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M.U.taG.E.N (Read 88582 times)

Started by Fureon, January 15, 2009, 04:35:31 PM
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Re: M.U.taG.E.N
#21  January 16, 2009, 04:34:50 PM
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Re: M.U.taG.E.N
#22  January 16, 2009, 05:54:36 PM
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Actually since all it does is swap the SFF files, we could always correct that manually couldn't we? Yeah I know the point is moot since it does back backup copies, but whatever.
Backups are really not the main feature. Application is focused on idea and automation of the process. If you would like to swap files manually and include new char in roster manually rather than doing it automatically in a few clicks, become an hero go ahead. No one forces you to use this app if you consider it pointless. Just don't start flame, OK?
Every now and then...
I wipe the dust aside... to remember...
Re: M.U.taG.E.N
#23  January 16, 2009, 09:41:11 PM
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I really enjoy this, even though not all the characters I have are compatible with it.

Side-Note: Gardavior + Lelouch (from Code Geass)= giant black & white Gardevior with Lelouch's moves, lol.
Re: M.U.taG.E.N
#24  January 16, 2009, 10:37:45 PM
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I really enjoy this, even though not all the characters I have are compatible with it.

Side-Note: Gardavior + Lelouch (from Code Geass)= giant black & white Gardevior with Lelouch's moves, lol.

Great, I'm glad my work was not useless :3
In next version I'll make support for all characters. Sorry for that I haven't done it yet.
But at any moment, you can make your chars MUtaGEN-compatible manually:
  • Go to your char's directory
  • Rename the *.sff and *.air files so they coincide with the directory name
  • Change the "sprite" and "anim" values to new filenames in charactrer's *.def file
Once again, please forgive my laziness. It is still version 1.
Every now and then...
I wipe the dust aside... to remember...
Re: M.U.taG.E.N
#25  January 16, 2009, 11:50:18 PM
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Actually, instead of copying the files to a new folder, you could create a new .def file that points to correct states, files, palettes etc.

Silhouette fighters are kinda cool, at least Basara seems to think so, and I kinda agree. Having original palettes be optional would be kinda cool.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: M.U.taG.E.N
#26  January 17, 2009, 03:42:42 AM
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lol it's really strange but cool.
Re: M.U.taG.E.N
#27  January 17, 2009, 12:38:05 PM
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very ingenius.....although i hope it does not crash my mugen!!!! ;P
Re: M.U.taG.E.N
#28  January 18, 2009, 07:03:35 PM
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M.U.taG.E.N (version 2 released!)
#29  September 28, 2009, 08:27:38 PM
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Sorry for looooooong delay, but anyway...
Version 2 is released!

New features:
  • ALL characters are now compatible with M.U.taG.E.N
  • Scaling option added
  • You can now set display name for your MUGEtaNt

I updated the first post, and the download link is still the same.

Well, now it's your turn - tell me your suggestions, questions, bug reports, anything funny you created with my tool and anything you wanna say about M.U.taG.E.N!

MirageAtoli suggested an option for using original palletes. I think I can include this in version 3. But ver.3 will only appear if you're interested in it. So, I'm waiting for feedback! Thanks!
Every now and then...
I wipe the dust aside... to remember...
Re: M.U.taG.E.N
#30  September 28, 2009, 10:11:56 PM
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Excellent you update this program ;) Downloading now :sugoi:
Re: M.U.taG.E.N
#31  September 28, 2009, 10:26:03 PM
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We could use a new vid to see the new features. :)

Re: M.U.taG.E.N
#32  September 28, 2009, 10:31:01 PM
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It's really funny and cool, however it fucks up most characters too bad to be usable. :(
Re: M.U.taG.E.N
#33  September 28, 2009, 10:34:14 PM
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Link 404s.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: M.U.taG.E.N
#34  September 28, 2009, 10:35:36 PM
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I'm getting fail links as well, don't think it's an isolated incident.


'I have defied Gods and Demons... I know you, your past, your future. Your poet Eliot had it all wrong: THIS is how the world ends.'

KM's MUGEN Site. Like life, a work in progress.
Re: M.U.taG.E.N
#35  September 28, 2009, 10:38:27 PM
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Excellent you update this program ;) Downloading now :sugoi:
Thank you. But download it again please - I just noticed several horrible bugs in version 2, but luckily enough I fixed them pretty quick, so I made version 2.1 now. Sorry for the mess... :< Please use v2.1.

Lasombra Demon said:
We could use a new vid to see the new features.
OK, this will be probably made soon.

Link 404s.
I'm getting fail links as well, don't think it's an isolated incident.
Try now, there was 404 because I deleted v2 and was uploading 2.1.

Sorry for confusion, please try link again and update to 2.1 everyone!
Every now and then...
I wipe the dust aside... to remember...
Re: M.U.taG.E.N
#36  September 28, 2009, 10:43:17 PM
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I downloaded well, I don't have any problem, guys...

Thank you. But download it again please - I just noticed several horrible bugs in version 2, but luckily enough I fixed them pretty quick, so I made version 2.1 now. Sorry for the mess... :< Please use v2.1.
OK, no problem ;) Same link??
Re: M.U.taG.E.N
#37  September 28, 2009, 10:55:45 PM
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Every now and then...
I wipe the dust aside... to remember...
Re: M.U.taG.E.N
#38  September 28, 2009, 10:58:04 PM
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I'm getting throw state and hadoken errors from my Don Drago Ken/Ryu mash-ups. Shame, because the switch is funny as hell.

I'm confused why those simple changes screws it all up, though. I didn't realise coding was responsible for so much.


'I have defied Gods and Demons... I know you, your past, your future. Your poet Eliot had it all wrong: THIS is how the world ends.'

KM's MUGEN Site. Like life, a work in progress.
Re: M.U.taG.E.N
#39  September 28, 2009, 11:22:04 PM
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Pretty cool program :)

However, I found some characters just can't be mixed up, I get some Netframework error of some sort.
Re: M.U.taG.E.N
#40  September 28, 2009, 11:36:56 PM
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Pretty cool program :)

However, I found some characters just can't be mixed up, I get some Netframework error of some sort.

Thanks ^_^ Try mixing those after restarting the program...

Geez, shame on me :( I'm feeling like I rushed this release a bit... Though it's still not too late to make version 2.2... Gotta put real effort in fixing the bugs... Exceptions are no good... Well, version 2.1 is pretty usable anyway, isn't it? :)
Every now and then...
I wipe the dust aside... to remember...