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Hatter's Stuff. (Read 621300 times)

Started by hatter, August 29, 2015, 02:51:02 AM
Re: Hatter's Stuff.
#1081  March 29, 2018, 09:32:01 PM
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good stuff there,dude , you've been improving alot as of lately, keep it up!

Thanks, wouldn't have gotten to this point without your help. : )



Spoiler: NSFW (nude figure sketch) (click to see content)
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Last Edit: March 29, 2018, 09:37:58 PM by Ho-Oh's Apprentice
Re: Hatter's Stuff.
#1082  April 01, 2018, 10:51:16 PM
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One final CAPCOM newcomer remaining. I wonder who it's gonna be...

Moriah converted from a CvS sprite by NicotineFist.

Pink Ostrich was converted from a CvS rendition by KiwiRGB.
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Last Edit: April 01, 2018, 11:11:36 PM by Ho-Oh's Apprentice
Re: Hatter's Stuff.
#1083  April 02, 2018, 10:48:23 PM
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One final CAPCOM newcomer remaining. I wonder who it's gonna be...

Moriah converted from a CvS sprite by NicotineFist.

Pink Ostrich was converted from a CvS rendition by KiwiRGB.

Lovely! If you plan on doing more stuff from either D&D or Battle Circuit, I'd be happy to showcase any other works as well.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Hatter's Stuff.
#1084  April 02, 2018, 11:25:11 PM
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You're more than welcome to showcase any sprite I make on your channel. I'd love to see what you come up with.

If you do plan on showcasing Pink Ostrich and Moriah, just make sure to credit KiwiRGB and NicotineFist respectively as well, since I used their CvS sprites to make my CPS2 renditions. just realized I said something like that above. >-<
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Last Edit: April 03, 2018, 12:25:05 AM by Ho-Oh's Apprentice
Re: Hatter's Stuff.
#1085  April 11, 2018, 02:31:33 AM
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Welcome to today's dump.







(^left by Axem Black, right by me)



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Re: Hatter's Stuff.
#1086  April 18, 2018, 10:10:16 PM
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Spoiler: An entire week of daily sketching because Feng Zhu Desgin (click to see content)

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Re: Hatter's Stuff.
#1087  April 29, 2018, 07:00:53 PM
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Re: Hatter's Stuff.
#1088  May 10, 2018, 10:34:52 PM
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<it's high-time I redid this.
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Sonic Mania-styled Espio
#1089  May 25, 2018, 03:07:28 AM
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I don't know how this sprite style works, but here's my first attempt at it.

Also, here's this:

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Re: Hatter's Stuff.
#1090  May 25, 2018, 01:01:42 PM
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Re: Hatter's Stuff.
#1091  May 25, 2018, 04:28:16 PM
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Pixiv has failed me.

Here:

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Re: Hatter's Stuff.
#1092  June 08, 2018, 10:05:50 PM
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Here's my entry to the Street Fighter Summer Sports Special that won't make the cut:

Spoiler, click to toggle visibilty

and here're some more pixel related turds because why not:





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Re: Hatter's Stuff.
#1093  June 28, 2018, 12:37:39 AM
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Pixel gunk:







Commission gunk:



<-- fixing up stuff, mostly size discrepancies and redoing rough frames, but aside from those it only needs two more frames before it's done.
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Last Edit: July 08, 2018, 09:13:18 PM by Ho-Oh's Apprentice
Re: Hatter's Stuff.
#1094  July 09, 2018, 03:15:32 AM
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Some complete commissioned works and in-progress works for other commissions:

< --- commissioned by Mr. Karate JKA (wip)

< ---- commissioned by no1wammy in conjunction with Abonobo (complete)

< ---- commissioned by Koopa901 (complete)
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Last Edit: October 04, 2018, 01:07:25 PM by Ho-Oh's Apprentice
Re: Hatter's Stuff.
#1095  July 09, 2018, 04:05:03 AM
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OOOH, I would love to use that Hulk run once it's done! Cool idea, Koopa.
Re: Hatter's Stuff.
#1096  July 10, 2018, 03:17:58 AM
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Yeah, I'd love to see what you'd do with it.

Some more progress on Rugal:

And here are two animations for something I'm working on in my spare time:
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Re: Hatter's Stuff.
#1097  July 13, 2018, 11:27:40 PM
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I love that Misty animation except for one thing; the lack of a transitional frame or so between when her kick ends and she falls is rather noticeable.  Possibly less so if the animation is played more quickly in-game, but I'm not sure.  More frames might be nice, to show her lowering her legs for the landing.
Re: Hatter's Stuff.
#1098  July 13, 2018, 11:34:06 PM
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I had that thought of that in my first draft. I can definitely put one in when I make an air version of that move.
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Re: Hatter's Stuff.
#1099  July 15, 2018, 01:12:18 AM
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Interesting; in what ways would an air version differ?
Re: Hatter's Stuff.
#1100  July 15, 2018, 01:28:08 AM
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Not much, it would have slightly edited start up frames to make it seem like she's doing the kick from the air. At least that's what I understood from Wammy's description of the Dragonair air kick. Think of it as the difference between a Shoryuken and an Air Shoryuken in the MvC series.



While I am at it, have some digital art:







The bottom two are things I did for #drawitinyourstyle on Twitter/Instagram. The first character is for Din the Abary, the creator of "Deadly Metropolis". Second one is one of Diepod's characters.

I personally like how colorful they are, but in the case of Monolith, I don't like how the head came out. It feels too wide, and the cheek bones/eyes don't feel very well-aligned (one eye feels bigger than the other). I'd say its because I didn't start with a geometric sketch and play around with the space he should occupy. Gotta remember to do that for the next time.
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