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Capcom Fighting All Stars - MUGEN Version (Read 527621 times)

Started by Nestor, May 06, 2009, 07:58:21 pm
Re: Capcom Fighting All Stars - MUGEN Version
#21  May 10, 2009, 10:03:32 pm
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You should a wayne from lost planet.
Welcome to the House of Fighting.
Re: Capcom Fighting All Stars - MUGEN Version
#22  May 10, 2009, 10:41:27 pm
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hum. something is still weird.
Re: Capcom Fighting All Stars - MUGEN Version
#23  May 11, 2009, 12:32:07 am
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Cell backgrounds with borders should be at least be one pixel bigger on each side. For example, portraits that are 25x25 in size should have a 27x27 cellbg, the border taking up the excess pixels. After that, adjust the offset of the cellbg in the system.def accordingly.
Re: Capcom Fighting All Stars - MUGEN Version
#24  May 11, 2009, 12:45:54 am
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Cell backgrounds with borders should be at least be one pixel bigger on each side. For example, portraits that are 25x25 in size should have a 27x27 cellbg, the border taking up the excess pixels. After that, adjust the offset of the cellbg in the system.def accordingly.
Thanks MGBenz. I saw that after uploading the image.
Here's the correction:


Thanks, see you.
Re: Capcom Fighting All Stars - MUGEN Version
#25  May 11, 2009, 01:16:27 pm
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Nestor!! It's long without news of you!!(I'm FeLo_Llop. Do you remember me from MLA?). I wish you the best of the lucks with this... I'll send you a PM now ;)

See u later!!
I swear there was something cool here!!
Re: Capcom Fighting All Stars - MUGEN Version
#26  May 11, 2009, 10:06:01 pm
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Hey Felo!!! It's been a long time friend!!! Of course, I remember you, no one can forget your awesome work!!!
I already checked your PM, and well, now, Felo Llop has contributed with his CvS Rose for the project  :D!!! Thanks a lot for your work buddy, you'll get the deserved credit in the project. I will try to code her basics in this week, once I finish my exams  :S.

Here's a gif of her stand (old one, the new sprites looks even more awesome):



Thanks Felo, see you.
Re: Capcom Fighting All Stars - MUGEN Version
#27  May 11, 2009, 10:20:10 pm
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Yeah, they need to match. Its better to scale down the alpha/MVC chars or to scale up the CVS ones?
i think it's better to scale down the alpha sprite characters, just like in cvs.

alpha sprite characters are meant for that screen size. when you put them in a 320x240 environment, they've got a lot more range and a lot less free fighting space by comparison. i've meant to say this to beximus too but haven't really contacted him
Re: Capcom Fighting All Stars - MUGEN Version
#28  May 12, 2009, 07:11:50 am
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 ;) all of this sound (watches) good in fact the first screenpack look better but keep balanced characters and a good tag system.

BUT OMG for Olympus Gods not another moleboxed game, a game with riped sprites that use encripted system for not ripping is a f**ed **it.

who can understand that ,its imposible encript something, if one person can rip from an emulator or video why not can be ripped the sprites from the mugen engine or even is possible broke the molebox protection

is a law : if we can see it , then wee can rip them (just like the dvd movies or music cds)

please dont make a molebox mugen only make this with a very very very ORIGINAL game



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Re: Capcom Fighting All Stars - MUGEN Version
#29  May 12, 2009, 10:05:50 am
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Thanks man!!
Olvidé decirte que los sprites no fueron hechos por mi, sino por Relámpago, así que si utilizas los del pack, dale crédito a él :)

I'm no one here, but I'd suggest you to use a common style for the SF, I'd be using CvS sprites(just my humble thought in here). As for SF3, resize&palete will fit them into something alike CvS.

And in the end, which will be the rooster?

Good luck with your exams!!!(I'll start June, 1st)
I swear there was something cool here!!
Re: Capcom Fighting All Stars - MUGEN Version
#30  May 12, 2009, 08:45:53 pm
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;) all of this sound (watches) good in fact the first screenpack look better but keep balanced characters and a good tag system.

BUT OMG for Olympus Gods not another moleboxed game, a game with riped sprites that use encripted system for not ripping is a f**ed **it.

who can understand that ,its imposible encript something, if one person can rip from an emulator or video why not can be ripped the sprites from the mugen engine or even is possible broke the molebox protection

is a law : if we can see it , then wee can rip them (just like the dvd movies or music cds)

please dont make a molebox mugen only make this with a very very very ORIGINAL game
I think you don't understand my idea. The only thing that will be moleboxed is the data folder. Why? To make the Unlock System Possible. All the other folders (chars, stages, music...) will be in their normal way. With the data system moleboxed, you'll be able to unlock chars. In the endings, some chars will have some passwords that you'll be able to use to unlock other chars and then add them to the roster. After all, in the beginning, all my works were going to be Open Source, most probably I will keep this decision with most of my works.

Thanks man!!
Olvidé decirte que los sprites no fueron hechos por mi, sino por Relámpago, así que si utilizas los del pack, dale crédito a él :)

I'm no one here, but I'd suggest you to use a common style for the SF, I'd be using CvS sprites(just my humble thought in here). As for SF3, resize&palete will fit them into something alike CvS.

