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My IKEMEN WIPs: interactive stages (Read 4119 times)

Started by Lasombra Demon, June 10, 2021, 02:04:20 PM
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My IKEMEN WIPs: interactive stages
#1  June 10, 2021, 02:04:20 PM
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  • WIP: SF4 CE
As of right now, I've started working on interactive stages for IKEMEN.

So far I have some ideas for World Heroes 2 Deathmatch Mode stages.
1-Two conveyor belts that lead to "exploding spike" traps in the stage edge.
2-A center stage button that when hit electrifies the floor and edge walls with electricity.
3-Explosives and threats on the ceiling, so you have to jump carefully.
4-A minefield with "Hydra" mines, that multiply every time they hit someone.
5-A higher ground "Metal mesh" version with spikes that pop from below, in sequence.
6-Two very fast and smaller sawblades, and one big and slow, in an oil field.
7-The opposite of the oil field: an anti gravity stage.
8-The bar Fight: fighters on a table, people from tables throw random stuff at fighters (bottles, trashcans, molotovs, healing food).

I'll try to use ADK-styled sprites, and I've already done the first stage and started the second. If anyone can help me out with a proper conveyor belt sprite, I'll be thankful (current ones are a placeholder).
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Re: My IKEMEN WIPs: interactive stages
#2  June 11, 2021, 03:16:08 PM
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
Good ones :)

More ideas

15:50


3:55


2:40 Imagine this pipe expeling toxic gas that send the player to dizzy state.
(There more tricks in this game)


Tigers!
Last Edit: June 11, 2021, 04:36:44 PM by Reginukem
Re: My IKEMEN WIPs: interactive stages
#3  June 11, 2021, 05:33:36 PM
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  • WIP: SF4 CE
Good ones :)

More ideas

Nice!

The press is perfectly doable. The bus signs/bars/obstacles are a very good idea, too! Having gas to put you into dizzy is totally doable, too. As for the tigers, we can do a full-on gladiatoral arena.

Thing is I'm gonna need help getting sprites, buddy. I have no idea where to go for that.

Re: My IKEMEN WIPs: interactive stages
#4  June 11, 2021, 09:11:33 PM
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? IS that right place even?
Re: My IKEMEN WIPs: interactive stages
#5  June 11, 2021, 10:33:36 PM
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  • WIP: SF4 CE

Re: My IKEMEN WIPs: interactive stages
#6  June 23, 2021, 08:49:21 PM
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  • WIP: SF4 CE


Hydra Minefield ready.

Almost done with stage 5, too.

Re: My IKEMEN WIPs: interactive stages
#7  June 25, 2021, 06:24:20 AM
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great.
do you have a water effect. like italy kof95 stage?
Re: My IKEMEN WIPs: interactive stages
#8  July 07, 2021, 02:50:20 PM
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    • Spain
    • oscarstg1@gmail.com
link=???
Re: My IKEMEN WIPs: interactive stages
#9  July 07, 2021, 03:13:16 PM
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  • the Suicidal Bastard
  • "I want to see and understand the world outside."
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"If someone is willing to take my freedom...I won't hesitate to take theirs. My father never made me that way. It's who I've been since the time I was born."
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Re: My IKEMEN WIPs: interactive stages
#10  July 09, 2021, 06:59:57 AM
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  • THE MUGEN EVOLUTION HAS ARRIVED
  • I.K.E.M.E.N MUGEN MAKER
it looks great for a bonus stage.
Re: My IKEMEN WIPs: interactive stages
#11  August 04, 2021, 10:38:38 PM
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  • WIP: SF4 CE
Sorry for the lack of updates here.

After all WH1/2 deathmatch stages, all MK stage fatals, some Eternal Champions stage fatals, all Street Fighter 2 interactive objects, and a couple other things... Killer Instinct stage fatals are upcoming.


As usual, IKEMEN only.

Re: My IKEMEN WIPs: interactive stages
#12  August 05, 2021, 08:48:47 PM
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  • WIP: SF4 CE
My buddy Reginukem gave me a spritesheet for Fatal Fury 2 objects, and this happened:


Re: My IKEMEN WIPs: interactive stages
#13  August 05, 2021, 09:55:25 PM
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  • Stages & Screen Pack
  • Mugen Creator
    • USA
    • https://oldgamermugencreation.weebly.com/
My buddy Reginukem gave me a spritesheet for Fatal Fury 2 objects, and this happened:

[youtube]https://www.youtube.com/watch?v=3D_LvGRHmIg[/youtube]
so let talk about this.  I remember that ELECTRO made a video guide and tutorial about how to add sprite object to the mugen characters and code it in mugen characters its self for them to interact from animation code and add to the character to read the sprite location to what ever stages is in
here few question I like to know base what I seen but here are my 2 question

1. Did you add the code work in the mugen stage or did you code it in do the character ?
2. How can ikemen has the ability interact to these sprite object ? Is the code in the mugen character or the code are in the mugen stage ?

Because I feel like this is Electro style method that your doing or maybe I might be wrong here ?