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Shovel Knight v2.5 Released (Read 26141 times)

Started by k6666orochi, June 08, 2019, 04:54:07 am
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Shovel Knight v2.5 Released
#1  June 08, 2019, 04:54:07 am
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This is my secomd char of the game Blade Strangers
Thanks to:
OHMSBY (template "OHMSBY" style)
MiltJr
aokmaniac13/Insanius/Bronko (sprites Blade Strangers)
RoySquadRocks(sound from the game Shovel Knight)
Daxar (sprites from the game Shovel Knight: Treasure Trove)
Chris Parker (sprites for the explod persona 5 style)
ILoveMyself (portrait 9000,0 , 9000,1)

V2.5
----------------
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty


you can download here: https://www.mediafire.com/file/fm5fcj1hb2d8pqd/Shovel_knight_v2.5.rar/file
Spoiler, click to toggle visibilty
Last Edit: June 23, 2021, 07:45:27 pm by k6666orochi
Re: Shovel Knight Released
#2  June 08, 2019, 09:28:23 am
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Here's some feedback on Shovel Knight:
-The intro when Shovel Knight touches the ground has a running step sound instead of a landing sound effect.
-Standing HA doesn't have a shock wave effect like the jumping HA.
-On the 2nd hit of the B command normals, it could use a shock wave effect when he stomps the ground as there is envshake used.
-Propeller Dagger should be a light slash sound instead of a light hit sound.
-There is no sound and a shock wave effect when he hits the ground during Shovel Drop.
-The dash sound effect is played before the dash effect appears during the Headbutt.
-On the ground throw, a light hit sound can be heard before the hitspark appears.
-Some characters with smaller hitboxes can pass through his Overhead move.
-The C version of Charge Handle can't destroy projectiles like the A and B versions.
-Not sure if it's intentional, but I can't seem to perform Trench Blade again for another 3 seconds.

Overall, everything else looks good. I'll post again if I find more.
I will still do detail and aesthetic feedback for the rest.
Re: Shovel Knight Released
#3  June 08, 2019, 10:47:38 pm
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LET'S SHOVEL!!
Re: Shovel Knight Released
#4  June 09, 2019, 12:48:25 am
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Great char, as always xD
Re: Shovel Knight Released
#5  June 09, 2019, 01:30:48 am
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Not to be off-topic but I'm hyped for your Tessa aswell.
I'm not disrespecting this guy though, he looks well made.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Shovel Knight Released
#6  June 09, 2019, 01:48:17 am
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  • Suika cute
    • sites.google.com/site/roysquadrocks/

This version of Shovel Knight looks great! Thank you for this awesome release, and for crediting me! :)
Re: Shovel Knight Released
#7  June 09, 2019, 06:51:57 am
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    • Argentina
Here's some feedback on Shovel Knight:
-The intro when Shovel Knight touches the ground has a running step sound instead of a landing sound effect.
-Standing HA doesn't have a shock wave effect like the jumping HA.
-On the 2nd hit of the B command normals, it could use a shock wave effect when he stomps the ground as there is envshake used.
-Propeller Dagger should be a light slash sound instead of a light hit sound.
-There is no sound and a shock wave effect when he hits the ground during Shovel Drop.
-The dash sound effect is played before the dash effect appears during the Headbutt.
-On the ground throw, a light hit sound can be heard before the hitspark appears.
-Some characters with smaller hitboxes can pass through his Overhead move.
-The C version of Charge Handle can't destroy projectiles like the A and B versions.
-Not sure if it's intentional, but I can't seem to perform Trench Blade again for another 3 seconds.

