[Statedef 198]
type = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 198
poweradd = 15
sprpriority = 15
[State 0, Projectile]
type = Projectile
trigger1 = animelem = 3
projanim = 199
projscale = 1,1
projremove = 0
projremovetime = 18
projhits = 1
projpriority = 1
projsprpriority = 3
projedgebound = 40
projstagebound = 40
offset = 0,10
postype = p1
attr = S, SA
damage = 65, 18
animtype = Light
guardflag = MA
hitflag = MAFP
pausetime = 0,9
guard.pausetime = 0,8
sparkno = s6032
guard.sparkno = s6010
sparkxy = floor(p2dist x)-15,floor(p2dist y)-80
hitsound = s1,14
guardsound = s6,0
getpower = 30,15
givepower = 45,10
ground.type = High
ground.slidetime = 15
guard.slidetime = 12
ground.hittime = 25
ground.velocity = -2.6,-6
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -2,-5.5
air.hittime = 28
ground.cornerpush.veloff = -8
air.cornerpush.veloff = -8
fall.yvelocity = -3.5
palfx.time = 18
palfx.add = 40,-70,-180
palfx.mul = 256,256,256
palfx.sinadd = 40,30,0,10
palfx.invertall = 0
palfx.color = 0
fall = 1
air.fall = 1
fall.recover = 0
p2facing = 1
yaccel = .38
[State 0, PlaySnd]
type = PlaySnd
trigger1 = !time
value = S196,1
channel = 0
[State 200, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1