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Reu's Tribute (Background) (Read 15669 times)

Started by !E, July 04, 2009, 05:38:27 AM
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Reu's Tribute (Background)
#1  July 04, 2009, 05:38:27 AM
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Background Size: Low-Res,  640x480 Resolution.
Music is included in the zip.
Download > http://sinhra.com/ > M.u.g.e.n Background
Last Edit: July 04, 2009, 07:24:24 AM by [E]nter[T]he[G]ame
Re: Reu's Tribute (Background)
#2  July 04, 2009, 05:50:48 AM
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this goes to reu, one of the most talented mugen creators and musicians ever to walk this earth   :'(
Re: Reu's Tribute (Background)
#3  July 04, 2009, 07:10:37 AM
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Dude, never use GIF in a release thread. People will think the stage has colorloss, and that means less downloads.

!E

Re: Reu's Tribute (Background)
#4  July 04, 2009, 07:25:20 AM
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I use gif so that it load faster for people with slow internet.
Thanks for pointing that out, first post updated with png.
Re: Reu's Tribute (Background)
#5  July 04, 2009, 08:06:53 AM
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judging by the pics it looks so clean it's sick also it looks like there's a little animation on it but i could be wrong. downloading now and let you know what else i think
Edit: just looked at it i saw where you were going with this but im not feeling the music symbols at at all and the color is not as clean as i thought but anyways. it's just a normal stage to me.
Last Edit: July 04, 2009, 08:14:09 AM by profylebryon
Re: Reu's Tribute (Background)
#6  July 04, 2009, 09:38:06 AM
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Ahh its pretty neat as a tribute but as a stage i won't venture into it but you could do more with the floor.
Interactive Stage W.I.P Click Below


--------------


I give my life not for honor but for you
Re: Reu's Tribute (Background)
#7  July 04, 2009, 09:41:10 AM
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shouldnt ken be wearing red? btw, nice stage, dl now
Re: Reu's Tribute (Background)
#8  July 04, 2009, 10:34:39 AM
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Interactive Stage W.I.P Click Below


--------------


I give my life not for honor but for you
Re: Reu's Tribute (Background)
#9  July 04, 2009, 10:44:29 AM
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Re: Reu's Tribute (Background)
#10  July 04, 2009, 11:09:56 AM
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Interactive Stage W.I.P Click Below


--------------


I give my life not for honor but for you
Re: Reu's Tribute (Background)
#11  July 04, 2009, 01:25:20 PM
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p1startx = -75
p2startx = 90

It's not really a good idea to change the start points of the characters. 
Since character interaction in intros is sometimes based on the default -70,70 values, using something else can make them look messed up. 

Evil Ryu and Evil Ken in particular have many intros.  While the change you made doesn't make them look bad really, you can still see that they aren't the way they are supposed to be. 



In this example, Evil Ken is moved quite a bit farther to the right than he normally would be. 


---
[BG last]
type  = normal
start = -320,-240
spriteno = 0,0
mask = 1

This the your furthest back item in your stage.  There isn't any reason to mask it. 


---
;[BG 3]
;type  = normal
;start = -320,-240
;spriteno = 0,3
;mask = 1

You have this whole stage item commented out.  I'm guessing it's from an earlier part of development since you used the sprite elsewhere.  You should just take it out. 


---
[BG Disc]
type  = anim
actionno = 3
start = -320,-240
mask = 1
delta = 1,1

This is the first instance of you making a stage item "animated" when it doesn't need to be.  All of your "animations" only have one sprite with some alpha transparency added. 

The "A" type of alpha transparency from animation code can be added to normal stage items, like so: 

[BG Disc]
type  = normal
spriteno = 0,6
start = -320,-240
trans = add
delta = 1,1

"Trans = add" here is the same as putting "A" at the end of your animation code.  Doing it this way will keep you from having to add all those actions at the end of your .def file. 

There is also another advantage to doing it this way...


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In [Reu's Spirit] and [Music notes], the 2nd and 3rd items have the same velocities.  While the tilespacing difference makes it not noticeable later on in the stage, at the beginning a couple of the Spirit/note sprites move exactly the same.  Making all the speeds even slightly different would be good. 

Also, for these two sections, because they are all animated and tiled you run into this problem: 

See how the note is almost halfway off the screen here? 



This shot is one frame later (used pause then scroll lock to advance the frame): 



See how it is gone from the screen already? 

There are a couple of ways to fix this but the easiest way for you, since they are just single frame animations is to make it not be an animation.  This is the other advantage I spoke of. 

So you'd change Spirit from this: 
Spoiler, click to toggle visibilty

To this (with whatever velocity changes you may make): 
Spoiler, click to toggle visibilty


And you'd change the music notes from this:
Spoiler, click to toggle visibilty

To this (again with whatever velocity changes you decide):
Spoiler, click to toggle visibilty


---
For Evil Ken, Dragon Claw, and Evil Ryu, you'd use a slightly different method to change them from animations to normal type stage items than I showed earlier. 

To have more control over your alpha transparency values on normal type stage items, you use

trans = addalpha

The you'd specify the values.  The first value is what you put after "AS" in the animation code, then the number after the comma is what you have after "D" in your animation code. 

alpha = 128,128

For the alpha transparencies you'd change this: 
Spoiler, click to toggle visibilty

To this: 
Spoiler, click to toggle visibilty


---
Also, on EK, ER, and DC, their deltas aren't so good.  A delta over 1 in low res stages is really only for stuff in front of the fighters.  It's odd to see something that's supposed to be behind the fighters move faster than the fighters. 

Still, the part that only really bugs me is the y delta being different from the floor.  It looks odd to me when fighters jump. 

GT

Re: Reu's Tribute (Background)
#12  July 04, 2009, 04:11:12 PM
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Deng Tamez.  :S
Yeah Titiln, in fact, You Made Him
Re: Reu's Tribute (Background)
#13  July 04, 2009, 05:34:31 PM
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Didnt he die like.... two years ago?  o_O
Re: Reu's Tribute (Background)
#14  July 04, 2009, 05:44:51 PM
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GT

Re: Reu's Tribute (Background)
#15  July 04, 2009, 05:58:41 PM
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Yeah Titiln, in fact, You Made Him
Re: Reu's Tribute (Background)
#16  July 04, 2009, 06:18:19 PM
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GT

Re: Reu's Tribute (Background)
#17  July 04, 2009, 06:28:42 PM
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What does the time of date have to do with wanting to make a tribute dude?
Yeah Titiln, in fact, You Made Him
Re: Reu's Tribute (Background)
#18  July 04, 2009, 06:31:27 PM
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You can make tribute to someone who died at any time. Why do you think Veterans, Memorial, and Independence Days are holidays?