And in the end, which will be the rooster?

Good luck with your exams!!!(I'll start June, 1st)
Don't worry FeLo, I'll add both of you to the credits, your work is really ART ;D.

About the sprites, I was thinking about that, in the beginning, all the project was going to be a Capcom Fighting Evolution (sprite-wise) and then, with the updates, the sprites would change to let all the chars with a CvS style, but it's a hard work indeed. That idea for the SF chars is very good, considering the fact that Ryu was going to use CvS Sprites since the beginning. I think Marancv was doing some sprites a-CvS for some SF3 chars that could be useful, I will investigate more.

About the roster, I'll post it later in the first page. DON'T WORRY IF SOME OF YOU DON'T SEE YOUR FAVS CHARS, they COULD be added later thanks to the unlock system, if they're not in the main roster ;).

Thanks!!! And also, good luck with your exams as well!!!

See you!
Last Edit: May 14, 2009, 03:24:24 am by Nestor-2099
Re: Capcom Fighting All Stars - MUGEN Version
#31  May 12, 2009, 08:53:36 pm
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NEstor, I'm awaiting my friend to give me that Jill valentine version that I talked about.

I will keep you informed.
Re: Capcom Fighting All Stars - MUGEN Version
#32  May 13, 2009, 01:31:08 am
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Thanks buddy, and don't worry, take your time.

Also, first post updated with the roster UNTIL NOW.

Also, I would like to go with one (for now) new character: one mercenary from Mercs or maybe Leon from Resident Evil 4. I will think about it and of course, ask to some good spriters, and once I get a decision, you'll see an update here.

Later!!!
Last Edit: May 14, 2009, 03:21:33 am by Nestor-2099
Re: Capcom Fighting All Stars - MUGEN Version
#33  May 15, 2009, 12:33:34 am
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Hey Nestor, is that gonna be the final look for the select system? If so, I can help you with the portraits.
Last Edit: May 15, 2009, 12:39:27 am by Komm Süsser Tod
Re: Capcom Fighting All Stars - MUGEN Version
#34  May 15, 2009, 06:37:18 pm
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Yes Komm, most probably yes. I will do one for Ryu, so you can base on it.

Also, I already did 2 sprites for Leon (posted in the graphics section), still lack details (gun holders):







See you.
Re: Capcom Fighting All Stars - MUGEN Version
#35  May 22, 2009, 03:08:57 am
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Sorry for the double post (if a mod can put together this with the previous post, it would be fine). Just to announce another new character: Viewtiful Joe by Near and Dante57 will be in Capcom Fighting All-Stars (I'll take over the coding). This project is being done in the IMT Forums. IMO, the sprites are looking very good, they still need some minor fixes, but they look very good, here's a shot for size comparison purposes:






See you.
Re: Capcom Fighting All Stars - MUGEN Version
#36  May 01, 2010, 10:40:48 pm
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Bump and Triple post (sorry  :P).

Some updates:



Morrigan and Leo on the works


http://sinhra.com/forum/viewtopic.php?f=25&t=211


http://sinhra.com/forum/viewtopic.php?f=25&t=237

New tutorial made by Li Kun, check it out!
http://sinhra.com/forum/viewtopic.php?f=23&t=244

Sprite concepts added


http://sinhra.com/forum/viewtopic.php?f=23&t=243

New Challengers: Leon S. Kennedy and Batsu Ichimonji

http://sinhra.com/forum/viewtopic.php?f=25&t=246



You can expect a video preview of Batsu soon.

Ideas in Progress: Wayne Holden & Dante [DMC 3 Version]


http://sinhra.com/forum/viewtopic.php?f=25&t=247


http://sinhra.com/forum/viewtopic.php?f=25&t=245

In case you're wondering if the DMC 1 version is still in, yes, it's in the project. That version will have his DMC 1 moveset, while this version will have a moveset based on his DMC 3 incarnation.


Viewtiful Joe - Possible new sprite style


Thanks to Li Kun for his help :)
I would like to hear suggestions and comments about it to improve the sprites.

Stages so far







Re: Capcom Fighting All Stars - MUGEN Version
#37  May 01, 2010, 10:46:47 pm
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Shit, this looks hawt.
Loving the sprites and the stages.
Can't believe I never noticed this before, I usually like these types of stuff.
Anyway, I wish you goodluck in the project. Try keep us more updated aswell.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Capcom Fighting All Stars - MUGEN Version
#38  May 01, 2010, 10:49:38 pm
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Thank you Nnaajj :) And yes, I'll keep all of you more updated. Also, the next poll will be focused to MFG and Sinhra (yes, I still have one more poll in mind) ;).
Re: Capcom Fighting All Stars - MUGEN Version
#39  May 01, 2010, 10:55:56 pm
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curious .. why didnt u stick with this screenpack concept ?



it looks better then others ...
Re: Capcom Fighting All Stars - MUGEN Version
#40  May 01, 2010, 11:00:19 pm
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Thanks  ;D. And well, I'm still thinking about that SP concept. IIRC, I even made some test not so long ago.