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Variabel Geo (CVS arrange) (Read 73833 times)

Started by enzopenna, October 12, 2021, 10:45:43 pm
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Variabel Geo (CVS arrange)
#1  October 12, 2021, 10:45:43 pm
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I want to make my first character/edit and I chose V.G's characters as the subject.

I'll start with Erina Goldsmith. Her sprites from Avanced Variable Geo 2 ara fine, but need some work to feet in the CVS style.
I need some help finding character whos sprites are similar enough to hers. And feedback as I progress, obviously.


Re: Variabel Geo (CVS arrange)
#2  October 13, 2021, 12:49:34 am
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I sended you a PM.
Re: Variabel Geo (CVS arrange)
#3  October 13, 2021, 01:33:11 am
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Oi. Eu vi sua DM, mas lá diz que eu não sou autorizado a mandar mensagens privadas. pode me mandar um email oi adicionar no Discord:
enzibas.2@gmail.com
enzo aguiar #9764
Re: Variabel Geo (CVS arrange)
#4  October 13, 2021, 01:57:12 am
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Não funcionou, escreveu o nome no Discord certo?
Re: Variabel Geo (CVS arrange)
#5  October 13, 2021, 03:15:09 am
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https://i.imgur.com/ymUIUmU.png
started by remaking her proportions based on Yuri's and her collors based on Maki's. I am yet to add the pants and corset datails. also the head and the hands have a long way to go...
Last Edit: October 13, 2021, 04:50:50 am by enzopenna
Re: Variabel Geo (CVS arrange)
#6  October 13, 2021, 03:29:42 am
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Oh, that's very interesting, I like it how this goes :D good luck on Elirin, I hope to see her complete in CVS style ;)

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Re: Variabel Geo (CVS arrange)
#7  October 13, 2021, 03:49:40 am
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I didn't know I wanted this, but now I'm hungry for it. This is killer stuff man.
Re: Variabel Geo (CVS arrange)
#8  October 13, 2021, 05:38:56 am
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Does anyone know some character with a similar hair to Irina's?
Re: Variabel Geo (CVS arrange)
#9  October 13, 2021, 05:41:02 am
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Not sure if it's exactly the same haircut, but the only girl I can think right now is Blue Mary. Check out the Dampir's CVS conversion sprites to get an idea

Rest in peace, Toriyama-san...
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Re: Variabel Geo (CVS arrange)
#10  October 13, 2021, 06:10:36 am
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Tnx!
I'll use Blue Mary's hair and also Poison's as reference. update in a few hours!!
Re: Variabel Geo (CVS arrange)
#11  October 13, 2021, 05:20:07 pm
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I feel Maki is  your best bet in general.

That Dampir sheet has issues, I would not use it for ref.

Some good references for you Sakura, Maki, Chun, King, Mai and Yuri also Eliza Masters an originally sprited char based on the refs I gave you.

Also there is a thread here for CVS sprites, people post custom stuff there a lot you should check it out.
Re: Variabel Geo (CVS arrange)
#12  October 13, 2021, 07:07:43 pm
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tnx for the sugestions!
It turns out that I will have to draw the hair by hand. there is none like hers... altho the references help, the most useful hair will be AVG2 Erina's
Re: Variabel Geo (CVS arrange)
#13  October 13, 2021, 09:16:29 pm
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I think it will be a lot of work to resprite most of her beside of head.
I hope she will not take the moves of Yuri but have her own move list.

Interesting thing is I had nearly the same idea but with Tamao... and Yes, using part of Yuri's body as well for the idle stance...

