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T.C.U.T.- Trololo's Chars United Thread (Read 87405 times)

Started by Trololo, June 14, 2016, 06:09:51 pm
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T.C.U.T.- Trololo's Chars United Thread
#1  June 14, 2016, 06:09:51 pm
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This is Trololo's Chars United Thread.
Here I'll upload new chars, updates, and HERE I wanna see your feedback about them.
Also I'm gonna uploading here edits, if I'll make them.
==================================================================
Charlie Nash

Condition: Ready for rumble!
D-Load: Charlie Nash
==================================================================
Balrog

Condition: Ready for rumble!
D-Load: Balrog
==================================================================
Adon

Condition: Ready for rumble!
D-Load: Adon
==================================================================
Ken

Condition: Ready for rumble!
D-Load: Ken
==================================================================
Joe Talley from Fighting Street

Condition: Searching for voice. Waiting to be finished.
D-Load: Almost finished edited one Joe
             Unupdated P.o.T.S. one Joe
==================================================================
Edits from DivineWolf's style to P.o.T.S. style

Just add AI and change MAX Mode to Custom Combo
Last Edit: November 15, 2016, 04:10:48 am by Trololo
Re: Long Waited Release by Trololo
#2  June 14, 2016, 06:30:06 pm
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I use mugen 1.0, but throws Balrog character splits :

Re: Long Waited Release by Trololo
#3  June 14, 2016, 06:32:52 pm
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Will test later...

Why such a clickbaity title?
Re: Long Waited Release by Trololo
#4  June 14, 2016, 06:37:00 pm
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Great Boxer!!

But I use mugen1.1,throw bug cause.
Re: Long Waited Release by Trololo
#5  June 14, 2016, 06:38:56 pm
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Last Edit: June 14, 2016, 06:47:36 pm by Trololo
Re: Balrog by Trololo- wait for updates
#6  June 14, 2016, 07:15:18 pm
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You can to make a second sound file SFA votes? I am always pleased to hear the voices of the classic SFA.
Re: Balrog by Trololo- wait for updates
#7  June 14, 2016, 08:26:15 pm
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My only true complaint so far is that with a name like "Ultimate Wild Smash", Balrog's Level 3 feels very underwhelming. It would be better to add some env shake to the move once it hits, or rework the move to make it truly "Wild", something like a ranbu or combo attack before the uppercut.

Also, the Kyokugen "pow" sound really doesn't work with him. It just only feels right with the actual Kyokugen characters, but that's more of a personal nitpick.
Re: Balrog by Trololo- wait for updates
#8  June 14, 2016, 09:38:24 pm
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Sweet, finally I can have an epic Dudley vs Balrog fight on my rooster !

Thanks for the release Trololo, I will be testing this ASAP and will post feedback here
Re: Balrog by Trololo- wait for updates
#9  June 14, 2016, 10:07:13 pm
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Thanks! Nice to see something from you. Will make use of this.
Re: Balrog by Trololo- wait for updates
#10  June 15, 2016, 04:18:34 am
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My phone went crazy from 4shared.  Can anyone mirror?
Re: Balrog by Trololo- wait for updates
#11  June 15, 2016, 04:58:23 am
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My only true complaint so far is that with a name like "Ultimate Wild Smash", Balrog's Level 3 feels very underwhelming. It would be better to add some env shake to the move once it hits, or rework the move to make it truly "Wild", something like a ranbu or combo attack before the uppercut.

Well, agree with shaking. But no combinations, cause super aren't original one.
https://youtu.be/ybqwEb3rkhM?t=3m15s

Also, the Kyokugen "pow" sound really doesn't work with him. It just only feels right with the actual Kyokugen characters, but that's more of a personal nitpick.

Well, I think it's possible to find different one.

You can to make a second sound file SFA votes? I am always pleased to hear the voices of the classic SFA.

Maybe. But then there will be 3 soundpacks. XD

My phone went crazy from 4shared.  Can anyone mirror?

Well, FIRSTLY I tried touploas him at mediafire, but site started to glitch out. So, for now only 4shared. But from next update I'll start upload him on mediafire- now it feels normal...
And people with oppinions only- thanks. Bullfrog- waiting for feedback.
Re: Balrog by Trololo- wait for updates
#12  June 15, 2016, 09:39:03 am
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Re: Balrog by Trololo- wait for updates
#13  June 15, 2016, 09:44:46 am
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Re: Balrog by Trololo- wait for updates
#14  June 15, 2016, 08:33:46 pm
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Balrog's dash swing blow (overhead rush punch) will completely miss crouching opponents.

