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Fighter Factory Ultimate 2.6 (Read 136685 times)

Started by VirtuallTek, November 13, 2010, 08:45:25 PM
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Fighter Factory Ultimate 2.6
#1  November 13, 2010, 08:45:25 PM
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Hello,

As already anticipated, I am launching a new version of Fighter Factory Ultimate. This latest release is to fix bugs (which aren't few and many "very serious") and change some things here and there.
With this update, the FFU becomes much more reliable, the problems with palettes and saving files are solved.

Fixes:
- Bug save all (not save if the file has not been saved, save a blank file or wrong)
- Bug reversed palettes (BMP and PNG palettes are reversed)
- When opening a .def with the smaller button it opens only .def and not the entire char
- Reversal of more than two colors at once in the palettes editor
- Improved automatic organization of colors
- "Insert palette in images" saves .pcx file with the palette reversed and does not properly clean pcx
- Error when using optimize palette
- Add different colors from another palette begins at last free from the beginning, keeping intact the last color (transparency)
- Wrong sprite optimization
- Type of palette inversed (by selecting an item it sets the other)
- Image of commands not displayed correctly sometimes
- Import sprites from another character correctly defines the group and the number of sprites
- When using the Save in the SFF editor (in Intro or Ending), the file is saved correctly and not over the char sprites
- When using the Save function in theAIR editor (in Intro or Ending), the file is saved correctly and not over the char animations
- Among others

Hope you like it and enjoy the update, because only next year will have another release. But, updates will be made even if you find a Bug.

Please, check the pre-requisites.
Link - http://www.virtualltek.com/downloads/show/2

Screen shots:



Thanks to MugenBR, Mugen Fighters Guild, Pão de Mugen, and all Mugen community.

[]s
Re: Fighter Factory Ultimate 2.6
#2  November 13, 2010, 08:48:04 PM
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Good job on the palette fixes.
Re: Fighter Factory Ultimate 2.6
#3  November 13, 2010, 09:10:19 PM
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DTK

Re: Fighter Factory Ultimate 2.6
#4  November 13, 2010, 09:14:44 PM
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does this tool work with 64 bit?
Re: Fighter Factory Ultimate 2.6
#5  November 13, 2010, 09:27:21 PM
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Yes, it works. I use it on a 64bits Seven and it works fine.

VT, the import bug and the Backup are now working perfectly, thanx.
Re: Fighter Factory Ultimate 2.6
#6  November 13, 2010, 09:45:16 PM
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Re: Fighter Factory Ultimate 2.6
#7  November 13, 2010, 10:36:19 PM
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Re: Fighter Factory Ultimate 2.6
#8  November 13, 2010, 11:23:36 PM
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Still getting this error from it
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Re: Fighter Factory Ultimate 2.6
#9  November 13, 2010, 11:30:08 PM
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Still getting this error from it

What is your operating system, service pack, amount of memory, user privilegies?
Do you have the Microsoft Visual C++ 2005 Redistributable installed?
Post much information as possible about the problem.
Thanks!

[]s
Re: Fighter Factory Ultimate 2.6
#10  November 13, 2010, 11:31:37 PM
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i just stick to the old FF
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Fighter Factory Ultimate 2.6
#11  November 13, 2010, 11:34:59 PM
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Enjoy your broken CLSN editor then. Not like you know how to utilize it anyway...



Updates are always good, VirtuallTek. Also, will the .lng files be the same for FF3? I'm working on a Japanese language pack right now and want to know whether or not I should continue or wait until 3.
Re: Fighter Factory Ultimate 2.6
#12  November 13, 2010, 11:39:48 PM
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Whenever I try to open up the program it happens
First part of the dxdiag
Spoiler, click to toggle visibilty
I have admin priv.
also I do have the c++ installed on here
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Re: Fighter Factory Ultimate 2.6
#13  November 13, 2010, 11:41:57 PM
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Uh, how am I supposed to download it?
Re: Fighter Factory Ultimate 2.6
#14  November 13, 2010, 11:43:25 PM
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download button in the link on the right hand side
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Re: Fighter Factory Ultimate 2.6
#15  November 13, 2010, 11:45:05 PM
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Dosen't work.
Re: Fighter Factory Ultimate 2.6
#16  November 14, 2010, 12:53:36 AM
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Quote
Enjoy your broken CLSN editor then.
No more  ;D - http://mugenguild.com/forumx/index.php?topic=122565.0

Quote
Updates are always good, VirtuallTek. Also, will the .lng files be the same for FF3? I'm working on a Japanese language pack right now and want to know whether or not I should continue or wait until 3.
No, FF3 will be a lot different. I'm working hard on it, and when I have a functional version I will send to you.