Warning : this is NOT an actual character.
Just a single sprite test

I would like to upgrade DW's Yuka' sprites as well, since the character is already done.
But as you all know, I'm very slow, particularly when I have to also code stuffs by myself. ^^;

About Erina hair's reference, you should keep Erina's hair sprite, and edit the lines and shading with some CVS2-type references like :
Maki(pony tail part only), King, Rock Howard...
Last Edit: October 13, 2021, 09:26:01 pm by Nedflandeurse
Re: Variabel Geo (CVS arrange)
#14  October 13, 2021, 11:57:40 pm
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Legs breast and abdomen done. next i'm going to animate de arms, hair ears, tail, etc
(legs are in the worng color)

all kinds of criticism are welcome
Last Edit: October 14, 2021, 12:00:51 am by enzopenna
Re: Variabel Geo (CVS arrange)
#15  October 14, 2021, 12:33:49 am
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 And yes. My plan is to give her her own moves from the VG series

Re: Variabel Geo (CVS arrange)
#16  October 14, 2021, 04:03:42 am
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Why is the extra bounce in the bunny ears there? Just makes them look jittery.
Re: Variabel Geo (CVS arrange)
#17  October 14, 2021, 05:25:51 am
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I didnt animate the ears yet. This is just consequence of the mixing and matching of sprites I did.
Re: Variabel Geo (CVS arrange)
#18  October 14, 2021, 06:16:57 pm
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Nice!
Will you edit shoes as well?
I cannot not see CVS Yuri's shoes. ^^;
Re: Variabel Geo (CVS arrange)
#19  October 14, 2021, 07:52:18 pm
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yes, I will change the shoes. But i am being very slow because of my lack of experience in pixel art. I am thinking in start over using Erina's sprite as base instead of Yuri's...

I am just making shure that there is no other character i can use as base to restart.
Re: Variabel Geo (CVS arrange)
#20  October 14, 2021, 11:08:25 pm
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yes, I will change the shoes. But i am being very slow because of my lack of experience in pixel art. I am thinking in start over using Erina's sprite as base instead of Yuri's...

I am just making shure that there is no other character i can use as base to restart.

Even if your edit looks very good, I would suggest to use Erina's base to spriteover in CVS style.
But your test is actually pretty good! You still can keep the stance and adapt the other moves to this style/proportions etc. You decide.
Re: Variabel Geo (CVS arrange)
#21  October 15, 2021, 10:53:23 pm
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Little tease on my progress. Soon I'll finish the Intro and Win animations in this style.

Re: Variabel Geo (CVS arrange)
#22  October 15, 2021, 11:08:54 pm
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promising!
Will you get rid of the lines on legs ?
Re: Variabel Geo (CVS arrange)
#23  October 15, 2021, 11:10:31 pm
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probably not. i think they are a important feature of the design and they help a lot in defining the volume of her legs.
Re: Variabel Geo (CVS arrange)
#24  October 15, 2021, 11:48:46 pm
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OK, I would suggest to make them lighter in the lighter area of leg. more fitting to cvs style(s)
Re: Variabel Geo (CVS arrange)
#25  October 16, 2021, 06:24:25 am
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Her arms feel weirdly thin.
Re: Variabel Geo (CVS arrange)
#26  October 16, 2021, 08:14:49 am
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to me, arms are ok.
Pretty similar to most CVS girls.
Re: Variabel Geo (CVS arrange)
#27  October 16, 2021, 12:50:23 pm
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Shade the sprites considering the light source from above. CvS has it from straight above, so the abs shouldn't get light.
Re: Variabel Geo (CVS arrange)
#28  October 16, 2021, 08:33:40 pm
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you are right. but I believe that this small inconsistency is for the better. without the light and shade game her abs will look flat and boring. I will shade de pelvis tho
Re: Variabel Geo (CVS arrange)
#29  October 18, 2021, 01:17:16 am
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So... I worked a lot on the upper body and I am very happy with the results. The legs, however, still bother me a lot. they don't look right. Problem is: I can't figure out what is odd about them.

I am also happy with the shoes and the corset thing.
Last Edit: October 18, 2021, 01:23:56 am by enzopenna
Re: Variabel Geo (CVS arrange)
#30  October 18, 2021, 06:05:53 am
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I think its the line between light and shadow, its too linear, it should be more "broken" have a jisaw effect (if thats a word or technique) it also should be a bit more mmmh lighter, less dark.
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Re: Variabel Geo (CVS arrange)
#31  March 14, 2022, 07:19:15 pm
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Messed with this sprite on my own time. I may have went overboard with subpixel shenanigans but I think this looks really neat. I don't think the loss of detail in the abdomen is that big a deal honestly, especially 'cause this is gonna be in motion.
Re: Variabel Geo (CVS arrange)
#32  March 15, 2022, 06:43:20 pm
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Messed with this sprite on my own time. I may have went overboard with subpixel shenanigans but I think this looks really neat. I don't think the loss of detail in the abdomen is that big a deal honestly, especially 'cause this is gonna be in motion.

