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M.U.taG.E.N (Read 88583 times)

Started by Fureon, January 15, 2009, 04:35:31 PM
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M.U.taG.E.N
#1  January 15, 2009, 04:35:31 PM
  • *
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    M.U.taG.E.N [download]
    (Warning: requires .NET Framework to launch)


    Description
    MUtaGEN lets you create insane glitchy mutants in your MUGEN roster, creating them from your fighters (take a look at trailer for example).
    Actually, it works very simple. It replaces character's *.sff and *.air files (sprites and animation) with corresponding files of other character. Also it can automatically include resulting fighter in your roster, and also scale and name it!
    All this causes these "mutated" fighters to perform the other fighters' moves in the way you've never seen. If you find madness & glitches fun - try MUtaGEN!

    I appreciate any comments and especially improvement advices - what you will see in newer versions, depends on your opinion.

    Sort of FAQ.

    Current plans:
    • Make an option for keeping the original pallette.
    • Implement new fighter's display name changing
    (Done in Version 2)
    • Do either conversion of "non-mutable" fighters to "mutable" or support of filenames differing from folder name
    (Done in Version 2)

    Version history
    Version 1
    • IT HAS BEGUN!

    Version 2
    • Compatibility with all characters
    • Scaling is now available
    • "Name" option now actually changes the display name

    Version 2.1
    • Bugfix: No more crash when no *.cns file is specified.
    • Buxfix: No more crash if "displayname" in *.def file is written in different letter case

    Version 2.2
    • Version 2.1 was crashing into .NET Framework exception for ANY possible reason.
      This was because v2 and v2.1 were not checking for all files on start.
    [/list]
    Every now and then...
    I wipe the dust aside... to remember...
    Last Edit: October 17, 2010, 12:51:14 PM by Fureon
    Re: M.U.taG.E.N
    #2  January 15, 2009, 04:54:01 PM
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    • ******
      • Germany
      • www.game-art-hq.com
    oh  this is something different

    Re: M.U.taG.E.N
    #3  January 15, 2009, 04:55:03 PM
    • ******
      • Philippines
      • https://web.archive.org/web/20181226221429/http://moogen.piiym.net/
    So basically it completely destroys a character. Huh....
    Re: M.U.taG.E.N
    #4  January 15, 2009, 04:59:54 PM
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    • JoJo is boring
      • USA
    M.U.taG.E.N
    #5  January 15, 2009, 05:03:17 PM
    • *
    • Banana sundae
      • fure0n.uuuq.com/
    Every now and then...
    I wipe the dust aside... to remember...
    Last Edit: January 15, 2009, 05:13:57 PM by Fureon
    Re: M.U.taG.E.N
    #6  January 15, 2009, 08:42:29 PM
    • **
      • Mexico
      • https://rokksoftware.blogspot.com
     :) Interesting....Thanks!
    Re: M.U.taG.E.N
    #7  January 15, 2009, 09:31:03 PM
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    Re: M.U.taG.E.N
    #8  January 15, 2009, 10:33:35 PM
    • *
    • Banana sundae
      • fure0n.uuuq.com/
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #9  January 15, 2009, 10:47:50 PM
    • ***
    • I'mma Luigi, numbara one!
    LOL.  Does it mean we can use this characters for regular MUGEN as well?
    No  Dark Sean and Gouken are Good characters
    Trivial knowledge: Anime sucks.
    Re: M.U.taG.E.N
    #10  January 15, 2009, 11:04:17 PM
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    i think they mean that they're afraid that it permanantly screws up characters. it doesnt, right?
    Re: M.U.taG.E.N
    #11  January 15, 2009, 11:10:15 PM
    • *****
    • Gaps? Where we're going, we don't need gaps...
      • USA
      • ricepigeon.neocities.org
    Oh yay, something for spriteswappers to abuse, amirite?

    Still, this does look, how should I say, entertaining? Probably a good way to kill time when we all get bored of the usual.
    Re: M.U.taG.E.N
    #12  January 16, 2009, 12:25:00 AM
    • ****
    • STOP PUTTING SPACES IN YOUR FILE NAMES
      • Canada
    lol, does it do any pernement damege though?
    Re: M.U.taG.E.N
    #13  January 16, 2009, 12:27:52 AM
    • ***
    • this be some serious mugen shit
    Re: M.U.taG.E.N
    #14  January 16, 2009, 01:17:31 AM
    • ***
    • I'mma Luigi, numbara one!
    No  Dark Sean and Gouken are Good characters
    Trivial knowledge: Anime sucks.
    Re: M.U.taG.E.N
    #15  January 16, 2009, 01:20:12 AM
    • ******
    • Limited time to use Infinite power !
      • France
      • network.mugenguild.com/cybaster/
    Luckily you're not.