Whenever I try to open up the program it happens
First part of the dxdiag
Spoiler, click to toggle visibilty
I have admin priv.
also I do have the c++ installed on here
OK, I have another PC with this problem. This issue with some Windows 7 PCs is in investigation, thanks.
EDIT: The problem occurs when you use 120 DPI in your screen resolution. While I do not provide an update to it, you can reduce to 96 DPI.

Dosen't work.
Yes, I need to fix this issue with Firefox, sorry  ;)
Use Internet Explorer or find a point likely to click  :S

[]s
Last Edit: November 14, 2010, 04:32:30 AM by VirtuallTek
Re: Fighter Factory Ultimate 2.6
#17  November 14, 2010, 08:39:29 PM
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Is good to see that FFU was updated. Now to check it right now ;D
Re: Fighter Factory Ultimate 2.6
#18  November 15, 2010, 04:59:13 PM
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Quote
Setup files are corrupt obtain a new copy of the program

the requirments to work i already have since 2008. even the classic verson says the same thing
Re: Fighter Factory Ultimate 2.6
#19  November 15, 2010, 05:56:50 PM
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Quote
Setup files are corrupt obtain a new copy of the program

the requirments to work i already have since 2008. even the classic verson says the same thing
Try redownloading FFU. The file size is 1632901 bytes. Probably, your download has stpped before the end of file.

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Re: Fighter Factory Ultimate 2.6
#20  November 15, 2010, 11:10:01 PM
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If I start FF and open up a character, they will open in a new tab, meaning the first blank tab is still there.
Re: Fighter Factory Ultimate 2.6
#21  November 16, 2010, 12:56:37 AM
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If I start FF and open up a character, they will open in a new tab, meaning the first blank tab is still there.
The FFU 2.6 works as 2.5. When a character opens it creates a new tab. The difference is that the new version now opens with a tab created because many people complained that not could use the program because they not know how to press the button to create tabs.  o_O

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Re: Fighter Factory Ultimate 2.6
#22  November 16, 2010, 02:29:48 AM
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I thought that before, it would at least have the opened character replace the blank tab?
Re: Fighter Factory Ultimate 2.6
#23  November 16, 2010, 09:37:01 AM
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Quote
because many people complained that not could use the program because they not know how to press the button to create tabs.  o_O
I would say they're not really qualified to make a character in the first place then.

"i can't do it this second and would have to look for something, someone make a video tutorial and be really detailed"

I'm glad to see both of these were updated prior to FF3 coming out.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Ultimate 2.6
#24  November 16, 2010, 02:06:58 PM
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Finally a much needed update to both great programs. :sugoi:

Question. Is Stage Factory still being worked on?
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Fighter Factory Ultimate 2.6
#25  November 16, 2010, 02:10:10 PM
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Re: Fighter Factory Ultimate 2.6
#26  November 16, 2010, 04:09:27 PM
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nice job, thanks for uptate it

Re: Fighter Factory Ultimate 2.6
#27  November 16, 2010, 09:50:09 PM
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awesome update  :sugoi:

offtopic : what about that screenpack factory :)
Re: Fighter Factory Ultimate 2.6
#28  November 16, 2010, 10:18:19 PM
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I thought that before, it would at least have the opened character replace the blank tab?
OK, will be in the next update.

Quote
because many people complained that not could use the program because they not know how to press the button to create tabs.  o_O
I would say they're not really qualified to make a character in the first place then.

"i can't do it this second and would have to look for something, someone make a video tutorial and be really detailed"

I'm glad to see both of these were updated prior to FF3 coming out.
:sugoi:

Finally a much needed update to both great programs. :sugoi:

Question. Is Stage Factory still being worked on?
Yes, will be the next after FF3.

nice job, thanks for uptate it
:sugoi:

awesome update  :sugoi:

offtopic : what about that screenpack factory :)
Will be the next after Stage Factory  ;D

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Re: Fighter Factory Ultimate 2.6
#29  November 17, 2010, 12:02:36 AM
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can you make it so we can enter in shortcuts created on our folders when using the "add sprites" option in the SFF? I can't see any shortcut and it's quite bothering to go to my other HDD. Same with the classic version.
Re: Fighter Factory Ultimate 2.6
#30  November 17, 2010, 01:58:17 AM
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can you make it so we can enter in shortcuts created on our folders when using the "add sprites" option in the SFF? I can't see any shortcut and it's quite bothering to go to my other HDD. Same with the classic version.
:???: The shortcuts appear and can be used in FFU, only in " add sprites" of FFC they do not appear.


