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gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!! (Read 207078 times)

Started by 【MFG】gui0007, May 03, 2018, 01:34:00 AM
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Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#201  July 30, 2020, 12:17:32 PM
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After doing a few minutes of testing, I realized the patch I posted a year ago was not applied before this update happened. Unfortunately, I deleted the files already so those bugs are still there. And I also found a bug not present in the original and a minor one I missed. Here's feedback that needs to be fixed:

-The head on the "Lose by Time Over" animation is missing. Put this code underneath [Statedef 170] on System.cns:
Code:
[State -2, Explod]
type = Explod
trigger1 = animelemtime(4) = 0
ID = 170
anim = 171
postype = p1
pos = 0,0
bindtime = -1
velocity = 0, 0
accel = 0, 0
ownpal = 0
sprpriority = 1
removetime = -1
removeongethit = 1
ignorehitpause = 1
scale = const(size.xscale),const(size.yscale)
-Hammer Frenzy is using the wrong step sound (Sound effect is supposed to be (42,0) instead of (105,0) on the [State 3000, MoveSnd]).
-Hammer Frenzy super is listed as "Hammer Meltdown" in the Super.cns (Which is why I had trouble finding the move's name).
-Custom Combo command no longer works (Pressing C+Z doesn't work and only does the standing heavy punch).
-The crouching medium kick swing sound plays after the opponent is hit.

Since you adjusted Hugo's size, there's no longer need to change the size of the landing effects and can be left as is.
Last Edit: July 30, 2020, 12:24:34 PM by SolidZone 26
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#202  July 30, 2020, 05:32:39 PM
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
After doing a few minutes of testing, I realized the patch I posted a year ago was not applied before this update happened. Unfortunately, I deleted the files already so those bugs are still there. And I also found a bug not present in the original and a minor one I missed. Here's feedback that needs to be fixed:

-The head on the "Lose by Time Over" animation is missing. Put this code underneath [Statedef 170] on System.cns:
Code:
[State -2, Explod]
type = Explod
trigger1 = animelemtime(4) = 0
ID = 170
anim = 171
postype = p1
pos = 0,0
bindtime = -1
velocity = 0, 0
accel = 0, 0
ownpal = 0
sprpriority = 1
removetime = -1
removeongethit = 1
ignorehitpause = 1
scale = const(size.xscale),const(size.yscale)
-Hammer Frenzy is using the wrong step sound (Sound effect is supposed to be (42,0) instead of (105,0) on the [State 3000, MoveSnd]).
-Hammer Frenzy super is listed as "Hammer Meltdown" in the Super.cns (Which is why I had trouble finding the move's name).
-Custom Combo command no longer works (Pressing C+Z doesn't work and only does the standing heavy punch).
-The crouching medium kick swing sound plays after the opponent is hit.

Since you adjusted Hugo's size, there's no longer need to change the size of the landing effects and can be left as is.

All fixed, thanks bro! ;)
The Custom Combo doesn't work because the command wasn't activated for some reason. :v
Also El Parasito de la Web made new pals for him. Link in the first post updated.

Any way to generate this sound out of Hugo himself?

or giving a default sound that is not the slash/cutting sound used right now.

Sadly i ain't find another way.
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#203  July 31, 2020, 12:43:54 PM
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Sometimes something like this happens:
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#204  July 31, 2020, 02:21:15 PM
  • ****
  • Lazy spriter trying some POTS type stuff...
  • A.K.A. NED
Making customs...

Also, many POTS projects in my head, I decided to go ahead and try stuffs by myself, even if it's average...
I'm NOT making Angel, I'm not that crazy ^^;
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#205  July 31, 2020, 03:59:46 PM
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  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#206  July 31, 2020, 04:07:49 PM
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Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#207  July 31, 2020, 04:20:04 PM
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  • busy, busy....
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Funny thing is that it doesn't occur everytime. Sometimes it looks perfectly good at the begining of the match, but when you hit F4 to restart the round Poison turns cyan.
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#208  August 01, 2020, 09:11:08 AM
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  • I do feedback on detail and aesthetics.
    • USA
I also noticed that Custom Combo can't be used in the air even though readme says he can.

And the Hammer Frenzy is still using the wrong step sound when holding the punch button as shown on the code here:
Code:
[State 3000, MoveSnd]
type = playsnd
trigger1 = AnimElem = 6
trigger2 = AnimElem = 10
trigger3 = AnimElem = 14
trigger4 = AnimElem = 18
value = s105, 0
channel = 1

Value should be s42,0 instead as other moves and actions that involve running use that step sound effect, not s105,0.
Re: gui0007's POTS/POTS-ish Edits: HUGO NEW UPDATE!!
#209  August 01, 2020, 06:17:35 PM
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
I also noticed that Custom Combo can't be used in the air even though readme says he can.

And the Hammer Frenzy is still using the wrong step sound when holding the punch button as shown on the code here:
Code:
[State 3000, MoveSnd]
type = playsnd
trigger1 = AnimElem = 6
trigger2 = AnimElem = 10
trigger3 = AnimElem = 14
trigger4 = AnimElem = 18
value = s105, 0
channel = 1

Value should be s42,0 instead as other moves and actions that involve running use that step sound effect, not s105,0.

Damn, i really forgot that for the normal version. I changed this only in my add004 version. :v
I'll fix this, will take a look at what happend with the air Custom Combo and also add more pals that El Parasito send to me for the next quick update.