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Help! Kid Goku Z2i hack to Great Ape Kid Goku (Read 1623 times)

Started by DeCeballos, April 20, 2022, 09:13:00 pm
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Help! Kid Goku Z2i hack to Great Ape Kid Goku
#1  April 20, 2022, 09:13:00 pm
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    • Spain
Hello everyone. A few days ago the char Kid Goku HDBZ style was released. This character has in his power mode lv3 a transformation into a great ape that lasts a few moments, then returns to his initial form. I would like to hack the character so that he transforms in great ape during the intro and that he become an independent character Goku great ape. But I am not able to find the way.
This is the .def file part of the transformation of it.

;EMO EXIT - Goku Becomes an Oozaru
[Statedef 4100]
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 4100
sprpriority = 6

[State 2700]
type = VarSet
trigger1 = !Time
var(40) = 0
[State 2700]
type = VarSet
trigger1 = !Time
fvar(27) = 0
[State 2700]
type = VarSet
trigger1 = !Time
fvar(28) = 0

[State 3700, VarSet]
type = VarSet
trigger1 = Var(31) <= 0
trigger1 = Time = 0
v = 31
value = cond(var(33)=0,999,600) ; Timer value

[State 3700, VarSet]
type = VarSet
trigger1 = Time = 0
v = 32
value = 1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = Time> 5
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1

;----Common Superpause Effects ------------
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = time = [5,905]
flag = noBG
flag2 = noFG
flag3 = nomusic

[State 1000, shake]
type = EnvShake
triggerall = time >=200
trigger1 = !(time%4)
time = 4
freq = 80
ampl = 1+0.02*time

[State 3000, superpause]
type = superpause
trigger1 = time=0
time = 550
p2defmul = 1
unhittable = 1
anim = -1
;sound = s5,100
darken = 0
movetime = 550

[State 200, Superpause charge sound]
type = PlaySnd
trigger1 = time = 5
value = 2350,0

[State 0, Hyper Charge FX]
type = Explod
trigger1 = time = 25
anim = 24300
id = 24300
pos = -40,-17
postype = p1
supermovetime = 9999
pausemovetime = 9999
supermove = 1
removetime = -2
sprpriority = 5
ownpal = 1
bindtime = -1
scale = 1,1
persistent = 0

[State 3700, Moon]
type = Explod
trigger1 = Time = 0
anim = 4103
sprpriority = -1
bindtime = 1
removetime = -1
pos = 40, -220
;vel = 0,-4
scale = 0.6,0.6
ownpal = 1
id = 4103

[State 3700, Moon]
type = Explod
trigger1 = Time = 350
anim = 4105
sprpriority = 5
bindtime = 1
removetime = -1
pos = 40, -120
;vel = 0,-4
scale = 1,1
ownpal = 1
id = 4104

[State 3700, Bg Moon]
type = Explod
trigger1 = Time = 330
anim = 4102
sprpriority = 3
bindtime = 1
removetime = -1
pos = 0, 0
;vel = 0,-4
scale = 2,2
ownpal = 1
id = 4102

[State 3700, Bg Moon]
type = Explod
trigger1 = Time = 340
anim = 19104
sprpriority = 4
bindtime = 1
removetime = -1
pos = 0, -500
;vel = 0,-4
scale = 2,2
ownpal = 1
id = 19104

[State 200, Oozaru Theme]
type = PlaySnd
trigger1 = time = 300
value = 4100,0
volume = 255
channel = 10

;--------------------------------

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[State 3700, ArmorHelper]
type = Helper
trigger1 = !NumHelper(44304)
trigger1 = Alive
name = "Armor"
ID = 44304
StateNo = 44304
KeyCtrl = 1
PauseMoveTime = 2147483647
SuperMoveTime = 2147483647

[State 3701, Supper]
type = PlaySnd
trigger1 = Time = 0
value = 2001, 0
channel = 0

[State 8200, 1]
type = PlaySnd
trigger1 = Time = 300
value = 32, 0
channel = 0

[State 8200, 1]
type = PlaySnd
trigger1 = Time = 310
value = 1323, 0
channel = 4

[State 8200, 1]
type = PlaySnd
trigger1 = Time = 270
value = 4100, 1
channel = 1

[State 8200, 1]
type = PlaySnd
trigger1 = Time = 15
value = 3, 269
channel = 9
loop = 1

[State 8200, 1]
type = StopSnd
trigger1 = Time = 400
channel = 9

[State 1100, Width]
type = Width
trigger1 = 1
value = 50,0
time = 1

[State 3700, 2]
type = ChangeAnim
Trigger1 = Time = 330
value = 4104

[State 3700, 2]
type = ChangeAnim
Trigger1 = Time = 346
value = 4101

[State 3700, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1