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Best Resource for Fighting Game Standards? (Read 1696 times)

Started by Bane84, June 12, 2022, 03:37:59 PM
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Best Resource for Fighting Game Standards?
#1  June 12, 2022, 03:37:59 PM
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By standards, figure you have the "all around" character like Mario in Smash Bros, Ryu in Street Fighter, SpongeBob in Nickelodeon All-Star Brawl, etc.  The "standard/baseline" would involve attributes such as:
  • Amount of air time (in frames) after a jump.
  • Typical frame data for all normals.
  • Damage output.
  • Life/Attack/Defense values.

My MK Too game currently stands at 67 characters, but they were all created from the same basic template.  A majority of the attacks were copy/paste with little regard for factors such as damage output, hit stun, frame data, etc.  Before I start adding new characters, I'd like to go through the entire roster again, classify the trope that each character falls into (Grappler, Glass Cannon, Fragile Speedster, Zoner, etc) and readjust their attributes such that their character trope can be properly applied.
Last Edit: June 15, 2022, 02:01:23 AM by Bane84
Re: Best Resource for Fighting Game Standards?
#2  June 14, 2022, 05:09:13 PM
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Re: Best Resource for Fighting Game Standards?
#3  June 15, 2022, 02:01:08 AM
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  • Original characters are my forte.
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