Hi!I´m working in one of my crazy special chars, and i want to do this:The main helper can move arround the stage, and the player position must be always the same of that helper.It´s like bind to parent, but just the opposite. P1 is always invisible. The idea is to make P2 go always in the direction of that main helper.I hope i have explain it enough clearly...Thanks in advance!
When you saysergeus said, May 17, 2020, 12:55:14 am and the player position must be always the same of that helper. Do you mean player 1, or player 2?Also, are you having trouble moving the helper, or getting the character to move to it?
type = possettriggerall = numhelper(****)trigger1 = -insert condition here-x = helper(****),pos xy = helper(****),pos y This is pretty much a common hack to emulating bindtohelper. You can also add to or subtract from (i.e.: helper(****),pos x-100 will always have you 100 pixels away from that helper's backside since what side the helper is facing is factored in) the helper's pos to adjust how many pixels your character will be next to or away from the helper in question as well.
Odb718 said, May 17, 2020, 07:41:53 amWhen you saysergeus said, May 17, 2020, 12:55:14 am and the player position must be always the same of that helper. Do you mean player 1, or player 2?Also, are you having trouble moving the helper, or getting the character to move to it? I mean player 1, it´s nothing to do with player 2The character is always invisible, and no playable (it´s a special char, as my Control Box or SNES Aliens)Nep Heart said, May 17, 2020, 07:58:18 amtype = possettriggerall = numhelper(****)trigger1 = -insert condition here-x = helper(****),pos xy = helper(****),pos y This is pretty much a common hack to emulating bindtohelper. You can also add to or subtract from (i.e.: helper(****),pos x-100 will always have you 100 pixels away from that helper's backside since what side the helper is facing is factored in) the helper's pos to adjust how many pixels your character will be next to or away from the helper in question as well.Oh, i didn´t think on this way... Sometimes i take the most difficult way and don´t see the easier one... I´ll test it including this code in State -2Thanks to both of you!EDIT: It works perfectly, Thanks again!!As easy as:[State -2, position]type = possettriggerall = numhelper(1002) = 1trigger1 = roundstate >= 2x = helper(1002),pos xy = helper(1002),pos y