I don't know if this is achievable or simply impossible. But I would like to know if an attack can be customized in the artificial intelligence of a char, it explained to me that an attack is only used against another specific char, I was thinking about something like that, but it just doesn't work.[State -1, Trick Shot 1]type = ChangeStatevalue = 410trigger1 = command = "Trick Shot"trigger1 = p2name = "Char 1"triggerall = var(59) != 1trigger1 = RoundState = 2;triggerall = Var(14)=0;triggerall = var(59)=0triggerall = ctrl = 1trigger1 = p2name = "Char 1" using this command in the .cns of the artificial intelligence... I have also tried this but it doesn't work either.trigger1 = Enemy, Name = "Char 1"