YesNoOk
avatar

Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Read 137833 times)

Started by ReddBrink, September 06, 2018, 07:16:33 PM
Share this topic:
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#501  October 07, 2019, 11:10:09 PM
  • ***
  • Elite Gaming Specimen
  • Null
    • USA
Penguinz0 said:
"Watch out, Gordon Ramsay, Marty is making burgers."
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#502  November 18, 2019, 07:38:44 PM
  • ***
  • Elite Gaming Specimen
  • Null
    • USA
Does anyone know here i can find this unibeam FX on an angle?

I do know that i can use angledraw to angle the FX, but it is incredibly tedious to draw collisions for it. The constant trial and error is an absolute pain, especially when i have to draw them on 4 different beams of various sizes. any help with this is greatly appreciated.
Penguinz0 said:
"Watch out, Gordon Ramsay, Marty is making burgers."
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#503  November 18, 2019, 08:42:00 PM
  • avatar
  • **
maybe angle it in the photo editor in FF?? that's what I did for this


Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#504  November 19, 2019, 10:35:59 PM
  • avatar
  • ***
check out Buckus Cyclops.....i think he uses angle draw........or Infinite's Ryu
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#505  December 07, 2019, 04:14:26 PM
  • avatar
  • **
    • South Africa
This iron man is looking so good! How far is it from completion if I may ask?
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#506  December 08, 2019, 04:51:15 AM
  • **
it might be tedious but angle draw might be the best option because depending on the opponent distance u going to need different angles to make the move work.anyways i hope u resolve this issue, im waiting for your release of this iron man.  ;)
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#507  January 31, 2020, 12:42:33 AM
  • ***
  • Elite Gaming Specimen
  • Null
    • USA
Decided to stop being lazy and continue working on iron man. this is what i have going on right now. collisions for repulsor blast.

Any better suggestions on how to colllision to this? cause its going to be far worse once i get to the medium and strong variants of repulsor blast.
Penguinz0 said:
"Watch out, Gordon Ramsay, Marty is making burgers."
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#508  January 31, 2020, 03:31:04 AM
  • **
I don't know. I got some videos here...

Repulsor Blast


Repulsor Blast (EX Version)
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#509  January 31, 2020, 03:58:57 AM
  • ***
  • Elite Gaming Specimen
  • Null
    • USA
I don't know. I got some videos here...

Repulsor Blast
[youtube]https://m.youtube.com/watch?v=q_fhlntzL5s[/youtube]

Repulsor Blast (EX Version)
[youtube]https://m.youtube.com/watch?v=SxpLXN-5dZA[/youtube]

i wasn't talking about how the move works. i was mainly asking for collision box advice.
Penguinz0 said:
"Watch out, Gordon Ramsay, Marty is making burgers."
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#510  January 31, 2020, 04:28:25 AM
  • avatar
  • **
  • Willing to change, these days.
    • USA
    • squidlypoli1.neocities.org
Any better suggestions on how to colllision to this? cause its going to be far worse once i get to the medium and strong variants of repulsor blast.

These are how the collisions looked in Marvel Super Heroes (from a Mame-RR collision box viewer):

I feel you could do something like this, but I also feel like it could depend on where you have the collisions of the blasts coming from. (Are they coming from the blast helpers themselves or Iron Man?)
Last Edit: January 31, 2020, 04:40:21 AM by SquidlyPoli1
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#511  January 31, 2020, 04:51:53 AM
  • ***
    • USA
    • r.coburn08@yahoo.com
My guy let me tell you that you did good on the collision boxes. But for future reference, before you place your collision boxes for an angle, go to the animation of the beam (or whatever), and on the bottom left there's an area where you can set your angle value in order for you to place your collision boxes properly because the beam will angle itself in the animation, but you'll have to do it for each frame though. then once your done just set it back to 0.
Just my method for it
Last Edit: January 31, 2020, 10:30:19 AM by DJMouF
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#512  January 31, 2020, 05:31:30 AM
  • **
Last Edit: February 03, 2020, 10:56:21 PM by Godlike Emerie
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#513  February 03, 2020, 02:15:17 AM
  • ***
  • Elite Gaming Specimen
  • Null
    • USA
My guy let me tell you that you did good on the collision boxes. But for future reference, before you place your collision boxes for an angle, go to the animation of the beam (or whatever), and on the bottom left there's an area where you can set your angle value in order for you to place your collision boxes properly because the beam will angle itself in the animation, but you'll have to do it for each frame though. then once your done just set it back to 0.
Just my method for it
How do i set the angle with fighter factory? and which version of fighter factory do you use. Its probably staring me right in the face but i don't notice it lol.
Penguinz0 said:
"Watch out, Gordon Ramsay, Marty is making burgers."
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#514  February 05, 2020, 04:17:41 PM
  • ****
  • NDSilva
    • Brazil
I believe he's talking about this animation feature, that's avaiable in Fighter Factory 3:




(I too didn't know it was there before DJMouF's comment! Lol :bjugoi:)


It's only avaiable if you set your character project to Mugen 1.1 (in the .def file), though;

So, if you wanna use this feature and still keep your character compatible with Mugen 1.0 and/or WinMUGEN, a strategy would be - and I believe that's what DJMouF was referring to - building up your animations and CLSN boxes using the 1.1 scaling, and then removing those scale & angle parameters from the .air file just to replicate them with AngleDraw, in your characters's code.
Last Edit: February 05, 2020, 04:25:49 PM by NDSilva
Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
#515  February 16, 2020, 05:49:56 AM
  • ***
  • Elite Gaming Specimen
  • Null
    • USA
The collisions on repulsor blast have been finished.

I will note that this is the strong version and the 4th beam (Behind, diagonally up) is the full range of the strong beams.
I'll still attempt to make some minor adjustments here and there if something looks off.
Penguinz0 said:
"Watch out, Gordon Ramsay, Marty is making burgers."
Last Edit: February 16, 2020, 05:53:17 AM by ReddBrink