Overall, everything else looks good. I'll post again if I find more.
thanks for the feedback I will correct it in the next update, I did not have much time to use the pc, that's why I forgot those details
Trench Blade use the triggerall = !numhelper(1350) which is the same ID of the helpers it must be for that reason that it can not be done so often
[youtube]https://www.youtube.com/watch?v=16L_qfkgaUY[/youtube]

LET'S SHOVEL!!
thanks for the video
Great char, as always xD
thanks x'D


This version of Shovel Knight looks great! Thank you for this awesome release, and for crediting me! :)
thanks 
 forget to mention that besides the sounds I use some codes of your character but only the intro and the helper of the attack Trench Blade


these are some of the combos that he can do

Spoiler, click to toggle visibilty
Re: Shovel Knight Released
#8  June 10, 2019, 02:46:09 pm
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Another Smash Bros. Assist Trophy playable in Mugen!
Re: Shovel Knight Released
#9  June 11, 2019, 05:15:44 am
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Very nice work and thank you for the share! Hope there will be some awesome updates on him.
Re: Shovel Knight Released
#10  June 12, 2019, 08:50:18 pm
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This is cool. Didn't expect this version of Shovel Knight will be made in mugen
Re: Shovel Knight Released
#11  June 22, 2019, 05:13:17 pm
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6 of the 8 palettes change color when doing an elbow drop special move.

you might wanna look into that
Last Edit: June 22, 2019, 05:16:37 pm by drewski90
Re: Shovel Knight Released
#12  July 01, 2019, 03:54:45 am
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https://streamable.com/txkro
Just a thing I did. Also yeah his color in some of his palletes gets altered when he does the elbow drop. On top of this it seems as though doing his C.B into C.C gives off the J.C instead of the C.C. All in all a neat character
Re: Shovel Knight Released
#13  July 01, 2019, 08:48:03 am
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    • https://www.pixiv.net/en/users/8108265


Spoiler, click to toggle visibilty

https://streamable.com/qalpj

 Seeing as you're using OHMSBY's template, you could probably look into his more recent updates and releases since he's made a small revision to his custom gameplay style to now include hitstun decay and incremental cornerpush that easily stamps out a lot of potential infinites, especially in a combo system where jump and air dash cancels are a thing.

 Also...

 War Horn has a bit too much cornerpush, it makes half of the move miss even on hit and therefore leaves me in the position to get punish despite having the advantage state.
Re: Shovel Knight Released
#14  July 01, 2019, 06:35:08 pm
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Spoiler, click to toggle visibilty

https://streamable.com/qalpj

 Seeing as you're using OHMSBY's template, you could probably look into his more recent updates and releases since he's made a small revision to his custom gameplay style to now include hitstun decay and incremental cornerpush that easily stamps out a lot of potential infinites, especially in a combo system where jump and air dash cancels are a thing.

 Also...

 War Horn has a bit too much cornerpush, it makes half of the move miss even on hit and therefore leaves me in the position to get punish despite having the advantage state.

Well, nice to point that out, but he appears to be doing Bowser at the moment, so he'll wait.
Re: Shovel Knight Released
#15  July 04, 2019, 10:07:36 pm
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Here you have a small port and big port for Shovel Knight

Edit: I made new portraits

Last Edit: November 04, 2019, 11:47:16 pm by ☆ILoveMyself☆
Re: Shovel Knight Released
#16  July 13, 2019, 11:20:09 pm
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nicee
Re: Shovel Knight Released
#17  June 20, 2021, 07:16:57 am
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v2.5 very soon
Spoiler, click to toggle visibilty
Re: Shovel Knight Released
#18  June 20, 2021, 06:52:40 pm
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Exciting to hear, I really enjoyed this character but I'm not sure if it was an add004 issue or ikemen problem, whenever I did his super where he blew his horn, it would create a giant clone, hopefully that gets fixed.
Re: Shovel Knight Released
#19  June 20, 2021, 11:20:11 pm
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Exciting to hear, I really enjoyed this character but I'm not sure if it was an add004 issue or ikemen problem, whenever I did his super where he blew his horn, it would create a giant clone, hopefully that gets fixed.
fixed
there is an error with one of the helpers in ikemen (Troupple King) this was partly my fault I used a very high value in the helper and ikemen only recognizes up to a certain value, which makes a clone of the character appear



Spoiler, click to toggle visibilty
Re: Shovel Knight Released
#20  June 21, 2021, 02:16:24 am
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Ah! Thank you so much