    On-topic : looks like something fun to test during my spare time. Thanks. :)
    Re: M.U.taG.E.N
    #16  January 16, 2009, 02:28:59 AM
    • ***
    • Professional Gorilla
    • Ook ook!
      • USA
      • thezaius.wixsite.com/stuff
    Hey, any unique contribution to the MUGEN community gets a thumbs up from me.
    My MUGEN and Minecraft site.
    People need to stop using 4Shared, already.
    Re: M.U.taG.E.N
    #17  January 16, 2009, 03:55:45 AM
    • ***
    • +1 to whoever added Godzilla to the main index.
    Ability to use built-in one color palettes which have all 256 colors to be the same color would be handy too OR to use the palettes that go with the SFF if it isn't already included.

    It's like Mugen: Rainbow Edition.

    Being able to set the X-scale and Y-scale would be interesting.
    i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

    Iced said:
    I for one, do not enjoy round corners!  :bigcry:
    But they hurt much less when we accidentally hit them!  :S
    Last Edit: January 16, 2009, 03:59:30 AM by MirageAtoli
    Re: M.U.taG.E.N
    #18  January 16, 2009, 02:05:25 PM
    • avatar
    • ***
    • The Mugen DREAMER!!!
      • www.mugendream.com
    Thumbs up for creativity. Had I thought of something as interesting I would have written it myself.
    I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
    Re: M.U.taG.E.N
    #19  January 16, 2009, 03:56:34 PM
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    Important answers from author
    LOL.  Does it mean we can use this characters for regular MUGEN as well?
    Yes, because it is just a tool for regular MUGEN.

    lol, does it do any pernement damege though?
    No. MUtaGEN automatically creates a copy of fighter's folder and all files in it. Its name can be chosen by filling the "New MUGEtaNt name" field. But anyway, if you accidentally chose original fighter's folder as destination folder, old sprite files will have backup - they are named *.sff.bak and *.air.bak.

    Ability to use built-in one color palettes which have all 256 colors to be the same color would be handy too OR to use the palettes that go with the SFF if it isn't already included.
    I think I have to decline this idea or make this an optional feature. It depends on how many people will want it.
    I'll explain why. The fighters with original palletes won't look glitchy, so it's less fun.

    Being able to set the X-scale and Y-scale would be interesting.
    Yeah, that idea is... oh, actually it's half-good. Because when you do a new MUGEtaNt for a first time, you can't know how his/her size will change :-\

    For those who doesn't know how to change fighter's size manually:
    Open fighter's .cns file (the main one) with text editor and change the "xscale" and "yscale" values. Have fun!

    Thanks for all replies! ^_^
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #20  January 16, 2009, 04:27:58 PM
    • *****
    • Gaps? Where we're going, we don't need gaps...
      • USA
      • ricepigeon.neocities.org
    Actually since all it does is swap the SFF files, we could always correct that manually couldn't we? Yeah I know the point is moot since it does back backup copies, but whatever.

    Also someone didn't detect my little sarcasm in my last post it seems.
    Re: M.U.taG.E.N
    #21  January 16, 2009, 04:34:50 PM
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    • ロッキングガール
    • 「目指すはクールでロックなアイドル!」
      • twitter.com/c001357
    Re: M.U.taG.E.N
    #22  January 16, 2009, 05:54:36 PM
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    Actually since all it does is swap the SFF files, we could always correct that manually couldn't we? Yeah I know the point is moot since it does back backup copies, but whatever.
    Backups are really not the main feature. Application is focused on idea and automation of the process. If you would like to swap files manually and include new char in roster manually rather than doing it automatically in a few clicks, become an hero go ahead. No one forces you to use this app if you consider it pointless. Just don't start flame, OK?
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #23  January 16, 2009, 09:41:11 PM
    • *
    I really enjoy this, even though not all the characters I have are compatible with it.

    Side-Note: Gardavior + Lelouch (from Code Geass)= giant black & white Gardevior with Lelouch's moves, lol.
    Re: M.U.taG.E.N
    #24  January 16, 2009, 10:37:45 PM
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    I really enjoy this, even though not all the characters I have are compatible with it.

    Side-Note: Gardavior + Lelouch (from Code Geass)= giant black & white Gardevior with Lelouch's moves, lol.

    Great, I'm glad my work was not useless :3
    In next version I'll make support for all characters. Sorry for that I haven't done it yet.
    But at any moment, you can make your chars MUtaGEN-compatible manually:
    • Go to your char's directory
    • Rename the *.sff and *.air files so they coincide with the directory name
    • Change the "sprite" and "anim" values to new filenames in charactrer's *.def file
    Once again, please forgive my laziness. It is still version 1.
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #25  January 16, 2009, 11:50:18 PM
    • ***
    • +1 to whoever added Godzilla to the main index.
    Actually, instead of copying the files to a new folder, you could create a new .def file that points to correct states, files, palettes etc.

