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Gumball Watterson (Cattigan619): Creamy edit (Read 9128 times)

Started by Creamy_Goodness, November 28, 2020, 11:53:51 am
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Gumball Watterson (Cattigan619): Creamy edit
#1  November 28, 2020, 11:53:51 am
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    • creamyg.jdluke.com/

> I have another character edit for you, this time it's Cattigan619's Gumball Watterson from The Amazing World Of Gumball. Cattigan's original character was MUGEN 1.x only, but I've edited it so that it can run in WinMugen as well. I didn't put nearly as much work into Gumball as I did for Arnold, but I'm still satisfied with the results.

> Commented out VictoryQuote state (-3) in common.cns in order to prevent Gumball from crashing WinMugen.
> Commented out both VictoryQuote state controllers in Win Pose state (180) in states.cns in order to prevent Gumball from crashing WinMugen.
> Commented out both Explod state controllers that include gamewidth variable in Win Pose state (186) in states.cns in order to prevent Gumball from crashing WinMugen.
> Commented out both Explod state controllers that include gamewidth variable in Taunt state (195) in states.cns in order to prevent Gumball from crashing WinMugen.
> Commented out PosAdd state controller in Hyper Hadouken: Hyper BG Effect state (3005) in states-h.cns in order to prevent Gumball from crashing WinMugen.
> Commented out Explod state controller in Final Portrait state (3049) in states-h.cns in order to prevent Gumball from crashing WinMugen.
> Decreased xscale and yscale from 0.7 to 0.6 in order to slightly decrease Gumball's size.
> Recropped portrait to the proper 120 x 140 pixels.
> Disabled mustache win pose (182).
> Ground throw (800) now does 60 points of damage instead of 40.
> Air throw (810) now does 100 points of damage instead of 140.
> Hadouken special (1000) now does 25 points of damage instead of 72.
> Charging Headbutt special (1003) now does 60, 80, or 100 points of damage depending on duration of charge.
> Charging Headbutt special (1003) now hits only once.
> Clayzooka special (1011) now does 50 points of damage instead of 80.
> Added 20 ticks to the first frame of Clayzooka animation (1012).
> Disabled Carrie Possession super (3030).
> Gumball no longer rushes towards opponent at the start of Lightning Shoryuken! super (3002).
> Subtracted 14 ticks from the 16th frame of Karate Barrage super (3000).
> Subtracted 15 ticks from the 17th frame of Karate Barrage super (3000).
> Karate Barrage super (3000) now does up to 220 points of damage instead of 350.
> Rapid Paintball Shots super (3001) now does 16 damage per hit instead of 20, totaling up to 160 damage instead of 200.
> Reduced ground.velocity of Rapid Paintball Shots super (3001) from -8 to -1.
> Lightning Shoryuken! super (3002) now does 80 damage per hit instead of 70, totaling up to 400 damage instead of 350.
> Hyper Hadouken super (3003) now does 16 damage per hit instead of 20, totaling up to 256 damage instead of 320.
> Renamed Lightning Shoryuken super (3014) to Bicycle Kick.
> Bicycle Kick super (3014) now does 30 damage per hit instead of 10, totaling up to 270 damage instead of 90.
> Recoded Darwin Assist super (3015) to exclude gamewidth variable in order to prevent Gumball from crashing WinMugen.
> Darwin Assist super (3015) now does 35 damage per hit instead of 50, totaling up to 280 damage instead of 400.
> It's the Anaihilator! super (3020) now does a total of 160 points of damage instead of 225.
> Disabled Bobert intro (193).
> Gumball's AI now has a 5% chance of using Karate Barrage super (3000) when between 30 and 50 pixels away from the opponent, and opponent is on the ground.
> Gumball's AI now has a 5% chance of using Rapid Paintball Shots super (3001) when between 150 and 200 pixels away from the opponent.
> Gumball's AI now has a 2% chance of using Gumball Code super (3010).
> Gumball's AI now has a 5% chance of using Bicycle Kick super (3014) when between 50 and 70 pixels away from the opponent, and opponent is on the ground.
> Gumball's AI now has a 5% chance of using It's the Anaihilator! super (3020) when between 70 and 150 pixels away from the opponent, and opponent is on the ground.
> Gumball's AI now has a 50% chance of using Hyper Hadouken super (3014) when 150 pixels away from the opponent or further, and opponent is on the ground.
> Gumball's AI now has a 60% chance of using Lightning Shoryuken! super (3002) when 30 pixels away from the opponent or closer, and opponent is airborne.
> Gumball's AI now has a 5% chance of using Darwin Assist super (3015).
> Gumball's AI now has a 20% chance of using Hadouken special (1000) when between 80 and 150 pixels away from the opponent, and opponent is on the ground.
> Gumball's AI now has a 20% chance of using Charging Headbutt special (1003) when between 60 and 120 pixels away from the opponent, and opponent is on the ground.
> Gumball's AI now has a 20% chance of using Clayzooka special (1011) when 150 pixels away from the opponent or further, and opponent is on the ground.
> Gumball's AI now has a 90% chance of using Ground throw (800) when 15 pixels away from the opponent or closer, and opponent is on the ground.
> Gumball's AI now has a 90% chance of using Shoryuken special (1017) when 30 pixels away from the opponent or closer, and opponent is airborne.



http://creamyg.jdluke.com/Games/MUGEN/Characters/Edits/Gumball(CGX01).zip
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Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/