YesNoOk
avatar

Fighter Factory Ultimate Released (Read 168137 times)

Started by O Ilusionista, June 23, 2009, 05:25:23 PM
Share this topic:
Re: Fighter Factory Ultimate Released
#21  June 23, 2009, 06:38:15 PM
  • avatar
  • ****
checked this out it is way better but the old fighter factory was better for constants or else this is way better

Hopefully this brings in a whole onslaught of creators to mugen now. Also is there gonna be instructional vid made for this? Or hopefully someone makes one..

its quite easy if you know how to make a character in the the old one (Which I learned by looking at hundreds of youtube vids)

And that's what I did and still in the process of doing. That's why the creators should make a no shit, start to finish simple character vid. Basic Creation, a projectile, specials, etc. This program needs an instructional vid so the days of looking at hundreds of youtube vids (with everyone doing it there own special way) can be over!

and there should be a English version of the vid the vid for normal fighter factory was only in Spanish

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Fighter Factory Ultimate Released
#22  June 23, 2009, 06:45:33 PM
  • avatar
  • ***
Sweet, can't wait to check this out! Thanks guys for releasing this!
For more Mugen stuff visit me at http://retrostage.trinitymugen.net/
Re: Fighter Factory Ultimate Released
#23  June 23, 2009, 07:16:51 PM
  • avatar
  • ***
    • Argentina
wow i found some sweet new stuff, thanx!
but i found some bug on it.
when i try to open kfm char it just open his pallettes, no sprites or other files.
and one more thing.. in the left side of any option: sff, def etc. when i move over it, it flashes.
Re: Fighter Factory Ultimate Released
#24  June 23, 2009, 07:22:00 PM
  • ***
  • yes
    • www.google.com
I'm glad that I was a beta tester for this, FFU has really improved since the last beta.
Image editor has improved too, I'm glad you took my suggestion about that square :P
where there is a will,there is a way。
Sounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.
Re: Fighter Factory Ultimate Released
#25  June 23, 2009, 07:36:29 PM
  • avatar
  • ***
    • Argentina
i like the guideline option in sff, but why don't you put it in animations too?
and maybe a zoom option in the offset viewer will be cool too.
Re: Fighter Factory Ultimate Released
#26  June 23, 2009, 07:58:17 PM
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Haven't tested this new version yet, but I must ask what happened to the sexy file association icons?


Also you forgot to credit Vans.
Re: Fighter Factory Ultimate Released
#27  June 23, 2009, 08:01:20 PM
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Re: Fighter Factory Ultimate Released
#28  June 23, 2009, 08:04:16 PM
  • avatar
  • ***
I dont need this cuz i use zcharcad.
but im sure sum peope might find it useful  ::)


On The Lips
Re: Fighter Factory Ultimate Released
#29  June 23, 2009, 08:05:04 PM
  • ****
  • Mach Punch Zoning Arm
    • USA
    • Skype - Zero-Sennin
    • tinyurl.com/zstrinmu
Don't know if anyone else has this problem, but you can't duplicate sprites at all in the SFF. The window will open, but no matter how many times you press OK it won't close, and it won't make the duplicate. (You can still cancel out, though, it doesn't crash FF or anything.)

Other than that...

OMG OMG OMG

VERY AWESOME. :kugoi:

Thanks Vans, O, and all you other folk for helping out on this, it's awesome. :)
Youtube 
Twitter
Ask.fm
Zero-Sennin's Workshop
Quote
[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Fighter Factory Ultimate Released
#30  June 23, 2009, 08:27:20 PM
  • ****
  • ANGRY BIRDS GONNA DESTROY DEM PIGZ!
    • Mexico
    • www.mugenevolution.co.uk/fer619/
Finally, it's been released!

Nice work!

Re: Fighter Factory Ultimate Released
#31  June 23, 2009, 08:42:36 PM
  • avatar
  • **
When I open my SFF file, the first standing sprite is offset. The rest are ok. I didn't do a clean install, I just put replaced the old one.

BC

Re: Fighter Factory Ultimate Released
#32  June 23, 2009, 08:44:57 PM
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
well i'd like to start trying it out but i can't get out of this language its in

During installation i selected english as my language but when opening FFU its in (wha im guessing as portuguese or spanish or something)... if someone can point me into where i can change the language i'd be greatful?
Retired from mugen but not development
Re: Fighter Factory Ultimate Released
#33  June 23, 2009, 08:47:29 PM
  • avatar
  • ****
Thank you so much, I was eagerly waiting for this.
Re: Fighter Factory Ultimate Released
#34  June 23, 2009, 09:06:35 PM
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Found bugs:

When I open Warusaki's Juni, no names or anything appear in the .def.
WHY DOES IT NOT SAVE MY .AIR FILE?!?!?
Re: Fighter Factory Ultimate Released
#35  June 23, 2009, 09:07:58 PM
  • **
well i'd like to start trying it out but i can't get out of this language its in

During installation i selected english as my language but when opening FFU its in (wha im guessing as portuguese or spanish or something)... if someone can point me into where i can change the language i'd be greatful?

Go to "Configuracoes --> Idiomas" at the top or press Ctrl+L.

BC

Re: Fighter Factory Ultimate Released
#36  June 23, 2009, 09:12:12 PM
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Thanks Very Much.


And Thank you to Virtual Tek and all the beta testers and .(O).
Retired from mugen but not development
Re: Fighter Factory Ultimate Released
#37  June 23, 2009, 09:15:05 PM
  • *****
  • DAT SAX
I just noticed something, having the "Apply (Time, Trans, Flip) To All Frames" option on the top is pretty weird and inconvenient. It's much more convenient next to their respective boxes like regular FF.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: Fighter Factory Ultimate Released
#38  June 23, 2009, 09:19:49 PM
  • *****
  • Hug Pikachus!
    • USA
AWESOMENESS!!!!

NOW I can do GREAT things!
Hug the Pikachus!

Hug A Pikachu Today!
Re: Fighter Factory Ultimate Released
#39  June 23, 2009, 09:20:36 PM
  • ***
  • This... Dark... Berserker rage... !
Man, this still sounds like a very advanced BETA of the final ver.
I'm really looking forward for this tool. Not that it's necessary but sure looks fun to work with  =]
Spoiler: LOADING SNIFFING GENERAL. . . PLEASE BE PATIENT. . . (click to see content)
Re: Fighter Factory Ultimate Released
#40  June 23, 2009, 09:21:59 PM
  • avatar
  • **
I just noticed something, having the "Apply (Time, Trans, Flip) To All Frames" option on the top is pretty weird and inconvenient. It's much more convenient next to their respective boxes like regular FF.

+1.

Plus, on my earlier problem, I just redid my .def through the new FF, and now all sprites remain aligned and the palettes are applied.