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Tamaki Kousaka v1.15 by jade_midori (for 1.0+) (Read 17975 times)

Started by jade_midori, May 01, 2021, 01:05:41 AM
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Tamaki Kousaka v1.15 by jade_midori (for 1.0+)
New #1  May 01, 2021, 01:05:41 AM
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    • Skype - koakumadevil69
Hey guys, it's me again, took me forever to come back and make something, but I believe I just made something now that I'm quite happy with.

From Aquapazza, Tamaki Kousaka joins MUGEN with 720p sprites and all her grappling tricks, with more things thanks to the AzuFight style that I always use! It's also a prototype to see if people show interest in my gameplay system, which I intend to make a full game out of.



Download: Tamaki_JM

Changelist:
Spoiler: For your convenience (click to see content)

Also sorry guys, no AI again, but I made sure that she's at least fun to play as.

Thanks for your time.
Yeaaaah im shootign ducks wiht the paino
Last Edit: February 02, 2022, 11:32:42 PM by The Unexpected Visitor
Re: Tamaki Kousaka v1.0 by jade_midori (for 1.0+)
#2  May 01, 2021, 07:06:08 PM
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Very interesting, thanks for this release!
Re: Tamaki Kousaka v1.0 by jade_midori (for 1.0+)
#3  May 01, 2021, 08:56:47 PM
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Ok, i have curiosity---

Aquapazza chars looks so good.
Re: Tamaki Kousaka v1.0 by jade_midori (for 1.0+)
#4  May 04, 2021, 09:19:06 AM
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So I did some test playing with Tamaki against PotS' Ryu and found two notable issues:

-Sometimes, Ryu's throws don't do any damage to her at all.
-When using her Iron Claw of Fear just as the opponent hits the wall, the wallbounce sound effect loops creating something really noisy.
Re: Tamaki Kousaka v1.01 by jade_midori (for 1.0+)
#5  May 04, 2021, 11:41:07 PM
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  • it's me
  • Bat's a Wrap.
    • Chile
    • koakoa@jabber.org
    • Skype - koakumadevil69
So I did some test playing with Tamaki against PotS' Ryu and found two notable issues:

Aight so I got a chance to take a look at them and here's what I have to say

-Sometimes, Ryu's throws don't do any damage to her at all.

Yeah through testing I found out it was the LP+MP throw and I figured out exactly why, and as I discussed in Discord it's kind of like I fix the Liedown state or I fix the Damage for his throw (and a couple of characters that would use it like this), however I felt that it should have used a custom state for him to deal damage to any character, make them liedown and then do the getting up, so I am keeping the custom liedown the way it is. I am not happy with the decision but it's either compromising a liedown that can be mashed to get up almost instantly (on any situation) or that.

-When using her Iron Claw of Fear just as the opponent hits the wall, the wallbounce sound effect loops creating something really noisy.

This however I did fix, I value your ears guys... Most of the time :] This also lead to me fixing the animation in that super for P2 (The low heavy anim recoil) so it plays properly. As a result I updated her, check OP for her.
Yeaaaah im shootign ducks wiht the paino
Re: Tamaki Kousaka v1.01 by jade_midori (for 1.0+)
#6  May 07, 2021, 11:05:20 PM
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Oh hey, nice Tamaki you did here JM. :)
Re: Tamaki Kousaka v1.02 by jade_midori (for 1.0+)
#7  July 28, 2021, 04:48:35 AM
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Updated to solve two slightly embarrassing mistakes here. Download is in the first post.
Yeaaaah im shootign ducks wiht the paino
Re: Tamaki Kousaka v1.1 by jade_midori (for 1.0+)
#8  January 27, 2022, 01:42:48 AM
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  • it's me
  • Bat's a Wrap.
    • Chile
    • koakoa@jabber.org
    • Skype - koakumadevil69
Tamaki has been Updated to version 1.1 today, changelist:

1.1 (01.26.2022):
   -Added all the system changes from Mi Oh to Tamaki, including, but not limited to:
      Animation standards
      Defence increase in Burst Mode (about 25% less damage)
      Dragging the OTG hitboxes down
      Wire damage anims, stagger extra frame
      Guard Cancel fixes
      Recovery state fixes
      Counterhits gives a 20% damage increase
      Fixes to some effects
      Added air-combo vels to Tamaki
   -Life increased from 1050 to 1100
   -Given a taunt (can be held)
   -Blood Curling Punishment: "Soft-Hard Knockdowns" stay as Hard Knockdowns for the whole duration.
   -Blood Curling Punishment: Increased Length to 720 frames (12 seconds)
   -"Reorganized" the juggle groups to give her more options. (Smackaway and 2C no longer share the same group)
Yeaaaah im shootign ducks wiht the paino