    Silhouette fighters are kinda cool, at least Basara seems to think so, and I kinda agree. Having original palettes be optional would be kinda cool.
    i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

    Iced said:
    I for one, do not enjoy round corners!  :bigcry:
    But they hurt much less when we accidentally hit them!  :S
    Re: M.U.taG.E.N
    #26  January 17, 2009, 03:42:42 AM
    • ****
    • STOP PUTTING SPACES IN YOUR FILE NAMES
      • Canada
    lol it's really strange but cool.
    Re: M.U.taG.E.N
    #27  January 17, 2009, 12:38:05 PM
    • **
    • the cuteness of my avatar can kill you!!!!!
      • www.esnips.com/profile/d6a221e4-a13d-42c1-a38e-b477f61d0327
    very ingenius.....although i hope it does not crash my mugen!!!! ;P
    Re: M.U.taG.E.N
    #28  January 18, 2009, 07:03:35 PM
    • ******
    • 90's Kawaii
    • :thinking:
      • Guatemala
    M.U.taG.E.N (version 2 released!)
    #29  September 28, 2009, 08:27:38 PM
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    Sorry for looooooong delay, but anyway...
    Version 2 is released!

    New features:
    • ALL characters are now compatible with M.U.taG.E.N
    • Scaling option added
    • You can now set display name for your MUGEtaNt

    I updated the first post, and the download link is still the same.

    Well, now it's your turn - tell me your suggestions, questions, bug reports, anything funny you created with my tool and anything you wanna say about M.U.taG.E.N!

    MirageAtoli suggested an option for using original palletes. I think I can include this in version 3. But ver.3 will only appear if you're interested in it. So, I'm waiting for feedback! Thanks!
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #30  September 28, 2009, 10:11:56 PM
    • ******
    • Knight of Favonius
    • May the Anemo Archon protect you
      • Chile
      • network.mugenguild.com/basara/
    Excellent you update this program ;) Downloading now :sugoi:
    Re: M.U.taG.E.N
    #31  September 28, 2009, 10:26:03 PM
    • ****
    • WIP: SF4 CE
    We could use a new vid to see the new features. :)

    Re: M.U.taG.E.N
    #32  September 28, 2009, 10:31:01 PM
    • ***
    • The Extraordinary Spiderman
      • Netherlands
    It's really funny and cool, however it fucks up most characters too bad to be usable. :(
    Re: M.U.taG.E.N
    #33  September 28, 2009, 10:34:14 PM
    • *****
    • DAT SAX
    Link 404s.

                      ~*The Last Quincy*~         ~Sig by [TempesT]
    My MUGEN shit:
    MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
    and Burai Yamamoto (Arranged)
    Re: M.U.taG.E.N
    #34  September 28, 2009, 10:35:36 PM
    • ****
    • Never will be a Banana Chap
      • kmmousemugen.bravehost.com
    I'm getting fail links as well, don't think it's an isolated incident.


    'I have defied Gods and Demons... I know you, your past, your future. Your poet Eliot had it all wrong: THIS is how the world ends.'

    KM's MUGEN Site. Like life, a work in progress.
    Re: M.U.taG.E.N
    #35  September 28, 2009, 10:38:27 PM
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    Excellent you update this program ;) Downloading now :sugoi:
    Thank you. But download it again please - I just noticed several horrible bugs in version 2, but luckily enough I fixed them pretty quick, so I made version 2.1 now. Sorry for the mess... :< Please use v2.1.

    Lasombra Demon said:
    We could use a new vid to see the new features.
    OK, this will be probably made soon.

    Link 404s.
    I'm getting fail links as well, don't think it's an isolated incident.
    Try now, there was 404 because I deleted v2 and was uploading 2.1.

    Sorry for confusion, please try link again and update to 2.1 everyone!
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #36  September 28, 2009, 10:43:17 PM
    • ******
    • Knight of Favonius
    • May the Anemo Archon protect you
      • Chile
      • network.mugenguild.com/basara/
    I downloaded well, I don't have any problem, guys...

    Thank you. But download it again please - I just noticed several horrible bugs in version 2, but luckily enough I fixed them pretty quick, so I made version 2.1 now. Sorry for the mess... :< Please use v2.1.
    OK, no problem ;) Same link??
    Re: M.U.taG.E.N
    #37  September 28, 2009, 10:55:45 PM
    • *
    • Banana sundae
      • fure0n.uuuq.com/
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #38  September 28, 2009, 10:58:04 PM
    • ****
    • Never will be a Banana Chap
      • kmmousemugen.bravehost.com
    I'm getting throw state and hadoken errors from my Don Drago Ken/Ryu mash-ups. Shame, because the switch is funny as hell.

