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Atari Dragon UPDATED! (08/20/16), PAC-MAN (08/18/16), Suika, Asha (08/16/16) (Read 43620 times)

Started by RoySquadRocks, January 01, 2016, 10:24:02 pm
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Atari Dragon UPDATED! (08/20/16), PAC-MAN (08/18/16), Suika, Asha (08/16/16)
New #1  January 01, 2016, 10:24:02 pm
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Various Characters UPDATED!
(Starring Retro Suika, PAC-MAN, Atari Dragon, and Asha!)



What's in these updates:
Retro Suika:
-Added 6 new pals (Dracula, Earthworm Jim, Yukari Yakumo, Rasta, Garfield, and GRAND DAD!!!)
-Updated the Balloon Fight intro. THAT DARN DOG!!!!!
-Fixed the super jump state AI by adding a Sonic spring
-Added Dodge Twirl ability
-The Boom Goes The... special is now selectable! Choose your bomb trap wisely
-Added the Space Invader helper, including 3 of his abilities
-Added the Grand Dad Sprites and a Grand Dad sound for the Push Start to Rich hyper
-Sakuya Wannabe hyper's freeze time now increased to 300%
-Updated readme

PAC-MAN:
-fall.defence_up reduced to 0
-Updated win poses
-Updated matchover. It will now appear after one of Pac-Man's win poses before the match ends
-Added the Sonic & Knuckles Ghost for the Ghost Eating intro
-Added the Pac-Land intro
-Added Super Jump
-Added Dodge Roll
-Updated stand and crouch strong kick for comboing
-Updated the Pac-Jump special
-Updated moveset readme
-Fixed typo for Galaga Grab throw from the moveset readme
-Updated the normal attacks from the CMD file

Atari Dragon:
-Head.pos and Mid.pos fixed
-fall.defence_up reduced to 0
-Removed the Flashy Maze Craze BG for all normal strong attacks and specials
-Updated the normal light kicks
-Updated the air strong punch
-Updated throw
-Fixed the infinite of the Defender special
-Updated the Dootin' Bird special
-Fixed the infinite of the Beany Booper special
-Updated the Yars' Revenge hyper
-Updated the Bat Horde hyper
-Replaced the Heads Up hyper with the new hyper, "Medieval Wing War" (Counter move)
-Updated the Atari Medley hyper
-Updated the Fast Food hyper
-Performance fixtures
-Updated moveset readme
-Updated the medium kicks to prevent being overpowered against airborne and big characters
-Updated and fixed the air medium and strong kicks to prevent an infinite against big characters
-Updated the normal attacks from the CMD file
-Fixed the HitDef and the PlaySnd for the Saucer Palm Air special

Asha:
-Fixed a blue clsn for air light punch
-Added throw
-Updated moveset readme

Download now!
https://sites.google.com/site/roysquadrocks/home
Last Edit: April 20, 2017, 04:08:25 am by RoySquadRocks
Re: Various Characters UPDATED! (Robo, Mobo, ToeJam, Earl, Shantae, and Opa-Opa)
#2  January 02, 2016, 01:56:32 am
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I really like the updates you made to your website! (Seriously, when's Rami?)
If there are any problems, let me know. I will try to fix them as soon as possible.
Re: Various Characters UPDATED! (Robo, Mobo, ToeJam, Earl, Shantae, and Opa-Opa)
#3  January 02, 2016, 01:57:16 am
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Thanks for the update.

Something quick.

 - Opa-Opa normal b shot misses up close when p2 is in the stage corner
Re: Various Characters UPDATED! (Robo, Mobo, ToeJam, Earl, Shantae, and Opa-Opa)
#4  January 02, 2016, 02:19:39 am
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Since I started playing Fantasy Zone a while back, I've been maining your Opa-opa. A really unconventional character, but hey, pretty sick, although I have to bring up a couple things.

- how come the fireball special takes five hours before I can use it again, while the lightning has such little recovery?
- I can't seem to find the difference between the MP/MK lightning or the LP/LK fireball.
- The normals seem to be able to infinitely juggle the opponent (ex: in corner HK -> MK -> MK again and again). The Dampener turns the damage to crap pretty quickly, stopping this from being a gamebreaker, but I'm sure you could turn down the juggling a bit.
- It's odd how you can move during the Level 2 bomb and add in additional hits.
- He doesn't have any low attacks or overheads. This, coupled with the fact that he has no throws, makes it hard for him to defeat a blocking opponent. I know you don't have much to work with in terms of Normals, but maybe you could make it so that the LK twin shot hits low? Or maybe, make his crouching normals all gunfire that hits low?

Btw, for Toejam and Earl, did you use the voices from the Xbox reboot?
Re: Various Characters UPDATED! (Robo, Mobo, ToeJam, Earl, Shantae, and Opa-Opa)
#5  January 02, 2016, 03:03:37 am
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Since I started playing Fantasy Zone a while back, I've been maining your Opa-opa. A really unconventional character, but hey, pretty sick, although I have to bring up a couple things.

- how come the fireball special takes five hours before I can use it again, while the lightning has such little recovery?
- I can't seem to find the difference between the MP/MK lightning or the LP/LK fireball.
- The normals seem to be able to infinitely juggle the opponent (ex: in corner HK -> MK -> MK again and again). The Dampener turns the damage to crap pretty quickly, stopping this from being a gamebreaker, but I'm sure you could turn down the juggling a bit.
- It's odd how you can move during the Level 2 bomb and add in additional hits.
- He doesn't have any low attacks or overheads. This, coupled with the fact that he has no throws, makes it hard for him to defeat a blocking opponent. I know you don't have much to work with in terms of Normals, but maybe you could make it so that the LK twin shot hits low? Or maybe, make his crouching normals all gunfire that hits low?