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Re: Fighter Factory Ultimate 2.6
#31  November 19, 2010, 11:55:50 PM
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Will this new fighter factory  be able to work with character testing on other mugen engines beside the basic win-mugen


Also will this fighter factory give new character creators to customize a zoom-in feature for characters..when coding specials & super moves


Ill get this  just to put in my mediafire and away version FFU3 to come out...ill rather wait till the bugs are fixed
Last Edit: November 20, 2010, 12:00:42 AM by desmondolds
Re: Fighter Factory Ultimate 2.6
#32  November 19, 2010, 11:58:57 PM
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Quote
Also will this fighter factory give new character creators to customize a zoom-in feature for characters..when coding specials & super moves
What? You code this in yourself, or you hope mugen has it as a function when it's further along. Don't expect someone giving YOU a tool to create make code for you as well, that's not what this is for. It's just a GUI tool to assist in the process. Not a magic button.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Ultimate 2.6
#33  November 20, 2010, 12:19:12 AM
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Quote
Also will this fighter factory give new character creators to customize a zoom-in feature for characters..when coding specials & super moves
What? You code this in yourself, or you hope mugen has it as a function when it's further along. Don't expect someone giving YOU a tool to create make code for you as well, that's not what this is for. It's just a GUI tool to assist in the process. Not a magic button.

Cute but you got it wrong...if i wanted a magic button ill use cybester's tool &MCM..I'm basically saying  will this assist me in coding zoom-in and possible 3-d functions for a custom character..not to do the whole thing itself and give me a broken character..


oh BTW this is not only a question but also a suggestion for improving the tool..not a magic button
Re: Fighter Factory Ultimate 2.6
#34  November 20, 2010, 12:25:40 AM
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:???:
And that's what Cyanide said. When he says "magic button", he means semi-generated code where you input some things and it guides you through the whole process.
Fighter factory won't help you more for this stuff than Notepad ++ or Wordpad. You'll have to learn how to code for things like this.
Re: Fighter Factory Ultimate 2.6
#35  November 20, 2010, 12:34:02 AM
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:???:
And that's what Cyanide said. When he says "magic button", he means semi-generated code where you input some things and it guides you through the whole process.
Fighter factory won't help you more for this stuff than Notepad ++ or Wordpad. You'll have to learn how to code for things like this.

Okay i understood that coming form you than him..it sounds more professionial ...espectually when using notebook++...but as all creators know coding isnt simple and easy street..(it would be nice to have more help than the simple notpad ,notebook and even microsoft word...without having to have it all done for you..just easier that's all)
Re: Fighter Factory Ultimate 2.6
#36  November 20, 2010, 12:37:18 AM
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Re: Fighter Factory Ultimate 2.6
#37  November 20, 2010, 12:40:59 AM
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:???:
And that's what Cyanide said. When he says "magic button", he means semi-generated code where you input some things and it guides you through the whole process.
Fighter factory won't help you more for this stuff than Notepad ++ or Wordpad. You'll have to learn how to code for things like this.

Okay i understood that coming form you than him..it sounds more professionial ...espectually when using notebook++...but as all creators know coding isnt simple and easy street..(it would be nice to have more help than the simple notpad ,notebook and even microsoft word...without having to have it all done for you..just easier that's all)

So learn to use and edit the built in sctrls. That's part of what they're good for, template coding. Once you have an effect you can save it and add it again.

I feel like i should be offended in some way as well, but who really cares.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Ultimate 2.6
#38  November 20, 2010, 12:42:19 AM
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Well, it's exactly as when learning how to code in Java or C++ : when you learn the basics, you're supposed to learn the hard way, just coding in shitty editors, but understanding what you're doing, to get all the basics correctly.

Once you know how to code, then you can start using real developing tools like Visual Studio, Code::Blocks or whatever, who have auto-completion and very good debuggers. But even then, you're still doing the coding, there's no magic trick behind it, and you'll have to use your brain no matter what.

