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Demitri By Ohgaki Released! (Read 4086 times)

Started by Duke of Corvus, September 17, 2020, 05:37:12 AM
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Demitri By Ohgaki Released!
#1  September 17, 2020, 05:37:12 AM
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Lord Noble Eye of Dezeroff; High Commander of the Reconnaissance Division, Airborne Corps; Fifth Seat in the Murder's Council; and Duke of Corvus
Last Edit: September 17, 2020, 05:46:48 AM by Duke of Corvus
Re: Demitri By Ohgaki Released!
#2  September 18, 2020, 05:10:53 AM
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For some reason i managed to do only the Midnight Bliss properly but not the other Super

EDIT: I get it why this happens. Ohgaki forgot to put [State -1, HA1] stuff of Midnight Pleasure's Super in the .cmd
Yeah, from what i saw Demitri have only two supers and now that i put the right State, it works fine.
I'll talk with him about that on Twitter.

EDIT 2:


Man, Ohgaki nailed it again!

And for the "Midnight Pleasure" works, here is the lines to add in the .cmd
Code:
;---------------------------------------------------------------------------
;ƒ~ƒbƒhƒiƒCƒgƒuƒŠƒX
[State -1, HA1]
type = ChangeState
value = 510+(var(17)*50)
triggerall = var(59) = 0
triggerall = (command ="21416b"&&command!="a"&&command!="x"&&command!="y")||var(21)=500+(var(17)*50)
triggerall = power>=1000
trigger1 = (statetype!=A&&ctrl)||(statetype!=A&&(stateno=[100,102]))||(statetype!=A&&(stateno=[130,131]))
trigger2 = stateno=200&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=3,<1
trigger3 = stateno=201&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=3,<1
trigger4 = stateno=202&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=5,<1
trigger5 = stateno=204&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1
trigger6 = stateno=206&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=4,<1
trigger7 = stateno=220&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=3,<1
trigger8 = stateno=221&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=6,<1
trigger9 = stateno=222&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1
trigger10= stateno=223&&animelemtime(7)>=ifelse(movecontact,0,1)&&animelem=8,<1
trigger11= stateno=210&&animelemtime(5)>=ifelse(movecontact,0,1)&&animelem=7,<1
trigger12= stateno=213&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1&&movecontact
trigger13= stateno=214&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1&&movecontact

[State -1, HA1]
type = ChangeState
value = 510+(var(17)*50)
triggerall = var(59) = 0
triggerall = (command ="21416y"&&command!="a"&&command!="b"&&command!="x")||var(21)=500+(var(17)*50)
triggerall = power>=1000
trigger1 = (statetype!=A&&ctrl)||(statetype!=A&&(stateno=[100,102]))||(statetype!=A&&(stateno=[130,131]))
trigger2 = stateno=200&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=3,<1
trigger3 = stateno=201&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=3,<1
trigger4 = stateno=202&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=5,<1
trigger5 = stateno=204&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1
trigger6 = stateno=206&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=4,<1
trigger7 = stateno=220&&animelemtime(2)>=ifelse(movecontact,0,1)&&animelem=3,<1
trigger8 = stateno=221&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=6,<1
trigger9 = stateno=222&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1
trigger10= stateno=223&&animelemtime(7)>=ifelse(movecontact,0,1)&&animelem=8,<1
trigger11= stateno=210&&animelemtime(5)>=ifelse(movecontact,0,1)&&animelem=7,<1
trigger12= stateno=213&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1&&movecontact
trigger13= stateno=214&&animelemtime(3)>=ifelse(movecontact,0,1)&&animelem=4,<1&&movecontact
Last Edit: September 18, 2020, 07:39:56 AM by 【MFG】gui0007
Re: Demitri By Ohgaki Released!
#3  September 30, 2020, 02:12:08 AM
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Sorry for bumping this, but, how do I activate the power bar? I think some supers are only accessible when that is active and I have no idea how to do it. It never fills up.
Re: Demitri By Ohgaki Released!
#4  September 30, 2020, 04:57:44 AM
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Sorry for bumping this, but, how do I activate the power bar? I think some supers are only accessible when that is active and I have no idea how to do it. It never fills up.

I press X+Y+A (Light Punch / Medium Punch / Light Kick).

PS: Nice pic, I love Sindel and Kitana being a good family.
Re: Demitri By Ohgaki Released!
#5  September 30, 2020, 05:10:27 AM
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Nope, didn't work.

PS: Thanks.
Re: Demitri By Ohgaki Released!
#6  September 30, 2020, 05:24:57 AM
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Nope, didn't work.

PS: Thanks.

Try X+A+B. Sorry, it's because I changed Button patterns. In this mode the input seems harder to me.

If you're interested in Remap mode, it's below. You must put it in the CMD file.

[Remap]
x = y
y = b
z = z
a = x
b = a
c = c
s = s

Re: Demitri By Ohgaki Released!
#7  September 30, 2020, 05:37:18 AM
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Didn't work, I gave up, went to the movelist in the char and changed the command. Then it worked perfectly.

EDIT: I actually DID remap my commands, but even then, I had tried all combinations possible and it didn't work.
Re: Demitri By Ohgaki Released!
#8  September 30, 2020, 05:38:40 AM
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Re: Demitri By Ohgaki Released!
#9  September 30, 2020, 10:22:08 PM
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Nope, didn't work.

This is more likely a hardware limitation usually found in cheap keyboards. The only solution is to purchase a better keyboard that does not have this limitation.
To be more specific:
In order to save money, keyboard manufacturers often cut corners by wiring many keys on the same "circuit" of sorts within the keyboard. This prevents multiple keys in the same region of the keyboard from being pressed simultaneously. Sometimes it even prevents more than 2 keys at all from across the whole keyboard being pressed at once. This limitation is specially present on laptop keyboards. Often the shift, ctrl, and alt keys are not within this limitation, so you can hold shift and press 2 other keys at once and it will still work fine.
Even high-end gaming keyboards often have a similar hardware limitation, although the cap is much higher so that it is unlikely to be reached during the normal course of gaming.


Going back to the char, I have noticed that if the opponent has a longer intro than him, he'll freeze in one frame until the opponent finishes their own intro.
Lord Noble Eye of Dezeroff; High Commander of the Reconnaissance Division, Airborne Corps; Fifth Seat in the Murder's Council; and Duke of Corvus
Last Edit: September 30, 2020, 10:28:44 PM by Duke of Corvus