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Fighter Factory Ultimate 2.6 (Read 136687 times)

Started by VirtuallTek, November 13, 2010, 08:45:25 PM
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Fighter Factory Ultimate 2.6
#1  November 13, 2010, 08:45:25 PM
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Hello,

As already anticipated, I am launching a new version of Fighter Factory Ultimate. This latest release is to fix bugs (which aren't few and many "very serious") and change some things here and there.
With this update, the FFU becomes much more reliable, the problems with palettes and saving files are solved.

Fixes:
- Bug save all (not save if the file has not been saved, save a blank file or wrong)
- Bug reversed palettes (BMP and PNG palettes are reversed)
- When opening a .def with the smaller button it opens only .def and not the entire char
- Reversal of more than two colors at once in the palettes editor
- Improved automatic organization of colors
- "Insert palette in images" saves .pcx file with the palette reversed and does not properly clean pcx
- Error when using optimize palette
- Add different colors from another palette begins at last free from the beginning, keeping intact the last color (transparency)
- Wrong sprite optimization
- Type of palette inversed (by selecting an item it sets the other)
- Image of commands not displayed correctly sometimes
- Import sprites from another character correctly defines the group and the number of sprites
- When using the Save in the SFF editor (in Intro or Ending), the file is saved correctly and not over the char sprites
- When using the Save function in theAIR editor (in Intro or Ending), the file is saved correctly and not over the char animations
- Among others

Hope you like it and enjoy the update, because only next year will have another release. But, updates will be made even if you find a Bug.

Please, check the pre-requisites.
Link - http://www.virtualltek.com/downloads/show/2

Screen shots:



Thanks to MugenBR, Mugen Fighters Guild, Pão de Mugen, and all Mugen community.

[]s
Re: Fighter Factory Ultimate 2.6
#2  November 13, 2010, 08:48:04 PM
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Good job on the palette fixes.
Re: Fighter Factory Ultimate 2.6
#3  November 13, 2010, 09:10:19 PM
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DTK

Re: Fighter Factory Ultimate 2.6
#4  November 13, 2010, 09:14:44 PM
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does this tool work with 64 bit?
Re: Fighter Factory Ultimate 2.6
#5  November 13, 2010, 09:27:21 PM
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Yes, it works. I use it on a 64bits Seven and it works fine.

VT, the import bug and the Backup are now working perfectly, thanx.
Re: Fighter Factory Ultimate 2.6
#6  November 13, 2010, 09:45:16 PM
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Re: Fighter Factory Ultimate 2.6
#7  November 13, 2010, 10:36:19 PM
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Re: Fighter Factory Ultimate 2.6
#8  November 13, 2010, 11:23:36 PM
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Still getting this error from it
Shades 2 site:Shades of Manhattan
Re: Fighter Factory Ultimate 2.6
#9  November 13, 2010, 11:30:08 PM
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Still getting this error from it

What is your operating system, service pack, amount of memory, user privilegies?
Do you have the Microsoft Visual C++ 2005 Redistributable installed?
Post much information as possible about the problem.
Thanks!

[]s
Re: Fighter Factory Ultimate 2.6
#10  November 13, 2010, 11:31:37 PM
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i just stick to the old FF
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Fighter Factory Ultimate 2.6
#11  November 13, 2010, 11:34:59 PM
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Enjoy your broken CLSN editor then. Not like you know how to utilize it anyway...



Updates are always good, VirtuallTek. Also, will the .lng files be the same for FF3? I'm working on a Japanese language pack right now and want to know whether or not I should continue or wait until 3.
Re: Fighter Factory Ultimate 2.6
#12  November 13, 2010, 11:39:48 PM
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Whenever I try to open up the program it happens
First part of the dxdiag
Spoiler, click to toggle visibilty
I have admin priv.
also I do have the c++ installed on here
Shades 2 site:Shades of Manhattan
Re: Fighter Factory Ultimate 2.6
#13  November 13, 2010, 11:41:57 PM
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Uh, how am I supposed to download it?
Re: Fighter Factory Ultimate 2.6
#14  November 13, 2010, 11:43:25 PM
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download button in the link on the right hand side
Shades 2 site:Shades of Manhattan
Re: Fighter Factory Ultimate 2.6
#15  November 13, 2010, 11:45:05 PM
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Dosen't work.
Re: Fighter Factory Ultimate 2.6
#16  November 14, 2010, 12:53:36 AM
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Quote
Enjoy your broken CLSN editor then.
No more  ;D - http://mugenguild.com/forumx/index.php?topic=122565.0

Quote
Updates are always good, VirtuallTek. Also, will the .lng files be the same for FF3? I'm working on a Japanese language pack right now and want to know whether or not I should continue or wait until 3.
No, FF3 will be a lot different. I'm working hard on it, and when I have a functional version I will send to you.

Whenever I try to open up the program it happens
First part of the dxdiag
Spoiler, click to toggle visibilty
I have admin priv.
also I do have the c++ installed on here
OK, I have another PC with this problem. This issue with some Windows 7 PCs is in investigation, thanks.
EDIT: The problem occurs when you use 120 DPI in your screen resolution. While I do not provide an update to it, you can reduce to 96 DPI.

Dosen't work.
Yes, I need to fix this issue with Firefox, sorry  ;)
Use Internet Explorer or find a point likely to click  :S

[]s
Last Edit: November 14, 2010, 04:32:30 AM by VirtuallTek
Re: Fighter Factory Ultimate 2.6
#17  November 14, 2010, 08:39:29 PM
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Is good to see that FFU was updated. Now to check it right now ;D
Re: Fighter Factory Ultimate 2.6
#18  November 15, 2010, 04:59:13 PM
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Quote
Setup files are corrupt obtain a new copy of the program

the requirments to work i already have since 2008. even the classic verson says the same thing
Re: Fighter Factory Ultimate 2.6
#19  November 15, 2010, 05:56:50 PM
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Quote
Setup files are corrupt obtain a new copy of the program

the requirments to work i already have since 2008. even the classic verson says the same thing
Try redownloading FFU. The file size is 1632901 bytes. Probably, your download has stpped before the end of file.

[]s
Re: Fighter Factory Ultimate 2.6
#20  November 15, 2010, 11:10:01 PM
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If I start FF and open up a character, they will open in a new tab, meaning the first blank tab is still there.