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My IKEMEN WIPs: interactive stages (Read 220856 times)

Started by Lasombra Demon, June 10, 2021, 02:04:20 pm
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Re: My IKEMEN WIPs: interactive stages
#21  August 11, 2021, 01:43:27 pm
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  • WIP: Tons and tons of IKEMEN stages
Breakable walls/floors have a whole bunch of issues... We need to actually redefine stage parameters to guarantee characters work properly, if we modify those.

Wait for IKEMEN's next version. I've done a ton suggestions to be able to implement such features, and they'll be there.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#22  August 11, 2021, 02:46:06 pm
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When the next version of iquemen comes out, what will the interaction of stages be based on?
Re: My IKEMEN WIPs: interactive stages
#23  August 11, 2021, 04:39:24 pm
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  • WIP: Tons and tons of IKEMEN stages
We will be able to interact much more with actual stage elements, not just making helpers/explods to supplant them.

Also, we'll be able to change stage parameters, so chars are not broken when we expand/shrink the fighting area.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#24  August 12, 2021, 09:42:13 pm
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Will that Mortal Kombat vs street fighter 3 stage with the falling fighting be making a comeback for ikemen?
Re: My IKEMEN WIPs: interactive stages
#25  August 14, 2021, 03:04:53 am
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  • WIP: Tons and tons of IKEMEN stages
I actually tried to retrieve that! I have SyN's files, but the tutorial on how to use them is offline. :(

I might try to recode everything, IF I can get the sprites.

Another WIP:


The other, more important WIP, cannot be shown... But be on the lookout. ;)
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#26  August 17, 2021, 01:12:11 pm
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  • WIP: Tons and tons of IKEMEN stages
One of the big challenges was to keep this coherent even if someone picks Geese. :p

The first universal cutscene stage transition. Alive chars will have better falls/landings.





Thanks to Extravagant and the people at UMT to allow this to be played in the first round of their Grand Finals!
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#27  August 18, 2021, 03:07:00 am
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I'm sure it would be a bit harder to implement, but maybe it would be better to transition into the highway stage instead? or alternatively a different version of the Geese stage. The art styles for these two are too different it feels, but overall the effect looks really cool!
Re: My IKEMEN WIPs: interactive stages
#28  August 18, 2021, 01:26:12 pm
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  • WIP: Tons and tons of IKEMEN stages
You can transition into any stage you want! Very easy to implement.

It's the magic of IKEMEN.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#29  August 18, 2021, 01:49:44 pm
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Spoiler, click to toggle visibilty

go into the stage .def and change this line to whatever stage you have in your roster that you want it to be
round2def = stages\Finals\Finals.def


you can add that to ANY stage and make it have a different stage for round 2
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: My IKEMEN WIPs: interactive stages
#30  August 18, 2021, 03:26:39 pm
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please,Could you make a video tutorial on how to do the interactive stages? Many of us do not speak English and seeing what is done on video is much easier.Thank you
Re: My IKEMEN WIPs: interactive stages
#31  August 18, 2021, 04:56:39 pm
  • *****
  • WIP: Tons and tons of IKEMEN stages
I'm planning on making a couple of small video tutorials.

But honestly, it's just as complex as making a (simple and limited, not fully playable) MUGEN/IKEMEN character.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#32  August 27, 2021, 02:40:04 pm
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  • WIP: Tons and tons of IKEMEN stages
My two most recent WIPs:

A very small and crappy edit of O Ilu's MD stage, to allow lava interaction. Life regen at the cost of power if you are playing as MD, damage if you are anyone else.


And a very early version of a future collab with Tay:
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#33  August 27, 2021, 06:17:42 pm
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That last idea looks great.
Re: My IKEMEN WIPs: interactive stages
#34  September 05, 2021, 06:43:19 am
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  • WIP: Tons and tons of IKEMEN stages
Latest WIP in the World Heroes Deathmatch mode pack; Beat'em Up Bar!

Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#35  September 18, 2021, 07:40:12 am
  • *****
  • WIP: Tons and tons of IKEMEN stages
Latest wip. Done with all ripping and animations. Just coding now, which is what I like.

Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#36  September 20, 2021, 11:12:20 pm
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  • WIP: Tons and tons of IKEMEN stages
Aaaaaaaand it's done. Used some rips from Electr0.

Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#37  October 01, 2021, 12:16:39 am
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  • WIP: Tons and tons of IKEMEN stages
From yesterday.


Tons of thanks to Reginukem and KAINE. :D
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#38  October 02, 2021, 12:17:20 am
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  • WIP: Tons and tons of IKEMEN stages
Today's quota:

Just two more stages and the WH2Jet referee (which is simpler than Kuroko, honestly) to release the full set of WH1/2/Jet stages.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: My IKEMEN WIPs: interactive stages
#39  October 05, 2021, 08:16:20 pm
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great job
Re: My IKEMEN WIPs: interactive stages
#40  October 06, 2021, 09:46:55 pm
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  • WIP: Tons and tons of IKEMEN stages
Thanks! All WH1/2/Jet/Perfect stages released in a single pack, now. :D
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA