It admittedly took me longer than it should have, but Scizor is finally complete! Using the sprites from Ghosteo and JozetPoet's past Scizors, I was able to make a Scizor of my own nearly entirely from scratch. I'm happy with how he came out honestly.
Scizor doesn't really play in any sort of predefined style, though it is worth noting that he has a dodge, a roll, a power charge, and some pretty good juggles. He's very much a melee-oriented character, with zero projectiles to be found. While Scizor can have a hard time dealing with more projectile-oriented characters, he still has a good set of tools.
Spoiler: Changelog (click to see content)
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;Version 1.25 (01/25/2023)
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- AI! It's a little inconsistent, but now the CPU actually has something to do!
- (Hopefully) got rid of debug errors related to the super armor coding
- Made it so that the opponent doesn't get killed until the third hit of Scizor's throw. It's less awkward that way.
- Slightly decreased the air hitvels on some of Scizor's normals
- Made Scizor's standing normals able to be blocked in the air
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;Version 1.2 (01/04/2023)
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- PROPER blood effects
- Scizor now uses an EnvColor during his hypers
- The startup to Iron Meteor Dive now moves Scizor forward very, very slightly
- Sped up the LP version of Iron Head a good amount, but nerfed its damage a little
- Made Scizor fall slightly faster during both versions of Quick Attack
- Made the MP version of Quick Attack untechable against aerial opponents
- It now takes 1 extra frame for opponents to recover from X-Scissor
- Slash/energy effects now disappear when Scizor gets hit
- Added numhits = 0 to Scizor's throws
- Added EnvShakes (most of them subtle) to most of Scizor's attacks
- Corrected a few animtypes on some attacks
- Buffed Brick Break some more by increasing its damage and making it even safer
- You can now cancel Brick Break (upon OTGing) and 2y into a jump. Not a Super Jump or anything, a regular jump.
- Slightly raised yaccel value on 2y, but slightly reduced its y ground.velocity value
- Slightly reduced yaccel value on 2b
- Reworked j.y and j.b a little. If you hit an aerial opponent with either move by themselves, they simply fall down like if you used any other air normal. You have to chain into them in order for them to send P2 flying to the ground.
- Slightly raised life stat (1000 -> 1025)
- Updated underground juggle prevention code, squashing a particularly notable bug where, say, if you hit P2 with a normal right before they hit the ground and then used MP Quick Attack, they went flying
- Oh, and there's something that happens when you use one of Scizor's other palettes. I forgot what it is though...
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;Version 1.1 (11/23/2022)
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- Added a new level 3 hyper, Iron Meteor Dive
- Added a couple of new effects to level 3 hypers to help set them apart from level 1s
- Made the afterimages stop on Quick Attack and Superpower if they happened to be blocked
- Added particle effects to Scizor's power charge
- Removed the overhead property from Brick Break, but made it much safer on block
- Slightly increased the range some more on most of Scizor's normals
- Added 2 more palettes
Get him HERE
Feedback appreciated!