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SHADEs of Manhattan 3: City of Chaos (Read 18652 times)

Started by Sean Altly, March 21, 2020, 02:35:39 AM
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Re: SHADEs of Manhattan 3: City of Chaos
#61  April 03, 2020, 02:59:30 PM
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fixed, hit that patch link up agian
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Re: SHADEs of Manhattan 3: City of Chaos
#62  April 05, 2020, 01:32:36 AM
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Last Edit: April 05, 2020, 05:57:24 AM by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos
#63  April 23, 2020, 03:12:43 PM
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Kinda late here, but, with the latest patch:
1. The LVL number doesn't change when Dark Nation's Pain and Pleasure occurs.
2. When Adamas' Diamond Rush' last Punch breaks P2's Guard, he does his "Take that you jerk" instead of being able to throw P2. Seen here: https://streamable.com/4uclya
Re: SHADEs of Manhattan 3: City of Chaos
#64  April 23, 2020, 04:29:37 PM
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Both fixed, redownload the patch and apply it.
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#65  April 27, 2020, 06:20:45 AM
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So, there's this small thing I found with Castle.

First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.

I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God

However, for some odd reason, this chain is weaker when has one armour than when has none.

Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420

Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.
Re: SHADEs of Manhattan 3: City of Chaos
#66  April 27, 2020, 09:02:24 PM
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So, there's this small thing I found with Castle.

First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.

I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God

However, for some odd reason, this chain is weaker when has one armour than when has none.

Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420

Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.

Well there was plans to have a "note:" area for moves but it never got implemented. So that's why that's not in the movelist. As for the damage, I'll look into it when I can
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#67  April 27, 2020, 09:06:32 PM
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I keep meaning to type up a "Manual" for the game like I did for SHADEs 1 and 2 but I haven't gotten around to it yet. That sort of stuff would be included in it.

Also for people looking for some excellent palettes for the newcomers (and Obsydian):

I think you'll like what I have to offer. Some additional palettes for the newest additions in SHADES 3.  :8):

Afterimage:

Castle:

Elle:

Monolith / Megalith:

Obsydian:


DL Link: https://mega.nz/file/zplXABwa#eGQDdxzneGlVBFik5wewfOVC_nAPx-31u5P1YQOj9_w

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#68  April 28, 2020, 12:34:49 PM
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More funny stuff:
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
Re: SHADEs of Manhattan 3: City of Chaos
#69  June 21, 2020, 02:11:15 AM
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Just gonna bring up a bit of a balance issue with Moses. Looping Dealbreaker>EX Glass Ceiling does an incredible amount of damage in a full combo, hitting upwards of ~900 with full meter. The loop itself looks hilarious, but the damage is definitely excessive, even with only 25% or 50% and a subpar starter the damage is immense.

https://www.youtube.com/watch?v=jzBqao1HCKU

Though with that aside, I absolutely love this game! The hard work of Sean, Kamekaze, and everyone else involved is definitely not going unappreciated!
Getting down to business.
Re: SHADEs of Manhattan 3: City of Chaos
#70  June 22, 2020, 03:41:29 PM
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Hmm... It take time make these... at standalones to completion collection... but my complelation is so big that poor mugen loading at about 10 minutes...


Re: SHADEs of Manhattan 3: City of Chaos
#71  June 23, 2020, 12:23:14 AM
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  • Who's that guy? A-L-T-L-Y
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    • www.mugenguild.com/seanaltly
Just gonna bring up a bit of a balance issue with Moses. Looping Dealbreaker>EX Glass Ceiling does an incredible amount of damage in a full combo, hitting upwards of ~900 with full meter. The loop itself looks hilarious, but the damage is definitely excessive, even with only 25% or 50% and a subpar starter the damage is immense.

https://www.youtube.com/watch?v=jzBqao1HCKU

Though with that aside, I absolutely love this game! The hard work of Sean, Kamekaze, and everyone else involved is definitely not going unappreciated!

Thanks for finding this, I'll have to look into since Kamekaze is unavailable for the foreseeable future (as far as I know), this may be something only he can really fix. Thanks for the kind words though, I'm glad you like the game! Thanks for playing it!

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#72  June 23, 2020, 12:47:05 AM
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FWIW, I linked him that post on Discord.
Re: SHADEs of Manhattan 3: City of Chaos
#73  June 23, 2020, 12:59:55 AM
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  • Mess with the chuchu you get the pewpew
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Really easy to fix. It'll be in Sean's hand within an hour.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#74  June 23, 2020, 01:01:29 AM
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  • Release it god darn it!
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I may sound kinda desperate but do you have a lead on the feedback I posted before his?
Re: SHADEs of Manhattan 3: City of Chaos
#75  June 23, 2020, 01:19:59 AM
  • avatar
  • *****
  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
    • USA
    • network.mugenguild.com/kamekaze/
More funny stuff:
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
1. Ex what?
2. I'll look into it
3.i don't really see a reason to do that tbh
4. Thats something sean can decide on.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#76  June 23, 2020, 01:22:07 AM
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  • Release it god darn it!
    • UK
Oopsie, I mean't his EX Die Hard for 1.
Re: SHADEs of Manhattan 3: City of Chaos
#77  June 23, 2020, 03:43:03 AM
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With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.
Re: SHADEs of Manhattan 3: City of Chaos
#78  June 25, 2020, 05:12:59 AM
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Getting down to business.
Re: SHADEs of Manhattan 3: City of Chaos
#79  June 25, 2020, 05:50:33 AM
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  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
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A couple more findings from messing around, in this case infinites for Kane Kelley and Thirteen.

https://www.youtube.com/watch?v=yFRmJ8RyFlI
https://www.youtube.com/watch?v=VRygGjXuamQ

It looks like it's juggle issues with Jet Black and Bed Of Roses respectively, but I wouldn't know specifically.

The first one is tricky because if I change any of it it makes him worse and in some cases makes some combos impossible, on the other hand the damage is does is not that great barring super minimum scaling.

The second is fixed. and in sean's hands to release

With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.

see above
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.