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[OHMSBY Thread]: Merkava Released (04/17/22) (Read 1667491 times)

Started by OHMSBY, August 09, 2020, 05:26:17 AM
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Re: [OHMSBY Thread]: 11 Characters Updated
#21  August 19, 2020, 12:18:52 AM
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Man, this is such great Iori indeed. Nicely done OHMSBY.
Re: [OHMSBY Thread]: Maid Taiga Released
#22  August 30, 2020, 12:03:47 AM
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Re: [OHMSBY Thread]: Maid Taiga Released
#23  August 30, 2020, 12:05:40 AM
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Sweet! A guilty gear character!
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#24  August 30, 2020, 09:34:01 PM
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Maid Taiga is a good character, but her walking animation looks a bit awkward...still, good job!
I'm barely active here lol
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#25  August 30, 2020, 09:47:55 PM
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I already have a great Taiga in my roster, but.. maid outfit+made by OHMSBY? precious :D
thank you for your hard work!
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#26  August 30, 2020, 10:39:04 PM
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Glad to see this character released.
It is a special maid version right? I think there is a second character in maid version from this game.

The character is very cool.
The only "flaw" would be the walk animation.
There is no walk in this special version of her ? Perhaps mobile version of the game ? With less moves?
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#27  August 30, 2020, 10:45:17 PM
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Yeah, the sprite set didn't have all of the animations that the original Taiga had in Fighting Climax, so I had to resort to franken-spriting for a few of them, including the walk animation.
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#28  August 30, 2020, 10:47:54 PM
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I noticed well about the walk animation. Even with the sprites limitations, you did great OHMSBY.
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#29  August 31, 2020, 01:32:39 AM
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Well, Maybe one day you will make Jin Kisaragi. :P
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#30  August 31, 2020, 05:58:45 PM
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I'm happy there's a decent Faust you're making, OHMSBY.
This is fate.
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#31  August 31, 2020, 07:16:59 PM
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Yeah, the sprite set didn't have all of the animations that the original Taiga had in Fighting Climax, so I had to resort to franken-spriting for a few of them, including the walk animation.

Thanks for the explanation.
It's still pretty decent !
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#32  September 02, 2020, 06:59:45 PM
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Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#33  September 03, 2020, 04:36:13 AM
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That looks MUCH better than what she initially had. Thank you so much.



Taiga has been updated with Mid's walk animation. Go ahead and redownload her.

Quote
- Added improved walk animation, courtesy of Mid117
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#34  September 03, 2020, 10:02:27 PM
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Maybe her maid dress should've bouncing while walking.
This is fate.
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#35  September 04, 2020, 02:09:42 AM
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Maybe her maid dress should've bouncing while walking.
That requires editing the movement of the skirt on each sprite. I don't think anyone would waste time doing that since it doesn't affect the gameplay itself.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#36  September 04, 2020, 02:45:31 AM
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I know this is too much to ask but think you or anyone else add astral themes to each character
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#37  September 04, 2020, 04:18:01 AM
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I prefer not to do that. I always try to keep the file sizes of my characters low without compromising too much, and having a music track in the snd would definitely not help that. This is also part of the reason why I chose not include the music override for Yang's semblance.
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#38  September 04, 2020, 05:19:22 PM
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Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#39  September 04, 2020, 07:03:03 PM
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I know this is too much to ask but think you or anyone else add astral themes to each character

you can do it yourself it's not that difficult

[State AssertSpecial]
type = AssertSpecial
trigger1 = time = [0,900]
flag = nomusic
flag2 = nomusic
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
triggerall= life < 250
value = S3950,6

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
triggerall = life > 250
value = S3950,5
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Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#40  September 04, 2020, 10:08:40 PM
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I prefer not to do that. I always try to keep the file sizes of my characters low without compromising too much, and having a music track in the snd would definitely not help that. This is also part of the reason why I chose not include the music override for Yang's semblance.

That's makes sense their your characters you what you want with them