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Punisher World Warzone (Alpha 1_O) (Read 350838 times)

Started by ELECTR0, May 29, 2016, 06:28:39 pm
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Re: Punisher World Warzone (Alpha 1_M)
#101  April 27, 2021, 12:38:11 am
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Early preview of Andore. I figured it was a good idea to invest in this character seeing how I can use the base to make Abigail. Right now he is unplayable, but I'm trying to make his combat good enough to be a playable character.

Re: Punisher World Warzone (Alpha 1_M)
#102  June 03, 2021, 03:48:02 am
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Finished up Punisher's smart palette for more costume options & reworked his moveset. He has 2 new specials which are a rolling shotgun & a new throw. The rolling shotgun was a way to give Punisher a launcher move. The new throw has a variety of attacks which you can see in the preview video. I also gave Punisher a new air hyper, since he has a new launcher move with the rolling shotgun I thought it would be cool to have these moves potentially combo. Older hypers have also been updated to look cooler or be more effective.

Re: Punisher World Warzone (Alpha 1_M)
#103  June 15, 2021, 07:17:52 pm
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The game update will be released sometime next month. Punisher character is now complete. I like the way he plays & don't see a need a to add anymore moves. However I will be adding more to him in the way of intros, win poses, costumes & little stuff like that. Punisher's Hit & Run hyper has been altered if your on a stage where is Van can't drive. For example, in the video the Van should not able to drive on top of the elevator. Instead an alternate hyper will play.

Punisher costume options:

1 = Smart palette
2 = Classic
3 = Thunderbolt
4 = Warzone
5 = What If (Punisher was an agent of Hydra)
6 = Captain America

Wolverine Costume options:

1 = Smart Palette
2 = Classic
3 = X-Force
4 = Brown suit
5 = What If (Wolverine was an agent of Hydra)
6 = Blue & Yellow



Re: Punisher World Warzone (Alpha 1_M)
#104  June 15, 2021, 09:10:24 pm
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good stuff!!
I'm always glad when I see an update of your project!
I can't wait for the next one! Hopefully Blaze news as well :)
Re: Punisher World Warzone (Alpha 1_M)
#105  June 16, 2021, 12:52:01 am
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    • electroslair.blogspot.com/
When the characters got converted to the new 4 button layout they also got updated, but nothing as significant as Punisher. Blaze has some new moves & can pick up the knife now.
Last Edit: June 16, 2021, 01:02:05 am by ELECTR0
Re: Punisher World Warzone (Alpha 1_M)
#106  June 16, 2021, 02:55:07 am
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When the characters got converted to the new 4 button layout they also got updated, but nothing as significant as Punisher. Blaze has some new moves & can pick up the knife now.
that great news for this update, Im so happy to help out with the lifebar and your doing good job with your full game )

Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: Punisher World Warzone (Alpha 1_M)
#107  June 28, 2021, 05:25:09 am
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Mardia is guarding the Ninja House. Not sure if she will be playable or not. I started this character as quick nonplayable character to fight early in the arcade mode. After a couple of days work it's starting to look like she might be playable. The melee attacks are going to be limited of course, but other than that she's got a good amount of moves.

Re: Punisher World Warzone (Alpha 1_M)
#108  July 05, 2021, 11:49:39 pm
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Yamato is a new playable character. He's got some decent range with his melee attacks which do good damage. His smoke bombs can keep opponents trapped & his ninjas provide good support.

Re: Punisher World Warzone (Alpha 1_M)
#109  July 06, 2021, 03:16:45 pm
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  • Why,
How can 6->4 is called "update"? I not get =O .
Hey, can i help, or maybe i need help
Re: Punisher World Warzone (Alpha 1_M)
#110  July 06, 2021, 08:50:25 pm
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Impresssive work! :O

Sorry for bothering you here, Electr0, but I've written you a PM a while ago; did ya get it?

Nice to know you are doing fine!
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Punisher World Warzone (Alpha 1_M)
#111  July 07, 2021, 11:40:36 pm
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    • electroslair.blogspot.com/
Now that Mardia & Yamato are in the game it was time to give Musashi a badly needed update. All his old moves have been overhauled to work differently. He can now throw his sword in Bishamon fashion to pull enemies close or lunge to his sword. He has a new hyper called Ancestors Wraith where he summons his ancestors to slice up his opponent.



@EgyLynx The game is being converted to 4 button setup because I think it will make the game easier & more fun to play. The combos are still the same but instead of pressing light, medium & then strong buttons to do a 3 hit melee combo you instead hit light, light, strong buttons to do a 3 hit combo. If you've played Marvel VS Capcom 2 then you know what to expect from this new update. The control system is the same.

