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The most innovative Fighting Games released after StreetFighter II  (Read 8048 times)

Started by "Bad News" Hoffmann, February 12, 2011, 05:51:12 pm
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Re: The most innovative Fighting Games released after StreetFighter II
#61  February 23, 2011, 03:36:39 pm
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Reptile wasn't a bug. Ermac was.
Re: The most innovative Fighting Games released after StreetFighter II
#62  February 23, 2011, 03:52:48 pm
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Re: The most innovative Fighting Games released after StreetFighter II
#63  February 24, 2011, 05:03:48 pm
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Wasn't a fatality needed?
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: The most innovative Fighting Games released after StreetFighter II
#64  February 24, 2011, 05:06:33 pm
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I'm not sure, but in first MK wasn't needed a command for pit fatality, just an uppercut

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Re: The most innovative Fighting Games released after StreetFighter II
#65  February 24, 2011, 05:06:55 pm
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Wasn't a fatality needed?
Yes.

Quote
In addition, a silhouette must float across the moon in the background, an event which occurs every eighth cycle of the game's stages.

Fuck.
Re: The most innovative Fighting Games released after StreetFighter II
#66  March 09, 2011, 08:23:02 am
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imo Jojo for the stance, Dragon Ball for the split screen aerial and terrestrial battle and many ways to deal with incoming fireball, and Yuyu Hakusho for Snes (the one with split screen and animation sequences) thought it is counted as fighting game too
Re: The most innovative Fighting Games released after StreetFighter II
New #67  March 15, 2011, 08:04:00 am
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For the Mortal Kombat series, several things that made it well-known were already done in fighting game history before it.

* Digitized sprites - Reikai Doushi (Home Data), Pit-Fighter (Atari Games)
* Death Moves / "Fatalities" - Great Swordsman (Taito/Allumer), Barbarian: The Ultimate Warrior (Palace Software), Reikai Doushi (Home Data)
* Blood - Shogun Warriors (Kaneko) (however, they were in development at the same time. Others with blood the same year are Blandia (Allumer), Dino Rex (Taito) and Time Killers (Strata).)
* Combo death moves / "Brutalities" - Survival Arts (Sammy / Scarab)
* Animal death moves / "Animalities" - Tattoo Assassins (Data East Pinball)
* Character imitator (e.g. Shang Tsung) - World Heroes (ADK) (however, they were in development at the same time.)

But some things that the Mortal Kombat series has that were never done before are:

* Juggling combos
* Environmental death moves (e.g. The Pit)
* Hidden death moves (Death moves players have to find on their own using motion controls. Death moves in pre-MK fighting games were simple and easy, and were continued by some post-MK fighting games like Sammy's Survival Arts and Kaneko's Blood Warrior.)
My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Last Edit: March 15, 2011, 08:11:19 am by 1983parrothead