funny single sprite.
Hair +face is still not CVS.
Re: Variabel Geo (CVS arrange)
#33  March 15, 2022, 10:42:15 pm
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Re: Variabel Geo (CVS arrange)
#34  January 05, 2023, 06:59:57 pm
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I am back from my exile. Been working on it this morning.
Re: Variabel Geo (CVS arrange)
#35  January 05, 2023, 07:11:37 pm
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I hope you continue this work.
Re: Variabel Geo (CVS arrange)
#36  January 06, 2023, 01:27:15 am
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Re: Variabel Geo (CVS arrange)
#37  January 06, 2023, 04:33:51 am
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Ok. so I lost my previous work on the character and had to reestar this week. I'll try to post prettymuch everything here from now on.
Here are the stuff I made today:

(all the hands are placeholders, the shoes and tail are a WIP, etc. This is suposed to be a Diary or a DevLog not a showcase of finished works. critics are welcome tho.)

I made this 4 frames Idle Standing animation just by recoloring and making minor adjustmentes os her original animation:

(making this recoloring process is really fast and I can probably do 2 or three of them per day once I get the momentum back)

I also made a 7 frames animation using Yuris' but in Erina's body:


Here are the two back to back. it looks weird tho. I made it just out of curiosity:
(4 frames animations runs twice and 7 frame animation once)


This is the walking Back animation:
Front leg is a bit skyppy, I'll see if I make a extra sprite later.

I have a new workflow that will speed up things. Also the character lacks Supers, EXs and a MAX, attack, so it wolud be super helpfull to have some help there.
A question I have is: does "The AIR format and standard" lists all animations needed for a proper POTS character?

(I have noticed now that I made her deltoids-biceps separation line way to pronuced)
Last Edit: January 06, 2023, 04:39:34 am by enzopenna
Re: Variabel Geo (CVS arrange)
#38  January 07, 2023, 02:37:49 am
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Today's progress:

single frame of blocking in the air:


animation of her being thrown upwards:


Walking Front:
Re: Variabel Geo (CVS arrange)
#39  January 07, 2023, 04:09:34 am
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Could just be me, but I don't think the head issue is something that can be solved by just reshading the original head. I'll see if I can get one of my buds to come up with a solution, cus it's kinda out of my skill range.
Re: Variabel Geo (CVS arrange)
#40  January 07, 2023, 04:14:16 am
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 I actually like how the head looks here. this was the only time I messed with her hair an face
Last Edit: January 07, 2023, 04:21:03 am by enzopenna
Re: Variabel Geo (CVS arrange)
#41  January 07, 2023, 06:19:41 pm
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I actually like how the head looks here. this was the only time I messed with her hair an face

The face looks alright enough, but the hair still irks me. Maybe straying away from the original colors to make it more differentiable from the head tones would help.
Re: Variabel Geo (CVS arrange)
#42  January 07, 2023, 06:28:18 pm
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Those are King's hair colors and Maki's skin colors. But I decided to leave hands, shoes and head last. I'll make all the body sprites before tackling that...
Re: Variabel Geo (CVS arrange)
#43  January 07, 2023, 06:31:02 pm
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Re: Variabel Geo (CVS arrange)
#44  January 07, 2023, 07:03:06 pm
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I really don't know what it is, but it still irks me in a way I can't put my finger on. Maybe it's because I'm cross referencing with official art that makes it look... I dunno, more expressive? I really don't know the words for it.

Maybe it's just too complicated for me to wrap my head around up close.

EDIT:


Tooled around with it a little bit and made some changes that I think I like a little better, and as an apology for being a total pain in the neck I also made a couple other minor changes to make stuff like the legs and hand a little cleaner.