-Scratch that apparently none of Balrog's dash punch specials can hit crouching opponents
Living off of borrowed time the clock ticks faster...
Last Edit: June 16, 2016, 04:46:46 am by kersinkid
Re: Balrog by Trololo- wait for updates
#15  June 16, 2016, 12:41:26 am
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-Balrog's EX moves when hit make the KFM default sound.
-Ending of Headbutting makes a debug error (This was tested with JMorphMan's Chun-Li)
-Ultimate Wild Smash should have a shaking along with a light pause for the blow of the impact (similar to Divinewolf's KFM or PotS' Ryu)
Re: Balrog by Trololo- wait for updates
#16  June 16, 2016, 04:44:55 am
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My only true complaint so far is that with a name like "Ultimate Wild Smash", Balrog's Level 3 feels very underwhelming. It would be better to add some env shake to the move once it hits, or rework the move to make it truly "Wild", something like a ranbu or combo attack before the uppercut.

Also, the Kyokugen "pow" sound really doesn't work with him. It just only feels right with the actual Kyokugen characters, but that's more of a personal nitpick.

I like the adding a combo before the hit idea, everything doesn't have to be accurate u know? Spruce em up give em that new school update that he needs! Lol all in all I'm glad someone finally made balrog in this style I've been wanting it for a while thanks for this
Re: Balrog by Trololo- wait for updates
#17  June 16, 2016, 05:06:31 am
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Just noticed both versions of Crazy Buffalo gives back power.
Also, the laugh during Buffalo Head cancels itself out once the attack itself hits.
Last Edit: June 16, 2016, 05:09:48 am by Project.13
Re: Balrog by Trololo- wait for updates
#18  June 16, 2016, 10:20:14 am
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-Scratch that apparently none of Balrog's dash punch specials can hit crouching opponents

I tried every DP of Gesuszilla's one, as move accurate to original game. Crouching enemy can get hit only of Dash Sweep. Still, thanks for info, cause i saw there a problem.

-Balrog's EX moves when hit make the KFM default sound.
-Ending of Headbutting makes a debug error (This was tested with JMorphMan's Chun-Li)
-Ultimate Wild Smash should have a shaking along with a light pause for the blow of the impact (similar to Divinewolf's KFM or PotS' Ryu)

-They supposed to. At least, until I'll find a better sound.
-Dunno.
-Yeah, this one is good idea.

Just noticed both versions of Crazy Buffalo gives back power.
Also, the laugh during Buffalo Head cancels itself out once the attack itself hits.

-Fixed that.
-Well, It doesn't happened to me.
=================================
Anyway, link is changed and char is updated to feedback I understood.
+ He got 2 new soundpacks.
Re: Balrog by Trololo- wait for updates
#19  June 16, 2016, 08:01:09 pm
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Some quick feedback...
As a oldschool charge char gamer, the charge on your Balrog feels very solid.  :thumbsup:

 - IMO small portrait looks ugly
 - can´t do Dash Low Smash (charge B, DF, k)... have no problem with Dash Low Straight (charge B, DF, p)
 - for the Turn Punch I hardly recommend to have the command on hold PP & KK... Two buttons, cause p.e. if you do a long power charge you´ll do the Turn Punch afterwards... and KK cause you can do the Turn Punch either with KKK or PPP in the source games
 - readme is missing for Crazy Buffalo that Balrog can alternate between the normal Dash Straights and Dash Uppers throughout the entire attack (by holding or tapping any kick button).
 - you can recreate SF4 Violent Buffalo super, would love to see that
Re: Balrog by Trololo- wait for updates
#20  June 16, 2016, 08:32:33 pm
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Some quick feedback...
As a oldschool charge char gamer, the charge on your Balrog feels very solid.  :thumbsup:

 - IMO small portrait looks ugly
 - can´t do Dash Low Smash (charge B, DF, k)... have no problem with Dash Low Straight (charge B, DF, p)
 - for the Turn Punch I hardly recommend to have the command on hold PP & KK... Two buttons, cause p.e. if you do a long power charge you´ll do the Turn Punch afterwards... and KK cause you can do the Turn Punch either with KKK or PPP in the source games
 - readme is missing for Crazy Buffalo that Balrog can alternate between the normal Dash Straights and Dash Uppers throughout the entire attack (by holding or tapping any kick button).
 - you can recreate SF4 Violent Buffalo super, would love to see that

-Well, not mine one.
-Yeah, it somehow performs harder, but it perfoormable.
-That one is good idea, cause anyway I don't have already plans for EX version.
-I need to write the missing part. XD
-Well, I already don't think it's possible. Cause, as you can see, I tried to make Balrog in more classic way. I'm, if I did it like SF4 too much, he could have V.Buffalo as MAX version of 5-hit 2-handed C,Buffalo. But we already got two verions of C.Buffalo. And where can I put this super I just don't know.