@Lasombra Demon Yeah sorry I never got back to you. I don't use Ikemen though I really should. Hear a lot of good things about it. All my stuff is open source so you can convert or use anything you want of mine for Ikemen. The only thing I don't like is people hosting my stuff on their sites since I'm active & have a place for people to download my work. Other than that anyone can release edits, conversions, use sprites, etc..
Re: Punisher World Warzone (Alpha 1_M)
#112  July 24, 2021, 10:27:58 pm
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It's okay! If you ever want to do a collab, lemme know. Nice to know you are fine with your stuff being edited/used. :)

Good luck with the rest of the project!
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Punisher World Warzone (Alpha 1_M)
#113  July 25, 2021, 01:55:33 pm
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The update will release on 7/30/2021. In this last preview video you can see that Mizuki is now fully playable. This update is the largest one so far & almost everyone has been tweaked to play better. I'll put the update notes below the video if anyone cares to look at them.





Added/Removed :

Changed characters from a 6 button layout to a 4 button layout.
Added Atop the Eleavtor stage.
Added Jigsaw unplayable character.
Added Mine stage.
Added Lash as a playable character.
Added Airplain Heist stage.
Added Andore as unplayable character.
Added missing blood puddle for certain finishers.
Added 2 Final Fight Arena stages.
Added 3 Ninja House stages.
Added Mardia as unplayable character.
Added Yamato as playable character.
Changed Poacher Joe to unplayable character.
Changed Mizuki to playable character.
 
Characters updated :

Blaze = Can now pick up the knife weapon.
Blaze = New knife hyper when holding knife.
Blaze = Changed the standing close strong kick.
Blaze = Added crouching weak & medium attack animations.
Blaze = Added jumping medium kick attack animation.
Blaze = Added jumping punch animations.
Blaze = All helpers now have ownpal = 1.
Blaze = All attacks now properly change the statetype to Idle after attack hitboxs.
Blaze = Updated AI.

Blob = Team Flame Demon special now shoots 2 demons.
Blob = Rubble attacks are quicker & the cooldown time has been reduced.
Blob = Added dash forward & backward.
Blob = Added screen shake to more moves.
Blob = Adjusted hit spark on Team Scorcher hyper.
Blob = Added missing win KO FX to team hyper Scorcher.
Blob = Changed all fire palfx to look better.
Blob = All attacks now properly change the statetype to Idle after attack hitboxs.
Blob = Updated AI.

Cody = Added missing hitbox to Rock Toss throw animation.
Cody = Added new team hyper called Revenger.
Cody = Fixed Jessica's palette.
Cody = Fixed issue with hyper FX background.
Cody = Changed Dead End Irony hyper to not follow into the air if enemy is not in a hit state.
Cody = Can now use Rock Toss quicker.
Cody = All helpers now have ownpal = 1.
Cody = All attacks now properly change the statetype to Idle after attack hitboxs.
Cody = Updated AI.

Edi. E = Changed how bullets make enemies react.
Edi. E = Fixed an issue where Electric Baton attack would run forever.
Edi. E = Law Enforcment attack now puts enemies in death state 5150 if life is zero.
Edi. E = All attacks now properly change the statetype to Idle after attack hitboxs.
Edi. E = Updated AI.

Haggar = Dean will now run away during team hyper Metro Spiral if Haggar is hit.
Haggar = All attacks now properly change the statetype to Idle after attack hitboxs.
Haggar = Updated AI.

Kruel Kurt = Fixed enemy changing to the wrong state after Archor's Away hyper.

Missing Link = Added screen shake to more moves.
Missing Link = All attacks now properly change the statetype to Idle after attack hitboxs.
Missing Link = Crush You special move now preforms better.
Missing Link = Added missing hyper KO FX to slam hyper.
Missing Link = Added more palettes.

Mizuki = New melee attacks added.
Mizuki = Added new special called Assasin Strike.
Mizuki = Added new Hyper called Vertigo Strike.
Mizuki = Changed close teleport slam to slam opponent on ground behind her.
Mizuki = Added missing finisher sprites.
Mizuki = Saxon Karate Kick now properly bounces enemies off the wall.
Mizuki = Cut to Ribbons hyper now preforms better & has slight damage buff.
Mizuki = All attacks now properly change the statetype to Idle after attack hitboxs.
Mizuki = Updated AI.

Musashi = Changed how Samurai Rush hyper works.
Musashi = Added screen shake to more attacks.
Musashi = Added special move called Cursed Sword.
Musashi = Changed some moves commands & updated move list sprite.
Musashi = Added a dash forward.
Musashi = Updated palettes to look better.
Musashi = Adjusted damage levels. Overall Musashi does more damage.
Musashi = Added new hyper called Ancestors Wraith.
Musashi = All attacks now properly change the statetype to Idle after attack hitboxs.
Musashi = Updated AI.

Mustapha = Changed how bullets make enemies react.

Ninja = All attacks now properly change the statetype to Idle after attack hitboxs.
Ninja = Updated AI.