Btw, for Toejam and Earl, did you use the voices from the Xbox reboot?

-I'll reduce the time a bit for the fireball.
-There's no difference between these two.
-Fixing it now.
-Fixing it now.
-Fixing it how.

Also, I didn't use the voices for ToeJam and Earl. Just the ones from the Genesis version.
Last Edit: January 02, 2016, 03:11:55 am by RoySquadRocks
Re: Various Characters UPDATED! (Robo, Mobo, ToeJam, Earl, Shantae, and Opa-Opa)
#6  January 02, 2016, 03:28:51 am
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Opa-Opa has been updated!

-Fixed the normal b attack where the wide shot misses up close when p2 is in the stage corner
-Reduced time for the fireball helper
-Fixed the infinite between HK and MK
-Added the state in his Ultra Bomb hyper where Opa-Opa has to stay longer until the explosion wears off
-Updated the crouching normals to make his gunfire hit a blocking opponent
Last Edit: January 02, 2016, 03:43:01 am by RoySquadRocks
Re: Various Characters UPDATED! (Robo, Mobo, ToeJam, Earl, Shantae, and Opa-Opa)
#7  January 02, 2016, 04:19:44 am
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A small update for Opa-Opa. Reduced damage for his lightening helper.
Re: Various Characters UPDATED! Ristar (01/14/2016), Opa-Opa (01/01/2016)
#8  January 15, 2016, 12:21:18 am
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Ristar has been updated!

-"Super Shooting Star" and "Super Star Throw" no longer gives power back.
Last Edit: January 15, 2016, 12:30:44 am by RoySquadRocks
Re: Various Characters UPDATED! Ristar (01/14/2016), Opa-Opa (01/01/2016)
#9  January 15, 2016, 10:14:22 pm
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Thanks for the update.  :)
Re: Various Characters UPDATED! Ristar (01/14/2016), Opa-Opa (01/01/2016)
#10  January 15, 2016, 10:25:35 pm
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You're welcome!
Re: Various Characters UPDATED! Princess, Porygon-Z, Shanghai, Fygar (02/06/2016)
#11  February 07, 2016, 01:46:34 am
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Princess, Porygon-Z, Shanghai Doll, and Fygar now updated!

Princess:
-Readme updated.
-Updated Roll Out special.
-Roll Out now can be done in air.
-Updated Magic Fire and Magic Ice special.
-Magical Screen Flash hyper now renamed to "Magical Superpower."
-Magical Superpower how has 3 random helpers: Super Blast, Super Fire, and Super Ice.
-Reduced damage for Princess' Magical Superpower's Super Blast and Super Fire.

Porygon-Z:
-Fixed Shadow Ball Infinite.
-Fixed Giga Impact Infinite.

Shanghai Doll and Fygar:
-Helpers no longer spammable. You can now only assist one helper at a time.

All 4 characters:
-Fixed misaligned Head and Mid pos's.
-Changed fall.defence_up from 50 to 0.
Last Edit: February 07, 2016, 02:48:11 am by RoySquadRocks
Re: Various Characters UPDATED! Princess, Porygon-Z, Shanghai, Fygar (02/06/2016)
#12  February 07, 2016, 02:28:28 am
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Reduced damage for Princess' Magical Superpower's Super Blast and Super Fire thanks to jwilliams08. Please re download.
Last Edit: February 08, 2016, 11:28:51 pm by RoySquadRocks
Re: Various Characters UPDATED! Princess, Porygon-Z, Shanghai, Fygar (02/06/2016)
#13  February 09, 2016, 09:15:21 pm
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Last Edit: February 10, 2016, 02:36:23 am by RoySquadRocks
Re: Various Characters UPDATED! Princess (02/08/2016), Fygar (02/09/2016)
#14  February 10, 2016, 02:39:37 am
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Last Edit: February 10, 2016, 02:43:54 am by RoySquadRocks
Re: Various Characters UPDATED! Princess (02/08/2016), Fygar (02/09/2016)
#15  February 10, 2016, 06:45:06 am
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Keep them updates coming. Thanks.
Re: Ralph, Felix, Felix the Cat, and Family Dog UPDATED! (02/28/2016)
#16  February 28, 2016, 07:01:20 pm
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Wreck-It Ralph, Fix-It Felix, Felix the Cat, and Family Dog now updated!

All 4 characters:
-Fixed infinite for air attacks
-Fixed misaligned Head and Mid pos's.
-Changed fall.defence_up from 50 to 0.
-Throw damage reduced by 70% for Wreck-It Ralph
Last Edit: February 28, 2016, 07:47:41 pm by RoySquadRocks
Re: Ralph, Felix, Felix the Cat, and Family Dog UPDATED! (02/28/2016)
#17  February 28, 2016, 07:22:29 pm
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I cant download your ristar. Please fix link
Re: Ralph, Felix, Felix the Cat, and Family Dog UPDATED! (02/28/2016)
#18  February 28, 2016, 07:32:56 pm
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Wreck-It Ralph's throw damage reduced by 70%, and Ristar's link fixed. Please re-download.
Re: Ralph, Felix, Felix the Cat, and Family Dog UPDATED! (02/28/2016)
#19  February 28, 2016, 10:07:24 pm
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The link isnt fixed my friend
Re: Ralph, Felix, Felix the Cat, and Family Dog UPDATED! (02/28/2016)
#20  February 28, 2016, 10:10:38 pm
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Last Edit: February 28, 2016, 10:17:05 pm by RoySquadRocks