After doing a few minutes of testing, I realized the patch I posted a year ago was not applied before this update happened. Unfortunately, I deleted the files already so those bugs are still there. And I also found a bug not present in the original and a minor one I missed. Here's feedback that needs to be fixed:
-The head on the "Lose by Time Over" animation is missing. Put this code underneath [Statedef 170] on System.cns:
[State -2, Explod]-Hammer Frenzy is using the wrong step sound (Sound effect is supposed to be (42,0) instead of (105,0) on the [State 3000, MoveSnd]).
type = Explod
trigger1 = animelemtime(4) = 0
ID = 170
anim = 171
postype = p1
pos = 0,0
bindtime = -1
velocity = 0, 0
accel = 0, 0
ownpal = 0
sprpriority = 1
removetime = -1
removeongethit = 1
ignorehitpause = 1
scale = const(size.xscale),const(size.yscale)
-Hammer Frenzy super is listed as "Hammer Meltdown" in the Super.cns (Which is why I had trouble finding the move's name).
-Custom Combo command no longer works (Pressing C+Z doesn't work and only does the standing heavy punch).
-The crouching medium kick swing sound plays after the opponent is hit.
Since you adjusted Hugo's size, there's no longer need to change the size of the landing effects and can be left as is.