Poacher Joe = Fixed intro.
Poacher Joe = Changed how bullets make enemies react.
Poacher Joe = All attacks now properly change the statetype to Idle after attack hitboxs.

Pretty Boy = Fixed an issue were you could walk during intro.
Pretty Boy = Minor tweaks to play better.
Pretty Boy = More compatibility issues resolved.

Punisher = Added smart palette & made new costumes.
Punisher = Added special attack called Rolling Shot.
Punisher = Added special throw called Warrior Instinct.
Punisher = Added air hyper called Bullet Rain.
Punisher = Changed victory dialog.
Punisher = Changed how bullets make enemies react.
Punisher = Changed Hot Lead hyper to preform differently.
Punisher = Changed Grenades hyper to preform differently.
Punisher = Run slightly faster.
Punisher = Wolverine team-up lunge attack triggers farther away from oppenent.
Punisher = Wolverine team-up Hit & Run, Punisher will now wait until the van drives away before attacking again.
Punisher = Fixed some compatability issues with Hit & Run hyper.
Punisher = Hit & Run hyper has alternate attack for certain stages.
Punisher = Adjusted hitshake on alot of moves.
Punisher = War Path hyper now has hyper KO FX.
Punisher = All attacks now properly change the statetype to Idle after attack hitboxs.
Punisher = Updated AI.

R Bear = Slight damage buff.
R Bear = Cannot be hit by normal attacks for a breif time while doing uppercut special/hyper.
R Bear = Fixed hyper KO FX for team-up Rocket Punch hyper.
R Bear = Added more interactive FX for water stages.
R Bear = Updated Hypers to preform better.
R Bear = Changed some hit FX & adjusted positions.
R Bear = Fixed select screen stance to show original costume colors.
R Bear = All attacks now properly change the statetype to Idle after attack hitboxs.
R Bear = Updated AI.

Scully = Added new move called Scatter Shot.
Scully = Fixed Shone's win pos to have no velocity.
Scully = Changed how bullets make enemies react.
Scully = All attacks now properly change the statetype to Idle after attack hitboxs.
Scully = Fixed enemy changing to the wrong state after Stomper special.

Sodom = Fixed state type that was causing Sodom to get stuck in the air.

Interactive Stuff :

Added Barrels & telephone booth to Bay Area Dusk stage.
More bug fixs for stage finisher on Syrian Desert Refinery.
Health and Power boosts now stay on the battlefield longer.
Removed spark FX & sound from player 2 hitting boxs, barrels, etc..
Fixed error with changeanim2 with with some helpers.

Screenpack :

Added Lightning to VS screen.
Last Edit: July 29, 2021, 06:46:35 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_M)
#114  July 25, 2021, 04:33:10 pm
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Good news!
i'll wait for the update!
Re: Punisher World Warzone (Alpha 1_M)
#115  July 31, 2021, 09:49:14 pm
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Just passing by to say thanks, I'm having a blast playing this fullgame, in fact, I got hooked up for hours lol, keep up the good work ELECTR0!
Re: Punisher World Warzone (Alpha 1_M)
#116  February 15, 2023, 08:16:03 am
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The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.

Last Edit: February 15, 2023, 01:10:24 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_N)
#117  February 20, 2023, 05:32:55 am
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Another preview of Kingpin. He now has 2 new hypers. The first one is a team hyper where Kingpin calls in a super villain to attack. For now the villain is Crossbones, but more will be added in the future. The second hyper is an air grab and then Kingpin slams the opponent onto the ground then stabs them with the sharp end of his cane. I've also added a new throw special where Kingpin charges the opponent and then tosses them against the wall. I forgot to mention in my last post that Kingpin will be playable.

Last Edit: February 20, 2023, 05:38:17 am by ELECTR0
Re: Punisher World Warzone (Alpha 1_N)
#118  February 28, 2023, 08:29:15 am
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Last preview of Kingpin before release. I've added a stage finisher trap to Kingpin. It activates if you do a standing or crouching melee attack for the final hit of the match. This trap only works if your on one of Kingpin's 3 stages. Planning on releasing the game update in mid March. I've also decided to release a normal Mugen version of Kingpin like I did with Punisher and Haggar for those who don't want to play this game, but still would like to use Kingpin.

Re: Punisher World Warzone (Alpha 1_N)
#119  March 11, 2023, 05:10:55 pm
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Added a dinosaur stage finisher & a vapor chamber stage finisher to the game. I've also gone back over the older stage finishers and tweaked them to play/trigger better. I've also added a few new stages to the game, so every character on the roster should now have a proper stage when playing through the Arcade mode. I've also made Jigsaw & Sodom playable characters. My plan is to release the update next Friday 3/17/2023.



Last Edit: March 11, 2023, 05:27:01 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1_N)
#120  March 11, 2023, 09:28:55 pm
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The Eternal Champions stage fatalities are sick! fantastic work as usual ELECTRO!