Same goes with Mugen : when you get a good understanding of basic Mugen coding, you can start going to more complicated stuff, and when you want to learn how to zoom (for example), either you read the docs and when you find "angledraw", you'll understand immediately what it can be used for, either you take a char with zooming and look at its code, just to understand how the creator did it, and reproduce it on your own.
Re: Fighter Factory Ultimate 2.6
#39  November 20, 2010, 01:46:53 AM
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I agree with Cyanide and Cybaster.  :sugoi:

can you make it so we can enter in shortcuts created on our folders when using the "add sprites" option in the SFF? I can't see any shortcut and it's quite bothering to go to my other HDD. Same with the classic version.
:???: The shortcuts appear and can be used in FFU, only in " add sprites" of FFC they do not appear.


[]s

But I USE FFC  :( :( :(
:???: But this topic is about FFU.

[]s
Re: Fighter Factory Ultimate 2.6
#40  November 20, 2010, 02:13:18 AM
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okay i understood that coming form you than him..it sounds more professionial ...

Was this really necessary?
Re: Fighter Factory Ultimate 2.6
#41  November 22, 2010, 09:23:06 PM
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Thanks for the update, I was using this tool and it's awesome :sugoi:
I don't like the way FFU opens a new form to create a new char because I don't use this only to create chars (you know, modify chars, lifebars, screenpacks, etc).

I think it could be better if you add an option in the configuration button to select if we like to open FFU with a new document or not.

Well, good work ;), I'll be waiting for the next update.
Re: Fighter Factory Ultimate 2.6
#42  November 23, 2010, 01:14:37 PM
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oh, new version of Fighter Factory has been released..  :D

ok, download it..  :sugoi:
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Re: Fighter Factory Ultimate 2.6
#43  November 23, 2010, 11:40:32 PM
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Hey, what happened to the ability to export sounds in .snd files :muh:
Re: Fighter Factory Ultimate 2.6
#44  November 26, 2010, 12:19:06 AM
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Re: Fighter Factory Ultimate 2.6
#45  December 02, 2010, 05:49:52 PM
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Hey man, transparency in the sff doesnt works...
Re: Fighter Factory Ultimate 2.6
#46  December 02, 2010, 10:19:47 PM
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Hey man, transparency in the sff doesnt works...
You use BMP or PNG?
To fix some problems, I changed the palette order of these formats. In the future will be changed for compatibility between FFC, FFU and FF3.

[]s
Re: Fighter Factory Ultimate 2.6
#47  December 03, 2010, 05:28:29 AM
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Merci !!!

Works like A charm!
Re: Fighter Factory Ultimate 2.6
#48  January 26, 2011, 12:05:29 AM
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Did something happen to the site? All my posts seem to have been eaten

EDIT: Sorry it didn't seem to be relevant to the thread. I'm trying to install FFU 2.6 but it keeps telling me the setup files are corupt, no matter where I dled it from.

I got a 2.5 to work though
Re: Fighter Factory Ultimate 2.6
#49  July 01, 2011, 11:17:16 PM
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Still getting this error from it


Sorry to bump, but, I'm still having this error and I don't know how the 128/96 DPI thing works... would you care to explain to me how to fix this error?
Re: Fighter Factory Ultimate 2.6
#50  July 06, 2011, 11:50:14 PM
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Sorry, no fix for it.
Re: Fighter Factory Ultimate 2.6
#51  July 07, 2011, 08:18:52 AM
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Make the Dpi 100pcnt
Quote
Make the text on your screen larger or smaller

You can make the text and other items, such as icons, on your screen easier to see by making them larger. You can do this without changing the screen resolution of your monitor or laptop screen. This allows you to increase or decrease the size of text and other items on your screen while keeping your monitor or laptop set to its optimal resolution.

Click to open Display. (hit F1 and type dpi in the search box)

Choose one of the following:

Smaller - 100% (default). This keeps text and other items at normal size.

Medium - 125%. This sets text and other items to 125% of normal size.

Larger - 150%. This sets text and other items to 150% of normal size. This option appears only if your monitor supports a resolution of at least 1200 x 900 pixels.

Click Apply.

To see the change, close all of your programs and then log off of Windows. This change will take effect the next time you log on.

You can also make text appear larger or smaller by changing your screen resolution, but if you're using an LCD monitor or laptop, we recommend that you set your screen to its native resolution to avoid blurry text. This is the optimal resolution an LCD monitor or laptop screen was designed to display based on its size. For more information, see Change screen resolution.

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