors directly from said sprite.One trick for getting the exact colors is by using the eyedropper tool on a part of an image in photoshop or gimp to find out the RGB values and typing them into fighter factory.Ichida said, November 12, 2021, 04:02:30 PMThis makes me confused for a little bit because I have no idea whether it should be Movecontact = 1 or just Movecontact ?Movecontact = 1 as it makes the variable only increment at the frame the attack connects, where as just Movecontact has the variable increment on every frame after as well.ZolidSone said, November 13, 2021, 05:16:32 AMI'll be looking through these later on. Keep in mind that some of these Flags, like the ones flagged as Throws and Hypers, are intentional as it allows them to prevent the opponent from Bursting when they're not supposed to.