Things I did:
Make the hair a pixel shorter at the top
Extended the bottom a little bit
Accentuated the frontmost bangs, to give it more of the official art look (though granted I didn't mess with it much)
Skewed the two brightest skintone colors more towards red (that helped me a bit with the skin-hair color differing issue I was having)
Messed with the held up fist to make it more CvS-like (tried cross-referencing Maki)
Messed with the tucked in leg just a smidge.

Thinking about it more, I probably should've added a little bit of shadow at the very top of the forehead that I notice in a lot of CvS sprites, at least in the ones I have on hand to cross-reference.
Last Edit: January 07, 2023, 07:42:35 pm by Dawn de Era
Re: Variabel Geo (CVS arrange)
#45  January 07, 2023, 08:12:34 pm
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I am really proud of this little portrait I judt did:



Re: Variabel Geo (CVS arrange)
#46  January 07, 2023, 08:18:05 pm
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So, I actually enjoy this enthusiatic and frequent feedback. It helps me not feeling alone in this process lol

Also your sprite looks a bit more polished than mine. I'll check them side by side in Aseprite. Changing the skin color made no difference for me tho.
Last Edit: January 07, 2023, 08:23:36 pm by enzopenna
Re: Variabel Geo (CVS arrange)
#47  January 07, 2023, 08:20:37 pm
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Re: Variabel Geo (CVS arrange)
#48  January 07, 2023, 08:23:52 pm
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Re: Variabel Geo (CVS arrange)
#49  January 07, 2023, 09:42:45 pm
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I'll see if I can get one of my buds to come up with a solution, cus it's kinda out of my skill range.



Okay, so I did this, and he had a lot to say about it. He didn't like the use of King hair colors, as it's on the higher color count side and the bleeding of skin colors is "annoying". He also didn't agree with the line on the leggings and just modeled them straight after Yuri's, which I personally disagree with, but it's what he did. He also found that stuff like the shoes weren't touched up, so he did that.

Now, another guy chimed in and found the idea of including a visible headband (like the official art) to be an interesting idea, and I agreed, so on top of my friend's work I added a slightly visible headband. All in all, this was a really interesting thing to bring up.

Honestly, I like the direction you're taking as-is, but this is all good for consideration.
Last Edit: January 07, 2023, 09:55:56 pm by Dawn de Era
Re: Variabel Geo (CVS arrange)
#50  January 07, 2023, 10:05:14 pm
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It would be interesting to see the two of you team up to do this project.
Re: Variabel Geo (CVS arrange)
#51  January 07, 2023, 10:18:35 pm
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changes:
I gave back her golden cuffings
I gave her bangs the arches back
Rose the tie by one pixel,
kept my corset and shades of red
(i am ignoring the shoes and hands for now)
made some minor ajustments to the thing holding the ears
I gave the lines in the legs back (i really think give the legs volume)
straigtened the left leg. It lookes curved that way but it was actually her but/tighs
Re: Variabel Geo (CVS arrange)
#52  January 07, 2023, 10:28:27 pm
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I'm liking this back-and-forth, honestly. It's kinda refreshing.
I honestly think what my friend did for the shoes and what I did for the hands is enough, honestly. And I do agree with the lines on the leggings.
Re: Variabel Geo (CVS arrange)
#53  January 08, 2023, 01:13:29 am
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Idk..... It doesnt feel right:

Re: Variabel Geo (CVS arrange)
#54  January 08, 2023, 02:20:23 am
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Mmm, yeah it kinda doesn't. Maybe an added pixel in hair height could help, and I imagined the front bangs would be a little stiff so they keep their kinda wild shape, like they were lightly gel'd or curled.
Last Edit: January 08, 2023, 02:44:14 am by Dawn de Era
Re: Variabel Geo (CVS arrange)
#55  January 08, 2023, 11:13:02 am
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Yeah I was about to say she has a threehead. Her left knee is a bit shaky too. Otherwise looks great.
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Re: Variabel Geo (CVS arrange)
#56  January 08, 2023, 10:25:04 pm
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Showed the anim to the bud that made the hair redraw earlier, and he said that the other eye should be shown.
Re: Variabel Geo (CVS arrange)
#57  January 09, 2023, 02:36:40 am
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thoughts on this face and hair?


