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Kof 2003 Portrait project (Read 1133876 times)

Started by Melcore, March 11, 2014, 09:11:14 am
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Re: Kof 2003 Portrait project
#1101  February 08, 2022, 11:23:05 am
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Re: Kof 2003 Portrait project
#1102  February 09, 2022, 03:11:06 am
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    • Argentina
Re: Kof 2003 Portrait project
#1103  February 16, 2022, 05:46:24 pm
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There's ports for Shun'ei and Lilly Kane?
Re: Kof 2003 Portrait project
#1104  February 16, 2022, 10:40:56 pm
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  • Democracy is non-negotiable.
  • coding nearly done, supers and AI left.
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    • www.patreon.com/melcore?fan_landing=true&view_as=public
if you look hard enough you might find them.
Re: Kof 2003 Portrait project
#1105  February 19, 2022, 04:47:38 pm
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  • Sprites Edits - Panda neko lol nya!
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I made a portrait of Freya!:



If anyone wants to improve it you can!
Re: Kof 2003 Portrait project
#1106  February 19, 2022, 05:28:48 pm
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My OC (in my PFP)
Last Edit: February 19, 2022, 06:30:24 pm by WF4123
Re: Kof 2003 Portrait project
#1107  April 22, 2022, 06:31:35 am
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    • franqiho@gmail.com
isla -v1

isla -v2


Last Edit: April 24, 2022, 08:19:11 am by franqiho
Re: Kof 2003 Portrait project
#1108  July 13, 2022, 07:06:48 pm
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Greetings from Brazil. After many years away I got interested in mugen again and I'm slowly learning to use it and I was encouraged to make a game with my personal selection of characters as there are now thousands of options. This page is amazing and you are true artists making these images. Congratulations. Still accepting a challenge? There are 2 characters I haven't found here yet. Franco Bash from Fatal Fury 3 and Jin Fu-Ha from Art of Fighting 3. I really appreciate it if you can do that and I appreciate the ones that have already been done.
Re: Kof 2003 Portrait project
#1109  July 13, 2022, 08:41:18 pm
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  • Democracy is non-negotiable.
  • coding nearly done, supers and AI left.
    • USA
    • www.patreon.com/melcore?fan_landing=true&view_as=public
I mean, the rule of thumb here for me creating portraits is that I usually would like to have it where that the character in mind at least has a KOF sprite styled sprite set attached to it.  Very rarely do I make portraits that do not have a KOF sprite styled character.
That is just me though, there may be others here that might be interested in doing it.
If that happens, I might clean them up to keep them more uniform but that is about it, I have my hands tied up with work and several other projects.
Re: Kof 2003 Portrait project
#1110  July 26, 2022, 08:50:58 pm
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I understood. Franco Bash is less difficult and Jin Fu Ha is very difficult because there aren't many images of him out there. I thank you in the same way for the portraits already made. It's a great style.
Re: Kof 2003 Portrait project
#1111  July 28, 2022, 01:54:13 am
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  • la oscuridad me dio lo que la luz me arrebato
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    • franqiho@gmail.com
I upload my works

krohnen v1
krohnen v2
Re: Kof 2003 Portrait project
#1112  July 28, 2022, 02:08:52 am
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  • Democracy is non-negotiable.
  • coding nearly done, supers and AI left.
    • USA
    • www.patreon.com/melcore?fan_landing=true&view_as=public
like I said on deviantart, every time you post one, there are improvements that you have made and it shows, keep up the good work.

things to note:

-those glasses on v2 look pretty dope, nice work.
-something to look at would be the shadowing that should go on the forehead because it should be shadowed by the hair laying over it otherwise it makes the pixels look very jagged
-The expression looks good.
-colors look goo.
-might want to go over the scarf thing and smoothen out some of the jagged shadows.

mostly what you should be working on is looking at some of the other ones that snk has made and even some of my newer ones, I put a lot of work into making sure things are smooth and the shades transition from one to the other as seamless as I could possibly do.

Overall I am really glad you keep pursuing the style, you clearly have put in the work and improved over the years, with more practice you'll get it perfect.
Re: Kof 2003 Portrait project
#1113  August 09, 2022, 04:54:36 am
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Someone asked for a Franco Bash, so I tried my best

Re: Kof 2003 Portrait project
#1114  August 19, 2022, 02:41:10 am
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  • Democracy is non-negotiable.
  • coding nearly done, supers and AI left.
    • USA
    • www.patreon.com/melcore?fan_landing=true&view_as=public
Re: Kof 2003 Portrait project
#1115  October 10, 2022, 06:49:12 pm
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Hello.
I like that Captain Commando in that style.

Re: Kof 2003 Portrait project
#1116  January 31, 2023, 09:54:33 am
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Re: Kof 2003 Portrait project
#1117  March 16, 2023, 03:26:40 am
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Re: Kof 2003 Portrait project
#1118  April 10, 2023, 11:04:06 pm
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  • Democracy is non-negotiable.
  • coding nearly done, supers and AI left.
    • USA
    • www.patreon.com/melcore?fan_landing=true&view_as=public
Hey everyone, or at least to those interested, I'm beginning to open up for commissions.

The most effective way to contact me in order to evaluate costs is going to be through Discord.
My Discord is as follows:

Melcore#9424
Re: Kof 2003 Portrait project
#1119  May 22, 2023, 03:56:53 am
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Do any of you have tips to replicate the style. Specifically what make a color one that the neo geo can produce. I made this edited version of the kof 03 select screen.

Last Edit: May 22, 2023, 04:08:28 am by Detective1
Re: Kof 2003 Portrait project
#1120  June 17, 2023, 12:16:46 am
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Now that I think about any tips for kof style sprites I'm still pretty new to pixel art started January and I would like to learn more