    I'm confused why those simple changes screws it all up, though. I didn't realise coding was responsible for so much.


    'I have defied Gods and Demons... I know you, your past, your future. Your poet Eliot had it all wrong: THIS is how the world ends.'

    KM's MUGEN Site. Like life, a work in progress.
    Re: M.U.taG.E.N
    #39  September 28, 2009, 11:22:04 PM
    • ***
      • UK
    Pretty cool program :)

    However, I found some characters just can't be mixed up, I get some Netframework error of some sort.
    Re: M.U.taG.E.N
    #40  September 28, 2009, 11:36:56 PM
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    • Banana sundae
      • fure0n.uuuq.com/
    Pretty cool program :)

    However, I found some characters just can't be mixed up, I get some Netframework error of some sort.

    Thanks ^_^ Try mixing those after restarting the program...

    Geez, shame on me :( I'm feeling like I rushed this release a bit... Though it's still not too late to make version 2.2... Gotta put real effort in fixing the bugs... Exceptions are no good... Well, version 2.1 is pretty usable anyway, isn't it? :)
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #41  September 29, 2009, 12:28:30 AM
    • ***
    • Why are pokemon being mistreated?
    looks awesome ima try it out and it sounds fun too. :sugoi:
    Last Edit: September 29, 2009, 04:09:20 AM by Oz, the Soft Mod
    Re: M.U.taG.E.N
    #42  September 29, 2009, 12:39:52 AM
    • *****
    • The Mugen Philosopher!
      • Canada
      • www.freewebs.com/realreaper3
    What happens if you do it to a bonus game :XD:
    Welcome to the House of Fighting.
    Last Edit: September 29, 2009, 12:53:40 AM by Randomish
    M.U.taG.E.N version 2.2 is unleashed
    #43  September 29, 2009, 05:23:15 PM
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      • fure0n.uuuq.com/
    Version 2.2 released!
    No exceptions and errors now, try it! Same download link is also in first post, alongside with updated version history.

    By the way, I very recommend to use GCNMario's Master Hand to use as a moves' source character, the results seem to be both hilarious and usable ^_^
    Every now and then...
    I wipe the dust aside... to remember...
    Last Edit: September 29, 2009, 05:37:13 PM by Fureon
    Re: M.U.taG.E.N
    #44  September 30, 2009, 01:41:32 AM
    • *****
    • Three times thicker font than a normal user.
    This would be more fun if the abortions I made were funnier. Best I got are Hadoukens that hit the opponent, made them stand in the air, and then fall down.
    Quote
    Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


    Cenobite 53 said:
    If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
    Re: M.U.taG.E.N
    #45  September 30, 2009, 01:45:40 AM
    • ***
      • baragon.webs.com/
    After messing with it for a bit, using rare akuma for the .cmd and etc creates a wonderland of lol
     
    Re: M.U.taG.E.N
    #46  September 30, 2009, 02:59:53 AM
    • **
    • Feels like nothing is there! Are you wearing it???
      • www.myspace.com/engravedlocket
    i always tried to make the copies of my mugen rooster insanely hard or just fighting different in fighter factory, so for people like me this is a godsend for enjoyment! i love you
    Re: M.U.taG.E.N
    #47  September 30, 2009, 07:50:21 AM
    • *
    • Banana sundae
      • fure0n.uuuq.com/
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #48  September 30, 2009, 06:06:34 PM
    • *
    I was wondering if you could add a switch around feature. That way if your creating a character with one's moves and second's sprites and animations, you could simply switch them around with a button instead of using the drop down list.

    Sorry that might sound a bit confusing.
    Re: M.U.taG.E.N
    #49  October 01, 2009, 06:45:18 PM
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    • Banana sundae
      • fure0n.uuuq.com/
    I was wondering if you could add a switch around feature. That way if your creating a character with one's moves and second's sprites and animations, you could simply switch them around with a button instead of using the drop down list.

    Sorry that might sound a bit confusing.

    No problem, I understood it. OK, I'll possibly include this in version 3.
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #50  October 18, 2009, 09:52:54 PM
    • **
    • You ate my cookie!!??
      • insanityrealm.freeforums.org/
    I combined Judgespear's Homer Simpson with Peter Griffin and came up with a future actarus character! :D
    Planned Wips:
    Bowser-super mario series
    Stewie-Family Guy
    Re: M.U.taG.E.N
    #51  October 17, 2010, 12:51:38 PM
    • *
    • Banana sundae
      • fure0n.uuuq.com/
    Download link updated.
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #52  October 19, 2010, 12:59:27 AM
    • avatar
    • ****
    • Vae Victus!
      • USA
      • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
    I would like to destroy all of kong`s work with this thing... o wait! their already destroyed! lol
    "Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?