Re: Variabel Geo (CVS arrange)
#58  January 09, 2023, 02:45:30 am
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Mmm, maybe I'm looking too much at the official art, but the front bangs could look more curly, and maybe the hair could be longer overall.
Re: Variabel Geo (CVS arrange)
#59  January 09, 2023, 02:46:57 am
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Doesnt work in this scale...
Re: Variabel Geo (CVS arrange)
#60  January 09, 2023, 03:26:59 am
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Elirin bros?



I think I've cracked the code.
Re: Variabel Geo (CVS arrange)
#61  January 09, 2023, 03:44:57 am
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Very good.
Re: Variabel Geo (CVS arrange)
#62  January 09, 2023, 02:27:23 pm
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I need to take a brake for 2 weeks due to college. My plan is to finish all the movement animation in late March, then another break in April and I should finish the basic attacking, bloking, etc animations up yo August.
Re: Variabel Geo (CVS arrange)
#63  January 09, 2023, 04:35:00 pm
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Eep, I know that feel. I got 6 days till college returns for me. Best of luck to ya.
Re: Variabel Geo (CVS arrange)
#64  January 10, 2023, 11:53:42 pm
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She is so desolate...
 
Re: Variabel Geo (CVS arrange)
#65  January 11, 2023, 01:23:48 am
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Very likely the last face, hair and accessories design changes. Next steps are just animation and no more fiddling around.
Re: Variabel Geo (CVS arrange)
#66  January 11, 2023, 01:51:21 am
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Now that, that's beautiful. Very excited to see where we go from here.

She is so desolate...




- Fiddled with the hair based on what I did before you posted that last sprite. It should be very much tweakable to what you have now.
- Also sunk the front bangs down to keep the hairline consistent
- Looking at characters like Mai and Yuri, even when facing completely forward, the eye gap never seems to exceed 2 pixels wide. Nevermind I'm dumb, Mai's eye gaps do go to 3 pixels wide. Darned ol' me.
- Still not entirely sold on the face, but I don't think I've seen any sprites where any of the CvS2 females pull a worried expression like this, especially not from a more forward angle.
- About the arm, doing the motion myself, I can't seem to do it without my forearm lifting as my fingers push it up, so I conveyed that. Do note that Variable Geo animation is kinda flawed and probably shouldn't be followed quite to a T. Follow your own judgement!
Last Edit: January 11, 2023, 01:59:06 am by Dawn de Era
Re: Variabel Geo (CVS arrange)
#67  January 11, 2023, 02:43:56 am
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Not sure who this character is, but I have noticed the dedication you have shown regarding this project.

Quite admirable. Please, keep up the good work.  :bjugoi:
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Re: Variabel Geo (CVS arrange)
#68  January 12, 2023, 07:20:54 pm
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The two win animatios are done. I really really like how they look.





Re: Variabel Geo (CVS arrange)
#69  January 12, 2023, 08:55:36 pm
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Good work buddy!
Re: Variabel Geo (CVS arrange)
#70  January 13, 2023, 11:40:02 pm
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i like the project
girl name is Erina Goldsmith or Elirin Goldsmith

Re: Variabel Geo (CVS arrange)
#71  January 15, 2023, 05:20:15 am
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  • The Yatagarasu will be coming in any moment.
Fantastic work there on Elirin!
Titiln said:
focus more and stop thinking about things like the internet or titties

Quote
Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Re: Variabel Geo (CVS arrange)
#72  January 15, 2023, 05:14:14 pm
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    • matrerog@yahoo.com.ar
A very successful and polished sprite editing job.
Re: Variabel Geo (CVS arrange)
#73  January 23, 2023, 07:25:33 pm
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    • Brazil
I've been playing the Advanced Variable geo 1 and 2 lattly to understand the character gameplay. the thing is V.G.1 has some animations that V.G.2 does not and vice-versa, but I only have the sprites of V.G.2. Does anyone knows how to extract those sprites from the game? it is a PS1 game.

This image shows one of the animations lacking in the sequel: